All in a Rush for Time

For players, a lot of things in the game weren't so much about profit or loss. As long as it was interesting enough, or made them feel involved and immersed enough, they would be excited, even exhilarated to participate.

The Ji An Studio in Wetland City soon published a detailed structural cutaway of the human-powered plane and even described a detailed process for making and polishing the parts.

Any player with a few manual skills could put together a wooden human-powered plane with the construction diagram he made.

Of course, there had to be some explanations for crafting specific materials, and Ji An Studio also exemplified a variety to show players how to go about choosing them.

After becoming professionals, players were more physically and mentally capable than in reality.