(POSSIBILY SPOILERS) MC Skills, Perks, Development Abilities and Semblances

Cedric Sommerscave

SKILLS:

Omnistore (A Skill Born from the unleashing of the Cedric Sommerscave's full Potential through the falna. A store that can instantly be placed anywhere which produces its own products and Merchandise grows bigger the more costumers are frequenting it also gives the owner a form of omniversal currency that allows for the buying of anything imaginable and unimaginable.)

PERKS:

Freedom (Fate, Destiny, Worlds, Compulsions, Charms and Magic of any kind can no longer interfere with the MC no matter what.)

1'000'000 to the power of itself! (Make it so all positives are multiplied by the value of the Perk and all negatives are divided by it making for an extremely useful ability no matter the world or place.)

Gamer's Body (The body of the Owner interacts with the world as if its a game can visualize any body functions with stats and bars at the owners whims.)

Gamer's Mind (The owner can keep completely calm in any situation. Also keeps the soul, spirit, and mind save from any and all forms of direct attacks excluding indirect means such as compulsions, charms, and etc...)

Imaginary Portals and Dungeons (Can create any new Instant Dungeon of choice with every possible modification, can also open Portals anywhere if enough power is available.)

DEVELOPMENT ABILITIES:

Luck (Base Luck locked to 1'000'000 to the power of itself, Development Ability multiplies said value by 1'000'000 to the power of itself.)

Magic Manipulation (Can affect ambient energy of any kind. Absolute Magic Manipulation no chance for lose of control or mistakes possible anymore without meeting someone of the same level of skill.)

Magic Weaving (Can Weave magic into anything at will and make spells out of pure magic without chance for failure whatsoever. Can make Magic affect another's very being Soul, Essence, Spirit etc...)

Magic Control (Can not lose Control of ones own Magic and can not be affected by another Magic Manipulation no matter how skilled. Cost of Magic is divided by 1'000'000 to the power of itself.)

Spirit Root (Magic always filled no matter how much is used because its conceptually completely filled at all time and this can not be interfered with.)

Natural Resistance (Natural Resistance to all things is set to the maximal value of 1'000'000 to the power of itself giving complete immunity to non unique status effects.)

Abnormal Resistance (Abnormal Resistance is set to the maximal value of 1'000'000 to the power of itself giving complete immunity to unique status effects.)

Magic Breathing (Breathe Magic whenever you want in whatever way you want gives a bonus to all bodily functions of 1'000'000 times to the power of itself, at the base and specialized in unique cases making the boost count another 1'000'000 times if specific to one stat. Perfect for Cultivation.)

Magic Absorption (Absorb Magic from the very nothingness basically makes Magic from nothing allows the act of cultivation to work in everyplace one wants to do so. Can be used to make Magic eternal by weaving its effects into a spell with a lot of effort.)

Fighting (Base skill for any form of Fighting be it with weapons of any kind or barehanded is set to the max value of 1'000'000 to the power of itself. Includes any abilities used exclusively in Combat such as the ability to control a space, to predict the opponents space, and the ability to hold a conversation solely with combat.)

Magic Refinement (Can refine Magic so much that only one molecule of matter/magic is enough to cast a spell of any kind. Magic is now possible in spaces that naturally absorb energy if cast the moment it leaves the body otherwise it will fall apart and be absorbed. Improves the distance at which magic is effective by 1'000'000 times to the power of itself.)

Magic Tempering (Can temper Magic so much that no outside influence can alter or change it anymore. Spells and Magic can be made permanent and or eternal with out putting more effort or knowledge into it. Magic of any kind will be more effective, and stronger by the multiple of 1'000'000 times to the power of itself.)

Magic Compression (Can compress more than one magical molecule into the same space multiplying a spells effect by 1'000'000 to the power of itself every time another molecule is compressed into the same space. Magic will become impossible to sense by any means if its all compressed into a singular point. If all magic is compressed into a singular point any non magical action of any kind will require massive effort. Even under lesser compression will cause an increase in effort which can be easily used to train dexterity and the body overall.)

Aura Control (Can perfectly control ones own Aura within his own body or if in immediate contact with it. Improves natural healing speed, Physical Functions, and all Physical Senses by a multiplication of 1'000'000 to the power of itself. Includes a lower Food and Liquid in take. Replication of anything that can also be done by internal magic and by ones own magic in general is possible.)

Aura Manipulation (Can perfectly control ones own Aura even outside the body to the same level as ones magic, can form attacks, defenses, and even temporary or possibly permanent structures with his own Aura. Or empower the abilities of any external Semblances.)

Craftsman (Anything created by him directly in any manner has its quality, and effect boosted by a multiplication of 1'000'000 to the power of itself. Crafting speed is also increased by the same multiplier.) 

SEMBLACES:

Schnee Glyphs (Hereditary) (Can create Runes, Runic Clusters, and even Runic Ritual Circles at whim. Made out of any form of Energy available. Can create any effect wanted with enough practice and intent. Effects are easier created if one has knowledge in Physiques and Occultism of any kind. Can be used for Tier-magic instead of Wild-magic which is prevalent in Remanent. Cost of Tier-magic is lowered to only the creation of the Circle.)

Mind Palace (Personal) (Can enter his own mind- and soul- spaces whenever he wants. Organize memories, create illusions in split seconds, direct intents in moments with barely an effort, enter anyone's Mental Space with effort and a cost of any form of energy requires skill to evade potential defenses made of aura or other forms of energy. Can change others memories input compulsions and even alter someones emotions over time. With enormous effort can even enter someones Soul Space and alter their very being or Semblance at enormous energy cost.)

Oracle of Delphi (Hereditary Gift) (Cursed) (An ability given by the Greek Gods and Goddesses of earth to the one Oracle of Delphi that dared to actually have a child after all her oaths of virtue and servitude. The ability is cursed as such that no one will believe any predictions you have of the future. Can see Past, Present, and Future of entire worlds within moments. Can be directed at will with enough intent is capable of completely undetectable scrying.)