How the system works

I'll so this as short as I can

So there are 4 stats

Str: how much tomato you can lift

Con: how much tomato can people throw at you before you die

Agi: how many tomatoes you can dodge

Int: how to persuade people to not throw tomatoes at you

You already know the stats and levels I won't be keeping level exp so it is what it is and every level = 4 stat points with no occupation, with 1 occupation 8, with 2 occupations 12 .... with average occupations.

Also every 50 levels you get to choose an occupation or upgrade one, you are taken into a dungeon to see if you are worthy of the occupation.

Now the different part of the system is that every skill has infinite grow potential it just keeps on leveling so you can have like a basic punch attack literally named "basic punch attack" at level 99999 and do 100 times the damage of the "world annihilating universe snapping farting turtle attack " at level 1

Another different thing about the leveling system is as you level up the exp requirements of the skills drop too because it is easier to understand. If you want to level up like a level 1 basic attack skill it would be easier if you were a fucking god of war.

Item grades are "Bronze,Silver,Gold,Diamond,Epic,Legendary" every grade has 3 sub grades and they are low, medium and high

A charachter sheets look something like this

[name-surname]

Total Level:

Occupations:

occuption 1: lvl x

occupation 2: lvl y

Stats:

Str: 9E999

Con: 9E999

Agi: 9E999

Int: 9E999

Skills:

List of all the skills with their levels