In the game, players could have flying sword races and matches between the disciples of the Qionghua Faction, and many other things were added.
On the other hand, the system version re-created all the details in the forging and spirit injection of weapons.
In other words, unlike Diablo 2, the players didn't have to spend lots of time to find the details and materials about the production of items and only start researching it after getting everything that they needed. Also, unlike Dungeon Fighter Online, they didn't have to toss their items into a machine and leave their fate to chance. This time, they could experience and control the whole process of making items.
This was an artifact making skill for cultivators, and it wouldn't be available to players until Murong Ziying joined the team. After all, only Murong Ziying knew this skill among the four teammates.
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