Name-Naruto Namikaze Uzumaki Han Age- Physically-10 Mentally- 220
Lv.1 Class- Gamer (Allows Independent stat growth compared to level)
Titles-
Past Three hundred Title Owner- allowed to use 3 other titles while using this one.
Two Hundred Years (At least Mentally)- Plus 80 Wisdom after calculations
Champion of Two Planets- (Gaia & Naruverse)- Plus 20 Wisdom from Gaia and 20 Strength from Naruverse after calculations
A Past Gamer- Play the gamer and restart on the journey- Plus 5 To each main stat after calculations, access to original energy used in all universes from now on with guaranteed start of 25% control of it's base version.
Hp- 100 (1000)
Cp- 100 (3770)
Mp- 100 (100)
Cp control- Basic 5%, Biju 1%
MP control- Basic 25%
Str- 10 (55)
Vit- 10 (127)
Dex- 13 (110)
Int- 10 (15)
Wis- 10 (115)
Perks-
Jinchuriki of Kurama- Get access to Jinchuriki skills, add 900 chakra, and health as well as add 20 vit, and str. Gain access to a second mindscape that is not considered a skill.
Max-Gamer's Truth- The ability to live the world as a game, this includes in body and mind. This also makes you immune to Yamanaka techniques that are not at least Kage level.
Skills-
*Stealth*- Lv.1/100- The proper way to sneak around. Each 4 levels increases dex by 1 and each individual level increases the person's ability to stay hidden by 1%.
*Strategy*- Lv.1/00- Each level of this skill adds 1 Wis. Better get the Shogi boards.
*Detection Skills*- Lv.1/00- Each level of this skill represents a skill dedicated towards detecting something.
-Killing Intent Detection- Lv.7/10- Each level of this skill gives you a 10% chance to detect Killing Intent directed towards you in a radius of 10 meters a level.
*Gamer's Voice*-Lv.1/00- Each level of this skill makes a non-gamer's reputation 5% easier to gain in a positive direction.
*ID-Create*- Lv.1/00- The ability to create a dungeon using Mana or/and Chakra. Thanks to being a gamer it is possible to gain materials out of the dungeon, however it must be a solo trip of the gamer for this to take effect. Its even possible as a gamer to take the wood and resources in the dungeon out and reload it to get more. The resources must be picked up by hand though in return so keep this in mind. Monster materials are automatically collected for the user into your inventory.
-Zombie Dungeon, Chakra Enhanced, Mana Enhanced, Chakra and Mana Enhanced.
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*Races Of Use*- Lv.3/00- How many Races you have unlocked. To level all Race skills it is required to consume the blood of the targeted race. You can also be born into the role to automatically have a level according to how much is in your blood. Lower class bloodlines can not increase the level of a higher class bloodline. An example of this is by consuming Low-Class Saiyan blood or Middle-Class Saiyan blood it is impossible to increase High-Class Saiyans level. These skills does not mean the host's body has the bloodline. It means the system is absorbing the bloodlines, and allowing the host to use them as skill as if he has the bloodlines without the weaknesses involved with them.
-Namikaze-Lv.46/00- You have 45% bloodline potency for the Namikaze Bloodline. Every 2 levels gives the user a boost to Chakra by 20, and each level gives dex a boost by 2.
#Swift Release- Lv.1/00- Increase the user's speed by 2% per level of this skill. Unlocked by having Lv.25 Namikaze. Cost of 50 Chakra a second.
-Uzumaki- Lv.46/00- You have 45% bloodline potency for the Uzumaki Bloodline. Every level gives the user 50 more Chakra as well as 2 more Vitality.
#Chakra Chains- Lv.1/00- Seals chakra at a percent of 1% per level until level 100 and beyond is reached. Each level from then on instead becomes a point 9 larger. What this means is that Lv.100 seals 99.9% of the enemy's chakra, then level Lv.101 seals 99.99% of the enemy's chakra. The Price is 1000 Cp per minute for every meter of chain. Unlocked by level 25 Uzumaki bloodline.
-Chakra Human- Lv.11/00- This race is for regular people with the ability to use chakra that hasn't mutated the body beyond the regular ability of just using chakra creating a bloodline. You have 10% purity of this blood within your system. Plus 5 chakra for every 4 levels of this skill.
*Taijustu/Martial Arts*- Lv.1/00- Shows how many styles of combat the user can use.
-Beginning Style of The Flowing Leaf- Lv.2/10- Shows the mastery of this user's style. This style focuses on the flowing of continuous attacks and defenses seamlessly together, however this makes the style weaker than other more specialized fighting styles. This style is the main style of the Hidden Leaf.
*Weapons of Ages*- Lv.1/00- Shows how many types of weapons the user can use. Certain classifications such as bladed weapons will count as one skill that again branches further and further. Certain types of named weapons will have a skill to wield of their own.
-Bladed Weapon- Lv.3/00- Shows how many types of bladed weapons are usable.
