The New Age of Virtual Games (Part 1)

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Real World

 

Headquarters of the World Gaming Organization.

 

The heads of all of the departments of the organization were currently gathered in a spacious auditorium to have an important meeting. And at this moment, they were in the middle of watching an intense battle projected by multiple virtual screens at the front of the auditorium.

 

The expression on their faces was dark and solemn as they could not take away their eyes off the biggest screen in the middle where a monstrous trio was engaging in a battle against Dracula.

 

In their minds, Dracula was supposedly one of the end-game bosses that the players could only hope of contending after their reached peak Tier 4 of their respective classes. He was a powerful being that was close to reaching divinity.

 

But after a series of variables, it became possible for a group of Miracle Players to fight such a powerful being.