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April 20th, Wednesday…

At Tengda Games…

Hu Xianbin was at his desk, sipping on his coffee and racking his brains for a plot for Struggle.

Struggle's research and development were happening at the same time. For now, Ruan Guangjian's Halo Workspace was still working on the concept art for the characters.

After Hu Xianbin approved them, they would be outsourced to an art resource team for careful modeling. After that, the actors would go to a motion-capturing workspace to have their motions captured.

At the same time, Hu Xianbin had to think of a storyline for the game as soon as possible.

It didn't look like an excessively complicated task. After all, Boss Pei had already given him a clear outline of the story. However, when Hu Xianbin sat down to get it done, he realized that it was more difficult than he had imagined.