#Kunai Wielding- Lv.23/100- Mastery of the use of Kunai. Each level represents the accuracy within the range of the user. This means that if the user gets this to level 100 if the enemy is within distance and the enemy doesn't block the attack the user is always able to hit an enemy target. At level 100 you are able to perform all ricochet shots involving Kunai possible.
#Shuriken Wielding-Lv.24/100- Mastery of the use of Shuriken. Each level represents the accuracy within the range of the user. this means that if the user gets this to level 100 if the enemy is within distance and the enemy doesn't block the attack the user is always able to hit an enemy target. At level 100 you are able to perform all ricochet shots involving Shuriken possible.
-Blunt Weapon- Lv.1/00- Shows how many types of bladed weapons are usable.
#Hand/Feet/Body- Lv.2/00- Gives each attack from the user a bonus of 5 base attack damage when using the body of the user to attack.
*Jutsu*- Lv.4/00- The level represents the number of Categories of Justus that are usable.
-Basic Justu- Lv. 3/00- The level represents the number of basic justus.
#Bunshin- Lv.4/10- Cost is 4 Cp per clone every minute. These are clones that do not have the ability to affect the natural world. They however are not competently incorporeal as they are not able to go through large objects such as walls, but they can go though smaller or less dense objects such as kunai, people, and even mist.
#Kawarimi- Lv.5/10- Cost is 40 Cp per use. Replaces user with a log allowing the user to exit normal entrapment, as well as danger from a life threatening attack.
#Henge- Lv.10/10- Cost is 2 Cp a minute. Does not have a additional cost when used with any form of a Bunshin.
#Chakra Infusion- lv.3/00- Apply Chakra on a item to give it a choice effect between being a shrapnel explosion, a sticky bomb, a hardened object, or a Lengthened blade/Weapon.
#Summoning Justu- Lv.1/00- Each level of this skill allows the user to summon more powerful things. The user's summoning is unique as the user is a gamer. This allows the user to summon monsters or people or other such things from fantasy based worlds. Cp or Mp cost varies depending upon summon. Certain summons require both energies to exist.
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-Boosting Justus- Lv.5/00- This skill represents for each level 1 skill in its list.
#Strong Grip- Lv.1/10- Each level of this skill increases the User's grip by 5%. Cost is 1 Chakra a minute.
#Chakra Enhancement- Lv.1/00- Each level of this skill adds 4 str, vit, dex, and enables the user to perceive things 5% faster. Cost is 1 Chakra a second.
#Chakra Dash- Lv.1/10- Each level of this skill allows the user to move 10% faster. Cost is 5 Chakra a second.
#Chakra Perception- Lv.1/10- Each level of this skill allows the user to perceive things 20% quicker. Cost is 5 Chakra a second.
#Chakra Muscles- Lv.1/10- Each level of this skill allows the user to use 10% more Str. Cost is 5 Chakra a second.
#Chakra Leap- Lv.2/10- Every level of this skill lets the user jump 5 feet higher for every level of the skill for every 100 Chakra put into the skill. Warning, Excess chakra can cause harm if the body is not strong enough to handle the strain.
-Chakra Exercises/ Practical Use Justus- Lv.1/00- Each level of this skill represents 1 Practical chakra exercise or Practical justu.
#Leaf Sticking Exercise- Lv.5/10- Cost is 1 Cp a minute. Justu is used to practice control Stat. Higher the level of this skill, the faster the user can max out his basic Cp Control.
-Jinchuiki/Biju- Lv.1/00- Each level of this skill represents 1 Jinchuriki Skill.
#Biju Healing Factor- Lv.2/10- The Biju can only heal for now 10% of all damage you incure every level of this skill. Note that if the Biju runs out of usable chakra this skill stops working. 999,999,975/ 999,999,999 Cp.
#Biju Cloak- Nine Tails- Lv.1/10- Each level of this skill opens full control of a tail of power without losing consciousness. Note Gamer's Truth is the reason this skill can be performed by the gamer. This skill is unusable for a non-gamer.
-0 Tail- Addition of 2000 Chakra, and 50 Str, Vit, and Dex.
*Physical Endurance*- Lv.10/ 00- This skill gives you a passive Armour out of your being itself. Take 5 Damage less from all physical attacks per each level.
*Showman Tricks*- Lv.1/00- Number of Showman tricks you can use.
-Pen Tricks- Lv. Max- Auxiliary skill for life.
*Mana Skills- Lv.1/00- Number of categories of mana based skills.
-Basic Mana Skills- Lv.1/00- Number of basic Mana Skills.
#Observe-Lv.3/10- Each level gives 10% chance to observe the target. If the target if over 10 levels per skill level above the host then the target is observable.
Strength Rating
Civilian- 10 Stat average
Genin- 100 Stat average
Genin Elite- 200 Stat average
Chunin- 300 Stat average
Chunin Elite- 400 Stat average
Special Jonin- 500 Stat average
Jonin- 1000 Stat average
Jonin Elite- 2000 Stat average
Kage- 5000 Stat average
Sage- 7500 Stat average
Protector/Destroyer- 10000 Stat average- Hashirama/Madara
God- 50000 Stat average- Kaguya