Special Page -Gamer Tutorial 2.0: Stats.

{A / u-Welcome to the bonus chapter-Better known as the special page, here dear readers will explain the player's abilities as well as their abilities developed throughout the story. In more oblique terms is this page and the help capability that the player unlocked in chapter 7 wishes you a good read and this page can answer some of your questions}

[Name: Luan Carlos Mcclan / Formerly Diana Kairyū.

Current level: 4-(Shows player growth, numerically, regardless of their stats).

EXP: 279/800 (Required experience will be doubled with each level increase, level 1 (Req. 100), Level 2 (100 + 100 = 200 Exp), Level 3 (200 + 200 = 400 Exp), Level 4 (400 + 400 = 800 Exp) so on, the experience will be collected through completed quests, daily activities, or skill utilization).

Age: 4 years old (39 years old).

Title: (Represent player's reputation / as it will be known, maximum title limit displayed is 5 user can change designated title).

The Player (Title given by the system, the user has the ability to live as a video gamer character, having the rights and abilities he has).

Small designer (Family title, user recognized by them for love of graphic arts, bonus + 2 Exp for each drawing done).

Race: (The player's birth race may add and mystify the races by adding at will, the greater the mystification the higher the percentage of its original race).

Human: (Dominant species of planet earth, considered a race compared to other species in the universe, but don't be fooled this race has incredible adaptability and changing odds in its favor).

Statistics:(Allows the player to gain a greater understanding of their development).

HP: 45/45 (Indicates by how much damage the character can take, increases with each level).

CP: 29/29 (indicates percentage by how much Quintessence the player currently has increases with each level.)

STR: 8 (Indicates the user's physical strength as well as how much damage they can inflict).

INT: 20 (Indicates the player's ability to learn, intellect).

DEX: 11 (Indicates player's accuracy, aim and accuracy).

VIT: 12 (Indicates player vitality, how tough he is).

CAR: 10 (Indicates ability to influence or command others).

WIS: 18 (Indicates mental toughness, how much the player is determined).

LUK: 29 (indicates your luck(Fixed)).

Available start point: 29 (indicates how many points you have and allows the user to increase their stats).

Skills: (Defines the user's ability to perform specific tasks with a certain level of aptitude).

Note: (Allows the user greater understanding of the world around them and perception of hidden facts to be this object or person, + 2Exp for exercising their ability).

Persuasion: (User has the ability to persuade someone to do something to do something for you, + 2Exp by exercising their ability).

Basic Quintessence Manipulation: (Quintessence substance of Voltron's greatest known energy throughout the universe is a self-generating energy source. What few know is that quintessence is the raw energy of life itself and appears to be yellow or white (much like ' Force-Star Wars that exists to some extent in everything and explains the explainable or Chi / Ki of traditional Chinese culture that represents the life energy of everything and everyone) by essentially life itself, the main aspect of quintessence and its ability to heal life forms and enable longevity. The transference of quintessence is considered on certain planets and sacred as for example the Balmera, quintessence refined by the druids to the Galra Empire seems violet, the user at the moment can only the capacity of this minimum. ability, + 2 Exp for exercising your ability).

Alchemy Apprentice (An Altenian Scientific Branch whose mystical ability known to create or transform all known matter, this ability gives the user the ability to know the fundamentals of an object and transform it into something completely different or evolve it (for example, an rusty sword on an Excalibur or a car on a transformer)).

Child Designer: (The user has the artistic aptitude of a designer, now the player has a new way of expressing his thoughts and feelings + 2Exp for each drawing made).

Perks:(Privileges Received or purchased by the user or as quest rewards to facilitate their development in the system as well as their survival in the world of this).

Mind game: (Allows the player to think clearly and calmly without emotional stress while maintaining focus on their goals).

On / Off: (Player can change certain abilities allowing them to work or not).

Bonus (additional ability that allows the player greater mobility in the game).

Mental Barrier: (Protecting the user from any attack / mind control, The barrier fails for telepaths who are 5 levels above the user).

