Information Regarding Magic

Magic in the continent of Fiorg is essentially an energy which can be manipulated by any living being. To begin, Magic is stored within every living creature in the continent of Fiorg and on the planet as a whole. Magic is energy sustaining the world and its life for without magic, no life would flourish.

Magic can be found in the atmosphere, soil, grass, basically everywhere with life. Magic can be manipulated by anyone who has a magic aptitude of 2 or higher, an aptitude of 1 or negative means the being or person is inept.

Those who have an aptitude of 2-10 are called mages or Grandmages depending on the position. Mages are the common magic casters who bend magic to form spells of many kinds. Mages would often use magic from the surrounding area and bend it according to their will.

Grandmages are powerful mages in positions of power, examples would be Grandmage Haselborn who is directly under the command of the dynasty of Yuhin and the leader of the Mages in Yuhin. They possess high aptitudes commonly 7-10 and can cast spells which can be both devastating to entire countries or beneficial and benevolent.

Depending on the aptitudes of the mages, they're limited to casting what their aptitudes can handle because of this magic was categorized into tiers.

Here is a table.

Tier 1 - Apt 1-10

Tier 2 - Apt 1-10

Tier 3 - Apt 2-10

Tier 4 - Apt 3-10

Tier 5 - Apt 4-10

Tier 6 - Apt 6-10

Tier 7 - Apt 7-10

Tier 8 - Apt 8-10

There are also many types of magic and the most common ones are listed here.

Fire Magic

Ice Magic

Water Magic

Dark Magic

Healing Magic

Summoning Magic

Simple Spell Magic

Magic types like Frost Magic are considered rare instances of common magic. Frost is a derivative of Ice Magic.

Mages and Grandmages hold a special reserve of magic flowing through their veins called Inner Magic. Inner Magic is vital for a mage's ability to survive while using magic. Inner Magic is the magic the body stores and releases when a mage gathers magic from their surroundings, replacing the Inner Magic to avoid death.

If a mage was to summon forth too much inner magic without being able to gather magic from their surroundings would cause the caster to lose consciousness and experience a cascade of total organ failures, killing the caster in the process.

Ps. Information regarding magic will expand through every arc finished.