Without the farming and equipment system, the players had an easier time in laning. They only needed to continuously drain the opponent's HP. However, this also made laning meaningless.
This was because at the same level, you couldn't establish an advantage in laning. Every time you exhausted the other side, it wasn't enough to make a snowball, and you couldn't get an advantage in CS.
Perhaps after the other party reached a certain level, they would suddenly kill you.
You were suppressing him for the first ten minutes, but after ten minutes, you suddenly couldn't beat him. This kind of situation made people collapse.
The design of the map snatching mechanism also became a failure.
Although this design made it very easy for the newbies to play the game as they just had to follow the map mechanism, it also made the game lose the space for choice.