Patch Notes for Version 0.1

We welcome you to our first Patch Notes.

We are currently ended our first beta-phase and noticed several things we can improve on. We are very happy with all the feedback we got. But we have to apologize, the server was forced to have a manual restart. This bug was caused because the system classified an object as a player and upon the death of that entity, the whole game was derailed. The server should be up by tomorrow.

So without any overdue, let us just jump straight into it.

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General changes.

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-We made the NPC villages a safe zone, to guarantee that the player gets used to their presence and will not kill them on sight. Sorry for the negligence on our side.

- Players now have access to more parts of the map. Including a spooky cave for small children. Just behind the waterfall.

- We activated our Observing AI, that figures out the impacts of your holy power. That means you can experiment with your power and play with it to your heart's content.

- We added several new monsters to challenge the players and to make the game a little harder.

- We overworked the NPCs and they now show a wider variety of feelings.

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Bug- Fixes

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-Enemies no longer spawn in midair when they are not able to fly

-Monsters will not respawn in the safe zone again.

-Fixed a bug where goldfish would die, because they forgot how to breathe

-Moles will not run head first into walls anymore

-Creatures and NPCs will now not spawn inside of another player again.

- Night and Daytime will now switch fluently instead all out of the sudden.

- Players no longer can see the enemies through walls.

- Players now won`t be able to glitch themselves outside of the map or go under the map.

- Players will no longer lag when too many monsters are around them.

- Players now can swim again.

- Monster will not turn invisible, once they leave the players sight.

- We got rid of a bug that teleports new generated NPCs to random places

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Announcement

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To celebrate the start of our beta-phase we start a new event. The event is called " For gods favour"

It is a score based theme, where each creature hunted grants you points. That can be exchanged for several favours from the Gods. Thanks to the patronage of the Holy Council, the top 10 players who achieve the most points will receive personal guidance by the priests of the churches. Here is a sneak peek at the list of points granted for each kill of a certain monster type. Though if you plan to work in groups the points will be shared.

- Furious Rhino 150

- Malnourished Bear 100

- Bloodthirsty Tigers 90

- Alpha Wolf 80

- Concealed Python 70

- Leopard 65

- War-Pig 50

And there will be many more. We even placed some hidden items and much more for all the curious spirits out there, so look forward to your own personalized adventure, at a point of time when everything seemed bleak.

Happy hunting.

|Lysander Statera|

-Casum-Entertainment-