Blacksmithing was a job that required intense dedication, focus and endurance and these requirements weren't excluded in IR either. Unlike most VR games were players would simply wait for a loading bar to fill up and check the status of their creation, IR used the hands-on feature making it so that the efforts of players were intricately tied with the end result of their product. Players had to actively participate in the production of their equipment as the result actually depended on them. Just like blacksmiths in reality, players had to perform but the smelting, hammering, quenching and the other processes.