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Creating a Tank

Seeker and the Overcomers continued to make their round discussions about the soldiers they want to create. The foundations to build a scout was perfect. But there were more roles to build.

"Following gaming terminology, we need to build a good Tank." Arthur explained.

"A Tank should be a heavily armored unit. It acts as an insurmountable wall that the enemies cannot easily destroy. The Tank is something that will make the enemy automatically know that it would take a lot of firepower to defeat it. It cannot also be ignored as it would have various abilities to deal with heavy damage."

"Tanks in most games can take a lot of damage. I don't think that we can build something immaterial unless we have those Almetals." Lowengren countered.

"The Unlocking can create ways to create a Tank that does not necessarily focus on durability."

"Then what should a Tank have?" Lowengren answered.