Item/Spells/Stats Ratings

*DO NOT READ AUXILIARY CHAPTER IF YOU HAVE NOT READ THE STORY YET. (Some stuff written here can be considered spoilers...)

Items:

Items are rated as - Trash, Common, Rare, Epic, Legendary

Items that are {Cursed/Blessed/Sealed} can also be known as special items

Equipment:

Equipment ratings are split into two:

xxx-xxx (1st rating is rarity of weapon/ 2nd rating is based on the equipment statistics)

Rarity rating (based on materials used to create said equipment)

Status = Trash, Bronze, Iron, Silver, Gold, Platinum, Diamond, Ebony, Adamantite

Rarity = Trash, Common, Rare, Epic, Legendary, Divine

Spells:

Spells are categorized as follows:

Tier 0 = Apprentice Spells

Tier 1-9 = Normal Spells

Epic Tier = Epic Spells

Legendary = Legendary Spells

{Godly/Satanic} = Legendary/Epic Spells that are holy or demonic in nature

Types:

Water, Earth, Fire, Wind, Lightning, Light, Darkness, Holy, Demonic, other special types... (the other types are a surprise, hehehe... )

Schools: (Spell Types)

Destruction = Offensive Spells

Illusion = Mind spells

Summoning = Summoning Spells

Protection = Defensive Spells

Blessings = Healing and Buffs

Holy/Demonic = Self explanatory

Spell/Magic Affinity:

This affects stuff like spellcast time, spell damage, etc. depending on rating

Very Low, Low, Normal, High, Very High, Extreme

Stats (Statistics):

Players gain +5 stat points every 5 levels

Strength - Increases melee damage a lot, increases health a little

Agility - Increases movement speed, attack speed, ranged damage

Vitality - Increases health regeneration

Endurance - Damage Reduction, Stress Reduction

Intelligence - increases magicka, magicka regeneration

Luck - Affects anything in the world.

Class:

Classes in Dungeons and Towers of Fate can only be learned by two methods:

1. Learn from an NPC

2. Receive a Special/Hidden Class Quest

There are 4 types of Classes

1. Auxiliary Type - Classes that focuses on creating provisions, supplies, equipment, etc.

- Classes in category is also categorized as:

Basic, Advanced, Expert ,Master, Grandmaster

-Blacksmith, Alchemist, Enchanter, Scroll Maker, Builder, Tinkerer, Chef/Drink Brewer, Tycoon

2. Fighting Type - Classes that focuses on fighting

-Warrior, Assassin, Ranger, Brawler, Martial Artist, Gunner

3. Support Type - Classes that fully depends on items/ Classes that provides support

- Thief, Cleric/Priest, Tycoon, Summoner

4. Defensive Type - Classes that focuses on defense (tanks)

- Shield Warrior/Maiden

5. Special/Hidden - Self Explanatory

- Shield Guardian, Governor/Lord, Beast Tamer, Heretic, Sage, Adventurer

Monsters:

Monsters in Dungeons and Towers of Fate can evolve.

Some monsters may have multiple health bars (Shield Health, Berserk Mode Health, etc).

Monster Status is displayed as:

[Name:xxx -Monster Type/Rating]

Evolution - Some monsters can evolve at some point (example: when more than 50 players enter its aggro range, after killing a number of people, etc.)

*Evolved monsters have better skills than their previous form, has a chance to learn new skills, increased health (magicka type monsters also has increased magicka), better stats, better shield health.

Monster Ratings:

Ratings are based on monster rarity and danger level to players.

*Ratio is based on - monster #: newbie player # needed to defeat monster

Common - Can be found anywhere within a certain area; 1:1

Rare - Can only be found once in a while within a certain area. 1:10-50

Elite/Special Elite - Has a 30-50% chance of spawning in a group of monsters 1:10-100

Lord/Grand Lord/Overlord - Only spawns once in every dungeon/tower. 1:1000

Mythic/Legendary/??? - Hidden monsters with unknown status. Only spawns once in the entirety of the game. (Unbeatable in normal circumstances)

NPCs:

NPCs have the same rating system with monsters.

NPCs vary in classes.

Quests:

Quests are rated as:

Basic, Normal, Expert, Epic, Legendary

Some Quests are also tagged as:

Hidden - self explanatory

World - affects the entire world of DTF (Dungeons and Towers of Fate)

Repeatable - quest can be repeated

Rated - player results will be ranked (F, D, C, B, A, S, SS, SSS) after quest

Dungeons and Towers:

Dungeons are rated as: Level xxx/ difficulty

Dungeon difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible(Satanic Mode)

Towers floors are rated differently.

Towers' whole rating is an estimate of every floor.

Tower (Whole): Level/ Difficulty/ Status

Difficulty: Normal, Hard, Extreme, Epic, Legendary, Impossible

Status: Ruined (5-10 floors), Average (20-50 floors), Grand (100 floors), Godly (100+ floors)

Tower (Floor): Rating depends on monster count/difficulty

Rating: Rank 1, Rank 2, etc...

How a tower rating looks like:

??? Tower: Level 100/Normal/Ruined ; 1st Floor: Rank 1

*Always check this if you are confused on the certain things about the story. Updates in the future as the Fate System improves... :)