Chapter 58: An Abnormal Design Document!

Translated by Coldtaco

Edited by Aelryinth

What was interesting was that the less a player wanted to spend on a game, the more they cared about the free resources the game gave!

-You can't make any progress? Don't worry, I'll give you some diamonds. Just log in today, and I'll give you a hundred diamonds. After you beat N number of levels, I'll give you another five hundred, and when you get to level thirty, I'll give…-

These players would attempt to convert the resources into actual currency. 

You wanna give up? That means you're losing money every day!

At that point, a large portion of players would continue playing just because of the potential money lost.

Many people would think that the players would only do that if they were poor. If they were wealthy, they wouldn't be enticed by small amounts of money like that.

That was completely wrong!