Types of Guardians | Types of Weaponry *Spoilers?*

Mage/Support/Utility Types:

Pyromancer - Type: Burst Damage Dealer | Skills: [ Inferno Burst ] [ Fireball ] [ Flamethrower ] [ Fire Eruption ] [ Falling Meteor ] [ Blazing Ignition ] [ Inferno Flare ] [ Hell Storm ] [ Crimson Purgatory ] [ Hellish Fire Forest ]

Cryomancer - Type: Debuffer | Skills: [ Icicle ] [ Ice Shards Barrage ] [ Frostbite ] [ Blizzard ] [ Glacier Drop ] [ Deep Freeze ] [ Frost Eruption ] [ Frozen Hibernation ] [ Rapid Ice Shards ] [ Frost Nova ] [

Electromancer - Debuffer/Burst Damage Dealer | Skills: [ Thunder Strike ] [ Lightning Chain ] [ Lightning Storm ] [ Electro Bomb Field ] [ Ballistic Thunder Shot ] [ Lightning Pillar ] [ Bodily Malfunction Taser ] [ Condense Laser Rain ] [ Voltage Shock ]

Aeromancer - Type: Damage Dealer | Skills: [ Wind Blade ] [ Tornado ] [ Cyclone Storm ] [ Suffocation ] [ Uncontrollable Float ] [ Air Bullet Barrage ] [ Push or Pull ] [ Wind Razor Vortex ] [ Skyfall ] [ Air Launch ] [ Pushing Storm ]

Terramancer - Type: Support/Utility/Damage Dealer | Skills: [ Earth Spike ] [ Terrain Wall ] [ Rock Restraint ] [ Earthquake ] [ Tidal Sand Wave ] [ Terra Geyser ] [ Crystal Shield ] [ Grounded Chains ] [ Earthen Invasion ] [ Landscape Landslide ] [ Earth Knuckles ]

Chronomancer - Type: Support/Utility | Skills: [ Time Stop Field ] [ Slow Time Domain ] [ Reversal ] [ Time Bomb ] [ Indestructible Moment ] [ Chrono Explosion ] [ Chrono Shield ] [ Hourglass Chamber ]

Spatiomancer - Type: Support/Utility | Type: Skills: [ Short Distance Teleportation ] [ Gravitation Bomb ] [ Spatial Barrier ] [ Forcefield ] [ Planetary Orbit ] [ Intangible Dash ] [ Frozen Space Barrier ] [ Time Heal ]

Hydromancer - Type: Utility/Damage Dealer | Skills: [ Hydro Cannon ] [ Geyser Eruption ] [ Water Bomb ] [ Tsunami Flood ] [ High Pressure Hydro Blast ] [ Tidal Emergence ] [ Hydro Pump Waves ] [ Deep Azure Paradise ] [ Sinking Whirlpool ] [

Mage/Support/Utility Mage Type Description - They are Limited to 4 or 3 Spells. Powerful or Game Changing Spells will reduce the amount of Slot available for spells.

Reminder: There are elements like Magma/Lava, or special spells like [ Ice Age ], but those are special and powerful, not really commonly used spells or elements, as too powerful.

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Defender/Artillery/Healer Type:

Titan - Type: Defence/Heavy Artillery | Skills: [ Artillery Creation Reload ] [ Titanic Nuke ] [ Overheat Reset ] [ Giant's Stomp ] [ Reinforced Titan Defense ] [ Falling Leap ]

Brawler - Type: Defence/Fighter | Skills: [ Terrain Breaker ] [ Heavy Smash ] [ Quake Stomp ] [ Seismic Crash ] [ Giga Punch ] [ Crashing Leap ] [ Heavy Impact ] [

Imperial Beetle - Type: Defence/Charger/Fighter | Skills: [ Unstoppable Ram ] [ Armor Breaker ] [ Fortress Shield ] [ Bulldoze ] [ Beetle Flight ] [ Horn Beam ]

Knight - Type: Defence/Artillery/Heavy Gunner | Skills: [ Armor Reinforcement ] [ Knightly Pride ] [ Calvary Avatar ] [ Lancer Throw ] [ Frontal Dash ] [ Perfect Block ]

Paladin - Type: Defence/Healer/Bomber | Skills: [ Celestial Quake ] [ Holy Bombardment ] [ Heavenly Smite ] [ Celestial Eruption ] [ Guardian's Sanctuary ]

Priest - Type: Healer/Support | Skills: [ Create Repair Nanobots ] [ Heal ] [ Cure ] [ Mass Heal ] [ Fast Healing ] [ Essence Restoration ] [ Restore ] [ Healing Magicka Gathering ]

Archbishop - Type: Healer/Support/Utility | Skills: [ Holy Light ] [ Eden's Garden ] [ Blinding Flash ] [ Holy Healing Radiance ] [ Sanctuary Safe House ]

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Assault/Scout/Sniper Type:

Templar - Type: Assault/Small Artillery | Skills: [ Clone Artillery Missiles ] [ Homing Judgement ] [ Holy Knight Aura ] [ Divine Pressure ] [ Crusader Transformation ]

Archangel - Type: Assault/Artillery/Support/Sniper | Skills: [ Light Barrage ] [ Holy Judgement ] [ Heavenly Pierce ] [ Descending Cyclone ] [ Holy Cross Barrage ] [ Purifying Radiance ]

Javelin - Type: Assault/Scout | Skills: [ Tactical Aim Assist ] [ Bullet Barrage ] [ Bomb Barrage ] [ Artillery Support Call ] [ Explosive Spear Throw ]

Phantom Assassin - Scout/Blade Dancer | Skills: [ Shadow Blade ] [ Illusion Steps ] [ Blades Barrage ] [ Blade Vortex ] [ Phantom Slashes ]

