Mortal Kombat CYOA Character Sheet

Name: Ambrosius Malphas

Gender: Male

Age: ~2000 (Looks 27)

Height: 6'2

Hair Color: White

Eye Color: Crimson Red

Status: King of the Sea, God of War, Storms, Sea, Earthquakes, Destruction, Intelligence, Poisons, Horses

Weapon of Power: Spear- previously a valyrian steel enchanted by the remnant of Odin's power to be as close to Gungnir as possible, the weapon is now Ambrosius' weapon of power similar to how Poseidon had his trident and Zeus' master bolt. Unlike theirs however, Ambrosius does not need the spear to amplify his powers. (Looks like Gungnir from Thor 2011 movie)

Cosmic Warehouse:

Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someone's feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?

Animal Suit: A high tech set of body armor themed after an animal of your choice (DCAMU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.

Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.

Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.

Assistant VI: Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.

Weapon Locker: Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.

Armor Locker: Cache of mid to high grade armor of all types. Enough to outfit a battlelion.

Conflict Minerals: Massive stash of various rare elements.

Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you'd expect to get in your starting region.

Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.

Dragonglass Cache: A black cloak with a few obsidian dagger, arrowheads, and spearheads.

Poison: A woman's weapon to be sure, but it can't be beaten for efficiency or for matters of subterfuge.You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to Sweetsleep to crystals of the Stranger. There is bound to be one that suits your purpose.

Companions:

None

Mortal Kombat

https://drive.google.com/drive/folders/1nSWhV8n68nQHz2iidvZkKR1zcS1MZ_px?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc

1000 KP to spend

Background: Drop In- You are a Guest Kombatant in the Mortal Kombat tournament, with no memories or a history to hold you back. Despite this lack of history, you seem to have absorbed some of the brutality of the other Kombatants, making you a terrifying foe in your own right. You may still choose a Kombatant Faction; you will hit it off with a member of the Faction you chose quickly after your arrival, and receive an offer to join their faction as a trainee.

Faction: Shao Kahn Loyalist- Shao Kahn is the ruler of Outworld, ruling with an iron fist and an unquenchable lust for Konquest. Although most wouldn't dare rise against him for fear of his brutal reprisal, there are still those who would fight against him, such as the Edenian Resistance on Outworld and Raiden, who seeks to protect the next Realm on his list from being absorbed into Outworld. His generals and subordinates include some of the strongest fighters on offer from the worlds he's conquered, as well as a few creations of his such as his 'daughter', Mileena and the collection of dead souls known as Ermac.

Race: Edenian(-300 KP)- Edenians are descended from the gods of Edenia, a Realm that was conquered by Shao Kahn. Extremely long lived- with 10,000 years of age being considered 'young'- they are typically very beautiful, and also tend to develop magical abilities early in life that are unique to them. Examples include Tanya's pyromancy, Kitana's ability to manipulate wind, or Jade's 'force rejection field'. Magical ability: Power of Destruction

Perks:

Health Bar (-400 KP)- In the heat of Kombat, you will always have an accurate read of the health of you and your opponent, represented by two bars at the top of your vision. In addition, you can keep fighting through any injury so long as your health bar is full, and have become bizarrely durable on top of that- you're not any tougher, you can simply take more punishment. This means that, so long as you have 'health' left, you could fight at full capacity even after enduring the bone-crushing attacks of another fighter. Even getting stabbed in the brain or heart won't do you in or impede you, so long as you have health left.

Trial by Kombat (-100 KP due to discount for Drop In)- Why settle your problems with words, when you can settle them with fists? Matters of diplomacy, from military treaties to family drama to deciding who gets to pick the channel on the TV can be resolved by engaging in Kombat, with the winner of the fight being the winner of the argument. This doesn't have to be lethal Kombat, and in fact sparing your opponent may be better than killing them in some cases. This does not work if your opponent does not get the chance to fight back. Kombat, once declared, can not be refused but your opponent must have the opportunity to defend themselves.

X-Ray (-200 CP due to discount for Drop In)- You've mastered the art of the kill, and with this comes a great deal of intuition when it comes to the anatomy of others. Humans, demons, robots, gods; you can identify their weak points, if any, to cripple and kill them with instinctual ease. When landing a particularly devastating blow in Kombat, you will even be able to see the damage you're doing to their internals as if you had x-ray vision.

MORTAL KOMBAT! (-300 KP due to discount for Drop In)- The Elder Gods have smiled upon you, wanderer, and have given you the authority to host your own Mortal Kombat tournaments. The rules for the Mortal Kombat tournament can be found above, and they are much the same. The Tournament can be invoked once per Jump, unless it takes place over a long period of time, in which case it can be invoked once per generation. You will also gain the ability to merge other Realms together; a Realm being a dimension that holds only one planet, or one planet in a dimension (planets in the same dimension cannot be merged). You may do this freely for dimensions that belong to you, but the dimensions of others can only be won through Mortal Kombat. Only one victory is needed for you to merge dimensions, but failure on your part to uphold the rules of Mortal Kombat will render the Tournament null.