Chapter 253: Premiere

Though there were many issues, "Resident Evil" nailed its most critical feature: characters' movement in specific settings, with unknown terrors coming from invisible corners. They had done this well. Additionally, since the character models had low resolution due to the graphics engine, and looked comparatively clean, Adrian didn't pay too much attention to the models' lack of differentiation.

Of course, the overly cartoonish environmental setup and the somewhat weak puzzle-solving aspects were definitely in need of change. The success of the previous two "Resident Evil" games was not unrelated to the combination of action, puzzles, and a relatively realistic setting. Character design could be something they could take on, but not these other aspects.