Meditation: (The user has the ability of meditation that contributes to the best physical / mental / spiritual balance, improving the ability to manipulate Quintessence, + 2Exp by exercising their ability).

Quintessence Sensor (Locked) The user has the bonus ability of meditation, 7-way awakening allowing him to detect Quintessence within 5 km. (The range as well as the perception of this ability will be improved as it is leveled).

Game Body (The user has the gamer body capability, allowing the player to have HP and CP regeneration capability, whether instantaneous (when sleeping) or slow (in battle).

Pain Resistance (The user has the resistance factor that allows him to continue to accomplish his goals ignoring any pain and injury (higher resistance to torture in case of capture).

Blessing of Susanoo- (Being a descendant of an old clan of fishermen whose faithfulness and devotion had gone to the seas, and over the generations his family never deviated their ways becoming the living representation of the currents they inhabited, as as for your respect and love for the oceans as for the creatures that inhabit it as well as your courage and desire never to give up you have obtained the affection of the embodiment of the seas, in this case Susanoo, who has decided to bless you in your next life, giving unimaginable abilities. that a mere mortal could have (Can evolve to champion deity if he maximizes all his abilities)).

One with water: (Player has a natural affinity for any aqueous body, improving its abilities in contact with it, + 2Exp for exercising its ability).

Sea Child: (The user will have a high advantage within any aqueous body, thus developing underwater breathing and accelerated regeneration + 2Exp capabilities by exercising their ability).

Little healer: (The user has the ability to heal the people around them, either momentarily in battle or slow and constant in their daily lives, and may eventually evolve it, + 2Exp by exercising their ability).

Small grasshopper: (The user is inclined to perform martial arts more easily and may even evolve or develop his own style as he develops, + 2Exp for exercising his ability).

Loyalty (Max) (The user has the fatal flaw of loyalty, a virtue can develop consciously, implies fulfilling a commitment even in the face of constantly changing or adverse circumstances. This is an obligation to the next so as the development of future relationships of the player can give and win the loyalty of their members).

Angelic Aura: ((Locked) Allows the user to impart a peaceful and peaceful aura to their allies, allowing them even in the darkest moments to achieve peace around them (has the increased efficiency bonus combined with [the little healer ] increasing your efficiency by 5x or persuasive ability (CHA + LUK / 2 level varying efficiency).

Reputation: (Through this you can find information about your position with an individual or group you have encountered so far, whether positive or negative, your reputation will affect your relationships with others and may hate you for being unite with certain people or love him for being yourself, the reputation percentage may affect the missions assigned to him).

Exalted-(When you are exalted by someone, he will maintain your safety first and foremost, regardless of cost, + 100% teamwork effectiveness (the individual who at this level automatically activates the hidden relationship bar) the player will receive special missions together from person with this status).

Honored- (They have a lot of respect for the subject, they take care and care for you and will always be there for you if you need + 75% teamwork effectiveness).

Friendly- (User has a friendly relationship, both protected each other's backs in combat. + 50% teamwork effectiveness).

Popular- (Others like you more than they dislike you and are likely to hear your advice + 25% teamwork effectiveness).

Neutral- (Neither like nor dislike you for them and just another stranger).

Dislike- (User annoyed someone enough to disregard him as a consequence and less likely to hear him. -25% efficiency in teamwork).

Hated it (they hate you and what it represents, be very careful with your back with these people you can be stabbed. -50% effectiveness in teamwork (a small probability of being attacked on sight)).

Insulted- (it will be a miracle if they hear you, they are more likely to spit in your grave after your death, preferably at their hands, than help you, -75% effectiveness in teamwork, high probability of be sighted unless on neutral ground maintained by a neutral party).

Killer- (Any act performed by the user was considered a serious insult and the recipients of the user will never forget it, only in the most extreme circumstances will he hear without trying to kill him, null teamwork, the user will be attacked in sight unless that is on neutral ground maintained by a neutral party).