Base magic: A magic that everyone is born with. The foundation of this world
Base magics:
Fire
Water
Wind
Earth
Lightning
Ice
Light
Darkness
Alter Magic: A magic that derives from Base Magic. A magic more specialized. It is possible for a child to be born with an Alter Magic, but it is rare.
Alter Magics:
Ink
Acid
Explosion
Ash
Paper
Wood
Crystal
Sand
Glass
Snow
Iron
Gold
Poison
Hybrid Magics: A type of magic combined by the two elements, they're much more powerful and destructive. Although it cannot be inherited directly, but it is possible the children can wield two elements instead of one.
Plasma (Fire and Lightning)
Lava (Fire and Earth)
Storm (Water and Lightning)
Stratus (Lightning and Darkness)
Flash (Lightning and Light)
Tempest (Wind and Lightning)
Steam (Fire and Water)
Blizzard (Wind and Ice)
Squall (Ice and Darkness)
Solar (Light and Fire)
Scorch (Fire and Darkness)
Lunar (Light and Water)
Monsoon (Water and Darkness)
Mud (Earth and Water)
Nature (Earth and Light)
Null (Light and Darkness) Rarest type of Hybrid, but the most powerful. Enough power to rival Lost Magics.
Lost Magics: A type of magic that is outside of any of these three magic categories above. They're rarer and much more powerful. Upon absorbing this magic, they will no longer become human and gain power beyond understanding. However, the cost of obtaining this power is that their mentality could be warped, including the fact that they'll be psychotic. They'll be hunted by every other Lost Magic user if they wished, plus the A.W.B.O(Arcane World Balance Order) to find the wielder and kill them. Upon the death of a Lost Magic user, that specific magic will exit their bodies and fly into random locations, distance unknown. It cannot be inherited also. Some elements can seemingly be the evolved form of base magics or an element entirely on its own.
Slash: A type of magic that will slice anyone in its path.
Azure Flame: A deep blue flame that burns hotter than regular Fire magic. It's even more explosive.
Divine: A type of magic that is capable of summoning 'angels' and a complete hard counter to Dark users.
Gravity: A magic that can crush opponents.
Siphon: A magic that lacks in damage, but drains the enemy's magic.
Reflect: A magic that reflects any magic back to the attacker. However, the user must be a class above the attacker
Erasure: A magic that completely nullifies all magic. However, the user must be a class higher above the attacker
Alignment: A magic that senses their target's alignments. The magic color is dependent on the user. Blue= Good, Red= Evil.
Aether: A magic that shoots green lightning.
Blood: A magic that allows them to manipulate one's blood or others. Though water can do it as well, but this magic allows perfect control.
Life: A magic that heals the user and others. This magic has a very potent healing ability that can revive and regrow limbs.
Death: A magic that will wither anything that touches and also create the undead. However, this magic can kill the user if they run out of magic.
Diamond: A magic not only strong, but dazzling.
Obsidian: Dark, shiny, and intimidating.
Gaia: A golden light that allows the user to draw power from the earth and the sun.
Soul: Extremely powerful magic, but the most taxing. This magic uses magic and then the user's life force.
Star: It is more destructive than an average person can imagine. This magic imitates the exploding gases the stars have.
Nightmare: This magic not only attacks the body, it attacks the mind.
Chaos: Very powerful, yet very unstable type of magic.
Inferno: A black and crimson flames that will keep burning even if the objects aren't flammable. This type of flame will constantly burn the target until a few conditions. The target dies, the user dies, or runs out of magic.
Fissure: The user vibrates the air and sends shock waves at enemies.
Myriablaze: The oldest and rarest type of magic. With its pure white flame with faint bits of rainbow, it can destroy anything in its path.