Analysis of Diablo

The industry professionals reached a stunning conclusion from all their analysis.

If they wanted to make the most satisfying hack and slash experience, the way Diablo did it was absolutely the best way.

Third person, singleplayer, abilities that don't lock on, and a dark gloomy artstyle. The experience would be significantly worse with any of these points missing.

That means that Chen Mo didn't make a third person game because of his lack of abilities, but he thought of it from the start. He wanted to make a game that focused on hacking and slashing to fill the gap in the market.

The viewers finally understood how Diablo managed to achieve this number of sales after their analysis. It was a groundbreaking, unique game with extremely high quality graphics and story. It'd be weird if it didn't sell well.

As they let out their collective sigh, there was only one question left to answer.