Notes(2)

A Brief Draft of the System.

Daily Rewards:

Random 1-5 merit points.

Shop:

You can purchase any item here at the expense of merit points. Skills and Techniques may vary depending on the type of system.

Inventory:

A magical space??? What exactly is it???

Upgrades:

Another type of shop that sells coupons and similar things.

(More will be added in the foreseeable future)

...

Unlike how in other novels where the MC is stuck with one system, I thought it kind of limited the MC's potential so I decided to make the system a separate being that can evolve/downgrade with the MC. Of course, different systems have different shops with different skills/techniques. Other than that, there is not much change if you also take into consideration of the system nature.

[Ding!] - Usually represents an action in the system.

[Beep!] - An error/unknown.

...

Rarity Levels:

Common(1) -> Rare(1) -> Epic(3) -> Supreme(5) -> Legendary(10) -> Mythical -> Godly(?)

The numbers represent the amount of coupons needed to upgrade. Notice how you can't upgrade Mythical things.

As rarity increases, functions increase correspondingly.

For reference, most common-folks have around common.

...

Mission Tab:

Accomplishing missions reward merit points.

...

Skill/Technique Levels:

This only applies for active skills and techniques. Once a skill reaches level 10, it could either evolve into something completely different or have a rarity increase. Evolution is entirely reliant on how you used the skill/technique.

...

Stats:

Increases correspondingly with physical/magical levels. Can be increased through other scenarios.

...

Just to clarify something, other than Daniel, Sam will also be getting a system unique to him.