*DO NOT READ AUXILIARY CHAPTER IF YOU HAVE NOT READ THE STORY YET. (Some stuff written here can be considered spoilers...)
Items:
Items are rated as - Trash, Common, Rare, Epic, Legendary
Items that are {Cursed/Blessed/Sealed} can also be known as special items
Equipment:
Equipment ratings are split into two:
xxx-xxx (1st rating is rarity of weapon/ 2nd rating is based on the equipment statistics)
Rarity rating (based on materials used to create said equipment)
Status = Trash, Bronze, Iron, Silver, Gold, Platinum, Diamond, Ebony, Adamantite
Rarity = Trash, Common, Rare, Epic, Legendary, Divine
Spells:
Spells are categorized as follows:
Tier 0 = Apprentice Spells
Tier 1-9 = Normal Spells
Epic Tier = Epic Spells
Legendary = Legendary Spells
{Godly/Satanic} = Legendary/Epic Spells that are holy or demonic in nature
Types:
Water, Earth, Fire, Wind, Lightning, Light, Darkness, Holy, Demonic, other special types... (the other types are a surprise, hehehe... )
Schools: (Spell Types)
Destruction = Offensive Spells
Illusion = Mind spells
Summoning = Summoning Spells
Protection = Defensive Spells
Blessings = Healing and Buffs
Holy/Demonic = Self explanatory
Spell/Magic Affinity:
This affects stuff like spellcast time, spell damage, etc. depending on rating
Very Low, Low, Normal, High, Very High, Extreme
Stats (Statistics):
Players gain +5 stat points every 5 levels
Strength - Increases melee damage a lot, increases health a little
Agility - Increases movement speed, attack speed, ranged damage
Vitality - Increases health regeneration
Endurance - Damage Reduction, Stress Reduction
Intelligence - increases magicka, magicka regeneration
Luck - Affects anything in the world.
Class:
Classes in Dungeons and Towers of Fate can only be learned by two methods:
1. Learn from an NPC
2. Receive a Special/Hidden Class Quest
There are 4 types of Classes
1. Auxiliary Type - Classes that focuses on creating provisions, supplies, equipment, etc.
- Classes in category is also categorized as:
Basic, Advanced, Expert ,Master, Grandmaster
-Blacksmith, Alchemist, Enchanter, Scroll Maker, Builder, Tinkerer, Chef/Drink Brewer, Tycoon
2. Fighting Type - Classes that focuses on fighting
-Warrior, Assassin, Ranger, Brawler, Martial Artist, Gunner
3. Support Type - Classes that fully depends on items/ Classes that provides support
- Thief, Cleric/Priest, Tycoon, Summoner
4. Defensive Type - Classes that focuses on defense (tanks)
- Shield Warrior/Maiden
5. Special/Hidden - Self Explanatory
- Shield Guardian, Governor/Lord, Beast Tamer, Heretic, Sage, Adventurer
Monsters:
Monsters in Dungeons and Towers of Fate can evolve.
Some monsters may have multiple health bars (Shield Health, Berserk Mode Health, etc).
Monster Status is displayed as:
[Name:xxx -Monster Type/Rating]
Evolution - Some monsters can evolve at some point (example: when more than 50 players enter its aggro range, after killing a number of people, etc.)
*Evolved monsters have better skills than their previous form, has a chance to learn new skills, increased health (magicka type monsters also has increased magicka), better stats, better shield health.
Monster Ratings:
Ratings are based on monster rarity and danger level to players.
*Ratio is based on - monster #: newbie player # needed to defeat monster
Common - Can be found anywhere within a certain area; 1:1
Rare - Can only be found once in a while within a certain area. 1:10-50
Elite/Special Elite - Has a 30-50% chance of spawning in a group of monsters 1:10-100
Lord/Grand Lord/Overlord - Only spawns once in every dungeon/tower. 1:1000
Mythic/Legendary/??? - Hidden monsters with unknown status. Only spawns once in the entirety of the game. (Unbeatable in normal circumstances)
NPCs:
NPCs have the same rating system with monsters.
NPCs vary in classes.
Quests:
Quests are rated as:
Basic, Normal, Expert, Epic, Legendary
Some Quests are also tagged as:
Hidden - self explanatory
World - affects the entire world of DTF (Dungeons and Towers of Fate)
Repeatable - quest can be repeated
Rated - player results will be ranked (F, D, C, B, A, S, SS, SSS) after quest
Dungeons and Towers:
Dungeons are rated as: Level xxx/ difficulty
Dungeon difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible(Satanic Mode)
Towers floors are rated differently.
Towers' whole rating is an estimate of every floor.
Tower (Whole): Level/ Difficulty/ Status
Difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible
Status: Ruined (5-10 floors), Average (20-50 floors), Grand (100 floors), Godly (100+ floors)
Tower (Floor): Rating depends on monster count/difficulty
Rating: Rank 1, Rank 2, etc...
How a tower rating looks like:
??? Tower: Level 100/Normal/Ruined ; 1st Floor: Rank 1
*Always check this if you are confused on the certain things about the story. Updates in the future as the Fate System improves... :)