Essence Meta CYOA

https://imgur.com/a/uGMND94

1. Essence of Blank

By taking this essence, you gain but one benefit:

Your potential becomes limitless. You can learn any discipline or skillset, even if you shouldn't be capable of it, without forgetting it and practice them into mastery, no matter how many you learn. Any abilities you have from other Essences will increase where possible and develop in ways beyond their initial purpose

2. Essence of the Archmage

By consuming the essence of the Archmage you gain several boons

Perfect memory with infinite storage

Beyond genius level intellect

Capacity to learn any 'magic' even unique ones upon seeing it once or understanding enough about it. This also includes things like Ki, Chakra, soul power, etc.

Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc. this reactor provides a steady supply of power that will grow over time, right now you could use high consumption abilities with wild abandon and still not make much of a dent after a few hours.

Can teach others systems even if they previously lacked the capacity.

Manipulate entire systems or combine then with experimentation.

are capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials. The time required to cast if any remains however.

3. Essence of the Warlord

By consuming the essence of the Warlord you are granted several boons.

A body just above peak of your species in ability, one sculped to your tastes.

Infinite willpower to tackle any foe, even bloody and broken you will not stop.

Endless endurance, stamina, and immunity to pain.

You possess potent regenerative abilities, otherwise fatal wounds like getting impaled through the heart or having your intestines torn out is a minor inconvenience. Organs will right themselves and heal back as they were, severed limbs will come back and reattach themselves, and any unwanted or hostile foreign contaminants will be expelled with extreme prejudice. Even decapitation is not the end as long as your brain or body is relatively intact. Anything too damaged or completely destroyed will otherwise simply spring forth anew where it should be.

Supernatural mastery of many weapons and unarmed styles, even just plain old brawling.

Immense skill conducting war on a strategic and tactical level.

Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.

Charisma to lead and inspire said armies even at your darkest hour.

The ability to call forth homunculi troops that are trained and equipped (including mounts, beasts, or vehicles up to a certain size) to at the very least of the standard of whatever world you find yourself in. Should you have different tastes or the requisite skills these forces may be called forth with equipment that is produced by yourself such as enchanted weapons and armor for your elite troops. The number of homunculi you can call forth is determined by your power, the stronger you are the more homunculi can be called forth. These homunculi are absolutely loyal and cannot be turned on you through normal methods. The upkeep and Logistics of these homunculi are taken into account when summoned the necessary supports summoned with them.

4. Essence of the Mad Doctor

Perfect memory with infinite storage

Beyond genius level intellect

Can make potions that can do almost anything, from immortality, to regeneration or even cause someone to fall in love with a specific target.

Immunity to disease and poison mundane and magical

Immense knowledge on occult and alchemical lore that updates itself should you find a way to travel to different worlds.

Supernaturally skilled at medicine, can cure just about anything with some research, already know how to tackle most ailments already.

Master of life and biology, able to create homunculi that are superior to regular versions of their species in all areas including being ageless and perfectly loyal to you.

you may also create other creatures like sewn together Frankenstein abominations, chimera, or other mutated beasts.

Can conjure ingredients from thin air.

5. Essence of the Crafter

Master craftsman, able to design, build, and maintain anything from machines to a simple shovel.

Flawless work, anything created will never rot or rust only able to be destroyed through violence. These creations are extremely durable as well.

Creations work better than one made by someone else.

Can conjure dead or inorganic materials needed to work with from thin air.

Ability to craft items on par with those in myth and legend, spears that never miss, swords that can cut through anything, invulnerable armor, etc.

Can force specific abilities onto items through sheer skill and ability to craft on a conceptual level.