Hunter - Type: Assault/Scout/Trapper/Tracker | Skills: [ Tracking Vision ] [ Create Minor Traps ] [ Track Beacon ] [ Infrared Vision ] [ Seeking Bullseye ] [ Concentrated Shot ] [ Chameleon Camouflage ]

Shadow Stalker - Scout/Infiltrator/Stealth | Skills: [ Shadowstep ] [ Hidden Backstab ] [ Invisibility ] [ Shadow Swipe ] [ Shadow Spikes ] [ Disappear ]

Cybernetic Walker - Infiltrator/Hacker/Support/Utility | Skills: [ Cyber Infiltration ] [ Data Retrieval ] [ System Hack ] [ Machine Malfunction ] [ Control Disruption ] [ Item Scan ] [ Cybernetic Repulse ]

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Heavy Weapons:

Hyper Beam Cannon - A Cannon that condenses and fires energy at targets.

Heavy Gatling - A Machine gun with obvious capabilities.

Heavy Missile Launcher - 4 Barrel Missile Launcher that fires powerful and heavy missiles

AM-HSR - Anti-Matter Heavy Sniper Rifle. Sniper Rifle that has far firing range, high accuracy, but has high recoil, on shot can blow guardians away, break their armor or shatter their body. A Very Dangerous weapon, only specialized Operators with specialized Guardians can wield such dangerous and power weapon.

AM-PRG - Anti-Matter Portable Rail Gun, A Rail Gun that can be attached to Guardian at fired about once every 24 hours, if fired second time, it'll explode and nearly kill the Operator and destroy the Guardian. To how much it could do, let's say it phase through anything and set off a explosion similar to a Mini-Nuke.

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Light Weapons:

SL-HG - Single-Load Hand Gun, Single Shot Burst Pistol that rivals the power of a heavy sniper rifle, but limited in accuracy and range.

Photon Blaster - Burst Energy Assault Rifle, powerful against armor/metal/flesh and weak against energy shields, like the Essence Shield that Guardian's always generate for protection.

KHHT-AK-47 - AK-47 remodeled into more higher tech to go along with the world's higher technology. And it's still cheaper to make and mass produce. K**** H**** High Tech AK-47 are more sharper and better than AK-47 used to be.

Pulse-AR - Assault Rifle based off Railguns, but smaller, weaker, and holdable. It uses electricity to fire projectiles, mostly bullets. It has higher penetration and power, but has lower Firing Rate.

DHR - Dire Hunting Rifle, Bolt Action Sniper Rifle with no scope. Similar to Karabiner but more stronger.

CS-HG - Crystal Stinger Hand Gun, a Semi-Auto Pistol with longer range, and stronger penetration. Though less powerful in power/damage.

ET-SG - Energized Tech Shotgun, a Double Barreled Shotgun that is able to charge up energy that would increase damage.

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Arcane Weaponry:

Arcane Scorpion - Pistol Similar to Desert Eagle, it's bullets causes poisoning

Arcane Dragon - A Burst Fire Assault Rifle that causes bullets to explode upon impact against the target

Arcane Eagle - A Sniper Rifle that is light weighted and with it's special ability can make most bullets do more damage than it could

Arcane Wolf - SMG aka Sub-Machine Gun, that causes bullets to target a designated targeted by it's system, they would hardly miss, even if the gun is barely pointing at the target. It's bullets have/get tracking/homing ability.

Arcane Phoenix - A Hyper Beam Cannon that can deal Large Explosion and after that, it would set off another explosion for 5 times, but each Explosion would get weaker.

Arcane Rhino - Similar to a ET-SG, but it power is stronger, recoil is bit bigger, and it Charging Up attacks will Deal Knockback and minor or small concussion.

Arcane Viper - Similar to Karabiner but it's bullets cannot blocked but Essence Shield, and due to that benefit, it's damage is lowered by a bit.

Arcane Porcupine - A Grenade Launcher that turns big explosion into minor explosion, but it'll throw a needles that'll deal piercing damage.

Arcane Turtle - A Powerful GreatShield that seemed to be Indestructible, but can be taken away, thrown away, and such. A powerful Shield, but gotta have a great grip to it. And it's very expensive to make, due to what it made out of and what's enchanted with.

Arcane Megalodon - A Chainsaw that it's blades destroy Essence Shields, and destroy/cutdown Metal, Armor or Shields in a fast rate.

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Ancient Gear Elemental Relics: Helm Of Light | Chest Of Darkness | Left Arm Of Inferno | Left Leg Of Aqua | Right Arm of Air | Right Leg Of Terra

Description: Each of These Gear Relics can control certain element almost perfectly.

Ancient Gear ??? Relics:

Ancient Gear ??? Relics:

Ancient Gear ??? Relics:

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Gadgets:

Frag Cluster - Frag Grenade combined with Cluster Bomb

Sonic EMP - Same as EMP but could also inflict dazing or drunk effect. And would damage Essence Shield.

MEHG - Medical Emergency Healing Gun, has 6 loaded tubes with liquid that would help heal injuries and relief pain.

TMC - Thermal Module Chip, turns Guardian's Vision into some kind of Thermal Sight/Scope. Has to be removed to get rid of the Thermal Vision, it really effects the Guardian's Vision to make Operators see normally.

RCCB - Remote Controlled Condensed Bombs, a type of C4 but it's explosive materials are highly condensed for more explosion and power. With one, could destroy enter normal house.

Trap Deactivation EMP - A EMP that'll deactivate any types of traps, from sensor traps to explosive traps. Though traps like Bear Traps with no chips or anything, nothing will happen to them, as they activate upon stepping on them.

Screeching Flash Grenade - almost like a Stun Grenade, but it'll hurt the ear and eyes much more.

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