Game Info

*Disclaimer* This info isn't necessary to read, but you may understand the game's lingo a bit better. Not all of the info will be revealed, just some basic stuff.

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Difficulty Levels:

(low to high)

Earth

Venus

Mercury

Valhalla

Niflheim

Ragnarok

Rarities:

(low to high)

Common

Uncommon

Rare

(^Are mainly found in places below level 20, the rest below are all found in places above that apart from Rare)

Bronze

Iron

Silver

Platinum

Gold

Epic

Master

Quasi-Legendary

Legendary

Divine

Special Categories:

Unorthodox: A powerful category of weapons. Most growth weapons are powerful in their base form, reaching about platinum levels of usefulness, but they are normally stuck at a low level unless upgraded.

After passing lv.10 after level ups, their rarity starts to increase, peaking at Master levels of power before lv.150.

They are untradeable once someone has bounded to them. There are also only ten Unorthodox per weapon category in the game, with Unorthodox skills being even more rare (armor can not be Unorthodox).

Relic: A specialized version of Legendary gear. These pieces are normally more powerful in specific areas, but completely useless in others.

Undroppable.

Quest: Keys, fuels, or anything needed to open or complete quests/dungeons/secrets.

Types:

Weapon:

Swords:

Sword

Shortsword

Longsword

Greatsword

Heavy Greatsword

Axes:

One Handed Axe

War Axe

Great War Axe

Heavy Great War Axe

Hammers:

One Handed Hammer

War Hammer

Great War Hammer

Heavy Great War Hammer

Spears:

Spear

Light Spear

Long Spear

Halberd

Shields:

Shield

Light Shield

Greatshield

Heavy Greatshield

Knives:

Knife

Dagger

Bows:

Bow

Short Bow

Longbow

Crossbow

Casting Tools:

Staff

Wand

Arcane Book

Unique:

Unique

Equipment:

Helmet: 1

Mask: 1 (2 depending on the type)

Neck: 1

Breast: 1

Cloak: 1

Arms: 2 (most come as a set)

Gloves: 2 (most come as a set)

Leggings: 1

Boots: 2 (most come as a set)

Accessory: Vary

These range from necklaces to earrings

Pet: Vary

Unique: Vary

Skills:

Rankings: Rankings (aka Rank) can be changed on skills if put through specific conditions.

<★> = Rank 1

(akin to a (worst) Common (best) Rare)

<★★> = Rank 2

(akin to a (worst) Bronze (best) Silver)

<★★★> = Rank 3

(akin to a (worst) Topaz (best) Gold)

<★★★★> = Rank 4

(akin to a (worst) Epic (best) Master)

<★★★★★> = Rank 5

(akin to a (worst) Quasi-Legendary (best) Legendary)

<★★★★★★> = Rank 6

(akin to a Divine)

Status Effects:

(More will be added)

Bleed: 10% of the original damage as a tick

Can be upgraded.

Poison: Different poisons exist; mainly ones that damage, paralyze or slow, blind, etc.

^More will be revealed/added in either more lists or at the bottom of chapters.

Monster Rankings:

(low to high)

Normal

Elite

Warrior

Chief

Lord

Master

General

Mystical

Ancient

Special Categories:

Mutant: Mutants are highly intelligent beasts that start out weak (compared to their peak), but grow quickly until they are of cataclysmic scale and danger. They drop some of the best loot in the game.

Rare: Added before the rank to increase skills and drops.

Types:

(low to high)

Thrall

Acolite

Enhanced

Mini Boss

Boss

Monarch

Special:

Evolved (Insert Type): These are specialized enemies that have better drop chances for loot. Many Mutants and Master+ enemies are Evolved.

If you need, comment on stuff with a [+] at the end and I'll provide a bigger description of them.