Talks and More Dungeon Building

"So, Marius, you've really found a dungeon."

"Yes, Romul. We've found one."

"Planning to destroy it."

"Are you mad, Romul? This is the only thing that will save us, save our world. And you'd think I'll destroy it?"

"You've done it already. Why don't you do it again?"

"Enough, Romul. Marius has done what we thought is impossible. Finding a dungeon. After a hundred and twenty six years, he has found a new dungeon."

"Yes, I suppose so, Jakur'xeran. Spoilsport. So tell me of this dungeon, Marius."

"Truthfully, I was not the one who found the dungeon. It was a scout team returning from the Cliffs of Lekrunas Folly that found it. I and Grumman only went there to confirm it."

"Speaking of Grumman, where is the short-stuff? I'm not seeing him around. Is he hiding somewhere, afraid of my glorious presence.

"Noding's glorious aboot ye, unless ye're talking aboot the time I wacked that sorry ass of yers for 3 days."

"How dare you insult me, you mangy mongrel."

"Fecking decklecker." *Fourth Wall Intrusion: "I'm not gonna that clear that up."*

"Sewer rat."

"How's ye bum doing? I heard ye let someone shove his pecker there?"

Oh boy, here we go again.

----------------------------------------

"You both had enough of it? Good. Now grow up be adult men for once."

"Ye mean a girlie for Romul, roight?"

"Why, you..."

"I said ENOUGH!!!" I was forced to use Shout to cow them both. "Now are you gonna be civil or I'll throw you out of the expedition."

Silence. Oh how wonderful that silence is.

"Now, let's us continue. Yes, there is a dungeon. We have made plans on how to explore it, but you gentlemen may have ideas on how we should proceed. And the mysterious 'benefactor' has some concessions."

"Mysterious 'benefactor'?" Jakur'rezan asks.

"Yes, mysterious 'benefactor'. He told us that he, or maybe a she, is responsible for the dungeon existing. The 'caretaker' says so."

"Now there's a 'caretaker'?" Romul interjects.

"Yes. He introduced himself as Henry Thompson, the 'caretaker' of the dungeon. And I'm inclined to believe him. When he was guiding us through the dungeon, monsters won't attack him unless he ordered them to. Also, he knew about everything in the dungeon. He even knew some things about dungeons that we didn't even think about."

"That's unusual."

"Yes, very unusual. But that's the only thing that can explain his knowledge of the dungeon and about dungeons in general. And he's also quite cooperative. Not only that, he confirmed the connection between Nether build-up and the disappearance of the dungeons. He states that the main reason why he's the 'caretaker of dungeon is the mysterious 'benefactor' has made a deal with him. And one of main missions is to clear the Nether from this world permanently."

"That will be a tall order all on itself."

"That's why we must move quickly and secure the dungeon. I have a nagging feeling that someone or something is planning to destroy the dungeon."

"Then what do you plan us to do?"

----------------------------------------

I'm bored.

It's been a month since Marius and his group left the dungeon. I've done some alterations to the dungeon. Mostly on sprucing up sparse areas and generally making the dungeon better.

Even still, my Dungeon Rank has been stuck at 42 for more 3 days now. Expanding the dungeon currently only gives me a small trickle of RP. It will take another week at this rate before I reach Rank 43. I also found out that I'm gonna need more challengers and monsters from outside the dungeon to increase the dungeon variety and my RP.

Still, it doesn't mean I did nothing during this time period.

I changed the loot tables. Mostly lower chances to get better stuff, but increased the items available in the loot table. Made roaming mobs that trek around their respective dungeons. More monster varieties. Better traps. Even more humiliating traps. I've even expanded the monsters' equipment variety with modern items and weapons.

Yep, I give a goblin a rocket launcher. On one hand, it blew itself up. On the other hand, I got new goblin subtypes and Classes. Like the Goblin Tinker. Or the Goblin Rocketman. Or even the Goblin Mad Bomber. That I gave a board that is enchanted to fly quite high and fast.

Yep, I've made an expy supervillain.

And that's not all. I found out that goblins are not stupid and dumb. It's that they have no sense of self-preservation and moral ethics that hamper their growth. And I've just gave them the tools to do just that. Well, I've went even further and made more of them. A goblin with tentacle arms. A goblin with a jetpack. A goblin that uses a steampunk robot with a rhinoceros theme. A goblin that specializes in illusion magic and fireworks. And a goblin that has a Sand Golem as a mount.

You know where is going to. Now all I need is and adventurer willing to go with a spider theme.

Hehe.

Also, I've diversified the third floor's loot and item spawn tables. Now they'll find more modern Earth items than before. Even weapons like guns, explosives and rocket launchers.

ME WANT BIG BOOM!!!

Also I've moved the fourth down once more to create a new fourth floor. I was even planning to move the third floor down but I've decided not to. Also, that floor is perfect as a last stage for dungeon layout. And I will name it the Nightmare Floor.

Well, anyways. The fourth floor entrance now opens to a massive, Victorian-era style, city. Cobblestone roads, brick-and-shingle houses and apartment, the streets coiling around ever which way it goes. And it's not just steampunk-themed, it's also full of vampires, werewolves and all kinds of fairytale creatures. And nightmares from the deep. Lovecraft, Stoker, and the Grimm Brothers will love what I've done to the place. Stephanie Meyer, get out. You and your sparkly vampires are not welcome here. And these monsters range from LVL26 to 40.

It's not as twisted as the Nightmare Floor, but it borrows some elements from it. Illusions, looping passageways, secret routes, hidden areas. There are not many traps except those planted by the monster themselves. Plus I've added robots. From simple toys animals to hulking steam-powered giants almost 10 meters, they serve as both friend and foe in this floor. You can build or repair them to became companions. Or fight hostile ones to gain loot. To get to the exit to the fifth floor, you'll need to get to the tower at the other end of the map. There you will face a group of 3 LVL45 mini-bosses and their minions that range from LVL37 to LV42. A LVL45 Silver-Backed Werewolf Lord plus a group of Werewolves of different subtypes and level. A LVL45 Vampire Elder and his coterie of Vampire Masters and thralls, Vampire Sorcerers, and Giant Bloodrot Ghoul. And last but not the LVL45 Mad Scientist riding a LVL45 Patchwork Abomination. Basically Dr, Frankenstein and his Monster. And the loot is based on their levels and themes.

I've even implemented system a where some monsters can serve as NPCs or Non-Playing Characters. Characters that provide goods, services and even quests with rewards to player, which is our Adventurers. Craftsmen of all kinds. Mercenary companions that will help out with slaying dungeon monsters, which technically they are too. Even Merchants, both stationary and roving, buying selling stuff to anyone.

And the Shop just got better too. New items on sale, including upgraded versions of old items. And new weapons like firearms, modern explosives, and even futuristic drones.

Oh, some people just entered the dungeon. On second thought, that's a lot of people. Hey, there's Marius and his groups. Wow, some kids too. New recruits, maybe? Hey, that kid has 'Gunslinger' and Tinker' too. We can share notes. This is gonna be so much fun.

How to greet them, I wonder.

A modified Teleport Trap, and presto.

*WHAM!!!* That hurts!