May contain spoilers, don't read unless you do not mind or have reached a certain point in the story.
Status sheet for Grobak, removed from story chapters
Go to this link to see it in a table: https://parallelnovels.com/grobak-status-sheet/
INTERMEDIATE CLASS GROBAK
Name: Grobak
Class: Barbarian Berserker Intermediate Rank
Level 30 30 Total Level 60
Vitality 300 750 Total HP 1050
Magic 0 0 Total MAG 0
PHY. ATK 66 99 Total PHY ATK 165
PHY. DEF 32 63 Total PHY DEF 95
Agility 30 45 Total AGI 75
MAG RES 25 50 Total MAG RES 75
Abilities:
Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest)
Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun)
Ignore Pain (While in Rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient)
Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%)
Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit)
Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion)
Fighting stances:
Unarmed
Two-Handed
ADVANCED CLASS GROBAK
Name Grobak
Class Barbarian Berserker Berserk Lord Advanced Rank
Level 30 30 30 90
Vitality 300 750 750 Total HP 1800
Magic 0 0 0 0
PHY. ATK 66 99 110 Total PHY ATK 275
PHY. DEF 32 63 74 Total PHY DEF 169
Agility 30 45 60 Total AGI 135
MAG RES 25 50 60 Total Mag Res 135
Abilities
Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest)
Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun)
Ignore Pain (While in Rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient)
Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%)
Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit)
Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion)
Extended Rage (Rage lasts until incapacitated but drains vitality as long as in effect, PHY. ATK increases by an additional 10% but PHY. DEF. decreases by an additional 5%)
Ram's charge (While in rage, charge rapidly towards the opponent, knock down effect and stun effect vs. AGI)
Elephant Stomp (Causes a quake in a radius around the user, targets around the user become physically unstable lowering AGI by 25%)
Fighting stances
Unarmed
Two-Handed
Great Axe Proficiency
MASTER CLASS GROBAK
Name: Grobak Bloodied Wolf
Class: Barbarian, Berserker, Berserk Lord, Fenrir Berserker, Master Rank
Level 30 30 30 10 Level 100
Vitality 300 750 750 500 Total HP 2300
Magic 0 0 0 0 0
PHY. ATK 66 99 110 55 Total PHY ATK 330
PHY. DEF 32 63 74 42 Total PHY DEF 211
AGI 30 45 60 30 Total AGI 165
MAG RES 25 50 60 15 Total MAG RES 150
Abilities
Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest)
Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun)
Ignore Pain (While in Rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient)
Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%)
Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit)
Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion)
Extended Rage (When activated, Rage lasts VIT drops to 0, drains vitality as long as in effect. Can be deactivated, but will immediately lose Rage status and effects, PHY. ATK increases by an additional 10% when activated, but PHY. DEF. decreases by an additional 5%)
Ram's charge (While in rage, charge rapidly towards the opponent, knock down effect and stun effect vs. AGI)
Elephant Stomp (Causes a quake in a radius around the user, targets around the user become physically unstable lowering AGI by 25%)
Bloodrush (When in rage and Bloodrush is activated, gain 25% VIT. PHY ATK increases by 15% against any target which has their movement restricted, ex: Paralysis, stun, knock down, etc.)
Primal Howl (If you kill an opponent while Bloodrush is activated, release a howl which paralyses all nearby opponents in fear unless they are immune to fear)
Agile Form (When Bloodrush is activated AGI Increases by 25% for the duration, can't be used along with Sharp Fangs)
Sharp Fangs (When Bloodrush is activated, ignore 25% of PHY DEF, can't be used with Agile Form)
Fighting stances
Unarmed
Two-Handed
Great Axe Proficiency
Wield a Two-handed weapon in one hand
LEGENDARY GROBAK STATUS
Name Grobak Bloodied Wolf
Class
Barbarian Berserker Berserk Lord Fenrir Berserker Domain of Violence
Level
30 30 30 10 10 Total Level 110
Vitality
300 750 750 500 600 Total HP 2900
Magic
0
PHY. ATK
66 99 99 55 132 Total PHY ATK 451
PHY. DEF
32 63 63 42 63 Total PHY DEF 263
Agility
30 45 45 30 60 Total AGI 210
MAG RES
25 50 50 15 30 Total MAG RES 170
Abilities
Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest)
Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun)
Ignore Pain (While in a rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient)
Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%)
Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit)
Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion)
Extended Rage (When activated, Rage lasts VIT drops to 0, drains vitality as long as in effect. Can be deactivated, but will immediately lose Rage status and effects, PHY. ATK increases by an additional 10% when activated, but PHY. DEF. decreases by an additional 5%)
Ram's charge (While in a rage, charge rapidly towards the opponent, knock down effect and stun effect vs. AGI)
Elephant Stomp (Causes a quake in a radius around the user, targets around the user become physically unstable lowering AGI by 25%)
Bloodrush (When in rage and Bloodrush is activated, gain 25% VIT. PHY ATK increases by 15% against any target which has their movement restricted, ex: Paralysis, stun, knock down, etc.)
Primal Howl (If you kill an opponent while Bloodrush is activated, release a howl which paralyses all nearby opponents in fear unless they are immune to fear)
Agile Form (When Bloodrush is activated AGI Increases by 25% for the duration, can't be used along with Sharp Fangs)
Sharp Fangs (When Bloodrush is activated, ignore 25% of PHY DEF, can't be used with Agile Form)
Domain of Violence Aura (Causes battlelust in those affected increasing VIT by 10% and PHY ATK is increased by 10% over a wide range of the battlefield, Enemies suffer a decrease in their PHY ATK by 10%)
Fangs of the Beast ( Enter into a state of berserk rage, When this ability is activated VIT is doubled for a period of time, 25% of all damage received is returned to the attacker, PHY ATK increases by 50%, When berserk rage ends user will be in an extremely weakened state for a period of time)
Fighting stances
Unarmed
Two-Handed
Great Axe Proficiency
Wield a Two-handed weapon in one hand
Axe infused with the element of Violence (Each wound causes continuous VIT drain)