Class Creation

Awaken

Hehe

My Alarm, Syn, woke me up as just the right time to view the sunrise, man... it's as beautiful as ever. Today, I'm going to implement some more Evolutions for Syn and Pals and then figure out what I want to do with the battle alchemist class.

Then, supposedly there will be a burial service for fallen soldiers... damn it, I know I should of been in the front line... but somehow I think that the soldiers are fine with how it turned out, their families will live on and always remember them.

To be honest, I should of been more prepared... so I'll prepare for events like these in the future, I don't want anyone to be sacrificed for my sake...

The burial service will be at sundown, so I have some work to do...

Syn, how many Evolutions did you get?

}{}{ 3, the other turrets have reached 2 }{}{

Ok, I'll have you decide what options you think will be best for the current builds I'm using for the turrets.

}{}{ Understood. }{}{

}{}{ R.M.C. Mecha mind --> Android Mobile R.M.C. Grid }{}{

}{}{ Maruader --> T.A.B.E. }{}{

}{}{ Arch Cascader--> A.F.T. }{}{

}{}{ Crimson Demon --> A.L.I.C.E }{}{

( T.A.B.E. stands for Total Anihilation of Basically Everything )

( A.L.I.C.E stands for Anti Life Induction of Creature Extermination )

( A.F.T. stands for Automatic Freezing Turret )

}{}{ I have chosen direct upgraded for the most part, they have grown to about your size and will continue should they be upgraded beyond what they are now. }{}{

}{}{ It's a little hard for my evolution, my intelligence is high for my size and I'm unable to decide on wether or not to increase the size or increase the density of my intelligence chip. I could also change my shape into something that allows me to be more useful... I.E. a hover drone, there is also a chance I could mold into a surface and remove my mobility entirely in exchange for Intelligence }{}{

Hmm, you have 3 so I guess you can experiment. I think molding yourself into a plate or something that I can add crystals to will help somehow, what do you think?

}{}{ I'm thinking that might be a good idea, I would be able to remotely control such crystals allowing for movement and attack options. }{}{

Alright then , I'll just have to...

Where did most of my items go?

I'm certain I picked them up...

| Your Item limit has been brought back down to normal levels, no longer are alchemists jobs allowed to have infinite inventory. |

Your telling me I don't have basically infinite inventory space anymore?

| Yes....

It was a unique move, but it wasn't intended in the system. Ultimately its unfair to other players who don't have such opportunity to do it. |

I guess so, but then what's the fucking deal with Crusaders and shit?

| Originally it was supposed to be certain NPCs but due to the unpredicted actions of players they ended up dead, Gods eventually substituted one with you by pure chance. It wasn't intended and the system had no choice over it. |

Alright then. Damn hypocrite the system is ain't it?

| I agree, the main system should of thought of this. |

So, what's up next... the battle alchemist class right?

| Yes, Would you like me to warp you to the class making Dev area? |

Sure?

| Warping... |

...

..

.

Similar to the Hub, this place is nearly barren. Pure white floors and no visible walls or ceiling, soft ambient lighting... and I am here alone. System?

...

System?

...

I guess I truly am alone here, this is the Dev room right? How do I...

...

Alright, after thinking for about 16 minutes I turned around to notice a panel with a button. I guess I didn't notice it over all the complex scenery, you know?

Jokes aside, of course I pressed the button. There is litterally nothing else here.

After that, a few more panels popped up, this time with labels of different parts of classes and such.

• Stat Bonuses •

• Class Requirements •

• Weapons •

• Extra Items •

• Sub Classes •

• Innate Skills •

• Learnable Skills •

• Companion •

Alright? Let's get started... first off I have to decide the stat bonuses, since alchemy is mostly intelligence based, I'll be putting some in that.

After pressing the button for Bonuses, a small panel with seven counters, each with a plus and minus button, popped up next to me.

| STR |

| CON |

| SPD |

| DEX |

| INT |

| WIS |

| CHA |

Right now, each counter was at zero, but looking closer at the board showed an extra counter... at 30.

Curiously, I pressed the + on INT while the number 30 changed to 29.

To no-one's surprise, the INT's counter went up. But, to expirement further I pressed the - on STR.

The strength counter went from zero to negative one, and the " Stat Pool " at the side went back to 30, so it looks like I could truly min max this class for whatever purpose needed.

I decided to put 20 total points in intelligence, because alchemy was mostly done with INT. Luckily I haven't had any problems with my INT levels, except when trying to use alchemy and cast magic at the same time.

I took a total of 10 out of STR, and put 20 into CON. The reasons for this? CON determines how much you can withstand, wether it be physically or mentally... so, this will allow any Alchemist to constantly use alchemy without getting ridiculous head aches or the such at lower levels.

Such a thing happened when I was Crimson, it really sucked.

Alright, what's next on the list?

Class Requirements? Uhh, 25 in INT, and approval from another Battle Alchemist maybe? I'd require the alchemist job, but if someone I like is lower than level 30 and wants the class then I'd feel bad.

Next up...

Weapons, how do I do that?

I press the button on the console for the weapons tab, I was given 10 points to create a weapon?

How do I use these points....

Uh, Gun?

• 5 P - Gun Base

???? Where did that come from???

That doesn't sound like system, and I don't see anything...

Uh.. Yes? Gun Base?

• 1 P - 18th Century

• 2 P - 19th Century

• 3 P - 20th Century

• 4 P - 21st Century

• 5 P - 22nd Century

Is there any options beyond that?

• 1 P - Side Arm

• 1 P - Combat Knife

Ok, Let's do... 21st century and a Combat knife.

...

Am I finished with that?

...

Ok? Alright.

Extra Items... Oh, like weapons I was given points. Only 3 though. Show me the options?

• 1 P - Extra Turret Slots ( 5pP )

• 1 P - Chimera Slots ( 2pP )

• 2 P - Wizard Tower Charm

• 1 P - Lab Charm

Alright, let's get one Chimera slot... an extra turret slots... and maybe a lab charm? Just to see what it does? I'm disappointed that I won't be able to see what the wizard tower charm does, but hopefully I'm not missing out on something, the Chimeras are very helpful... and turrets are also might be nessasary for early game Alchemists.

Lab Charm, was does it do?

...

Alright, I'll find out later.

Next up, Sub Classes?

• Auto Assigned via system after Addition

Alright, Innate Skills then?

• Say what you envision this class doing, and system will Automatically Create skills .

I want Battle Alchemists to be a very fluid magic user, something that could hold its own in a battle field at all levels. Beyond that, the obvious ability to create artificial beings... maybe it will get stronger over time like Necromancy?

I guess something like Golems, I guess due to the nature of Chimeras... they will have to be regulated? Maybe make it a special skill unlock... like, you need a special approval from a Battle Alchemist that also can create Chimeras. I definitely think that people shouldn't have dragons at the cost of their parts... the P.M. would crash.

• Skills defined

• Alchemical Magic

• Fusion / Diffusion

• Lesser Golemancy - LVL 20

• Golemancy - LVL40

• High Golemancy - LVL 60

• Chimeramancy - ( Secret )

List me the properties of them please.

..

Oh yeah, you aren't the system...

Uh, next up... Learnable Skills?

• Auto Assigned via System

Companion then?

• Auto Assigned via System

• Turrets

• Tamed Creatures

• Chimeras

• Summoned Creatures

• Bindable via Mana Crystal

Oh? What does that mean?

...

Fuck, I forgot again.

Well, I guess I'm finished?

...

Alright, warp me back please.

...

Hello?

...

Uh oh.