Realms:
I. Mortal Realm (no cultivation)
-----Start of Cultivation-----
II. Expert (extends lifespan upto 500 years)
III. Sage (extends lifespan upto 1000 years)
IV. Emperor (extends lifespan upto 3000
V. Divine (immortal/further classified into):
* Immanent realm
* Transcendent realm
• Mortal realm means no cultivation and elemental affinity (They are either children under the age of 7 or those who failed to awaken an element)
• Each realm is basically divided into 9 levels
• The nine levels are classified into 3 major stages
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Sample breakdown of level and stages in a realm:
Expert Realm
I. 1-3: Earth Stage
1: Initial
2: Mid
3: Peak
II. 4-6: Sky Stage
4: Initial
5: Mid
6: Peak
III. 7-9: Heaven Stage
7: Initial
8: Mid
9: Peak
Sample terminology of cultivation level:
"Initial Earth stage of Expert Realm"
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Skills are categorized into three, namely:
I. Common: those that can be used with any element
II. Rare: those that can only be used with a particular element
III. Unique: those that are common by nature but are hard to come by
• Skills are "graded" according to realm--meaning a skill scroll with sage grade can only be learned by a sage cultivator, and so on
• sample terminology of a skill: "common class expert grade"
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Elemental affinities are divided into:
I. Common:
Earth (defense type)
Wind (agility type)
Fire (strength type/alchemy)
Water (flexibilty type/healing)
II. Rare: has special attribute (not limited to the list)
Lightning (agility/stun effect)
Poison (treacherous)
Ice (upgraded water element/freeze)
Void (space manipulation/forging)
Wood (nature)
Metal (upgraded defense/blacksmithing)
III. Divine: ancient elemental affinities
Light
Darkness
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Guidelines in Cultivation:
Elemental attribute is basically used in infusion of the element in the weapon (basic usage)
Some skills require specific element (secondary usage of elemental attribute)
A skill can be learned only upon entering a "stage" in cultivation using a skill scroll. (thus, an expert realm cultivator can have a maximum of 3 skills)