The virtual future

Chen Mo looked at the tech points on the virtual bracelet.

"Technology changes the world" wasn't wrong, but in Chen Mo's case, it was "technology changes the game".

In many arts and entertainment fields, games were probably the cultural industry that was most restricted by technology.

Anime and novels were almost completely not restricted by any technology.

Movies and TV series were somewhat restricted, but they were less restricted than games. Their top effects were often better than games.

Most of the time, some games weren't perfect, or they had to make some compromises, because the technology wasn't up to standard. Designers had to choose the lesser of two evils.

For a game like the Bloodborne curse, without the neural-connected VR technology and consciousness implantation to eliminate the players 'panic, it would be impossible to make it this way.

At most, it would be placed on switch and let everyone suffer in a different way.