First Dungeon Adventure

upon getting a Dunamis, Alcaeus is excited, now he felt stronger than ever before, and he could hardly contain himself, though Fenrir has a look at his status, and it seemed... odd to say the least.

Alcaeus Achilles Phoenixblood

Familia: Fenrir Familia

Level 1

Parameters

Strength 0I

Vitality 0I

Dexterity 0I

Agility 0I

Magic 0I

Attack 0I

Defense 0I

Resistance 0I

Speed 0I

Mana 0I

Magic

Treasures of Man (no chant, used by thought alone) special no chant magic that allows Alcaeus the ability to summon and call on any weapon or item in his treasury, this treasury is the Treasury of Gilgamesh, and moreover, the magic is more like the golden key connected to it as its the storehouse Gilgamesh built to store all the treasures in the world he has collected that only the bloodline of his defendants or people acknowledged throughout the family as one of their own can use, referred to as the "Divine Gate". It connects the space of reality to the vault, opening an "invisible door" that allows for the contents of his choosing to pass through upon the user's command just by snapping his fingers or even a slight gesture

Alcaeus can fire the weapons in his treasury like a stream of arrows to his enemies from all directions as fast as the return stroke of lightning (220,000,000 miles per hour, or about 1/3 the speed of light, however, that's only at level one, and every time he levels up, it multiplies based on his level, so the higher his level, the faster these can be launched as well as how heavy they are when fired being multiplied by 5 each level up), with either frontal attacks in one direction only to use less mana or by circling the area of his desire based on the enemy/enemies he wished to attack from all directions to overwhelm the enemy with a stream of attacks but use much more mana in doing so, but producing an excellent ratio of destructive power to magical energy efficiency cost in comparison making it harder for enemies to avoid his attacks as some enemies might be able to parry, block, or dodge his attacks so this will make it much harder in comparison.

Development Abilities

Hero of the Ages D: this fuses Battle Continuation, Bravery, Restoration, Magical Damage Nullification, and Physical Damage Nullification, this ability make's use of overwhelming power and durability over all else, able to brute force one's way into a fight with very little chance of losing if facing an opponent of equal level (though higher-level adventurers can outdo them still, thought by some recordings, not by much), and are able to also be in long battle's with no detriment to their physical abilities unless pushed to an at death's doorstep condition, and even then, they can still fight, with this Development Ability, you essentially become THE strongest and, in term's of Brute force focused fighting, most power adventurer in your Level, and the added defense boost and restoration also adds to your power and combat abilities

Grand Leader I: this incorporates Leader, Moral Boost, Strategist, Sabotage, and Charisma, this development ability is to increase allies strength and effectiveness in battle and decreases enemies for allies to fight much easier, with high chances to lead armies to victory in a battle and the more people who follow the user, the better his own fighting ability becomes, however, this is significantly less than the others following the user

Skill's

Humanities Heroic Aspiration EX: this increases the speed of growth to an adventurer's Parameter's, Development Abilities, and Skills, grant's the user 2 Development Abilities and Skills upon a level up, and affects their learning and adapting speed's as well. The strength of the effects is related to the determination, difficulty, frequency, and continued pursuit of said strengthening or development as well as how pure, honest, hardworking, understanding, fair, and righteous their heart is, due to this, people with this skill can have power far above their level due to how high they can get their Parameters and the extra Skills and Development Abilities, so at times, this means they can even defeat opponent's or overcome challenges that even adventurer's that are above their level have a difficult time facing or defeating, but the only way for someone to possess this skill, it to be the emphasis of the very best humanity can be or strive to be and become, anything less and the skill won't appear

Luck EX: this skill is a mystery as it was never seen before, it increases one's luck, but it has other affiliations as well, such as finding specific or rare resources and materials in the dungeon and getting drops more frequently from monster kills and also have them in the best quality as well (turns every 1000 or so monsters a single adventurer kill's, they will drop an item, but with this skill, that drop rate can turn to every 5 or so monsters dropping an item when killed and also make Multi Drop's happen every 50 or so time's a monster is defeated, meaning it increases your odds of getting a dropped item by giving you 200 time's the likelihood to get said dropped item, and is likely the factor of your increased luck, drastically increasing their profit for their level and group)

in addition to winning repeatedly at a casino with better chances to get a good deck even if the people they play against cheat, making better calls as well, this also effect's his leadership as his choices, random or not will have the least consequences overall, or in comparison to other choices or options with also being at the right place at the right time, this also has the effect of making them likely to get very good and rare skills with a high rank, as high or higher than Luck based on how high Luck is ranked (say someone has EX Luck, then every skill they get will be EX without exception)

Blessed ability

Blessings of Gilgamesh: this blessing allows the user to be able to become a great leader and a powerful warrior who is able to gain riches with ease and be immune to godly powers such as charm or memory altering, even working past their lie detection to be able to lie to a god or goddess with ease, though those like Fenrir can bypass this

Curse

none

Fenrir's thoughts:" this kid has some crazy skills, given time, he may become the strongest in the world hand's down, divinity or not, actually, given how that skill luck seems to work, he may get Divinity EX, something never seen before... I struck it rich with this kid, he'll take me far"

Fenrir:" alright kid, you're now part of my Familia, though I wonder, you said you are married, but who are your other wives"

Alcaeus:" well, my other wives are away for personal business and family matters, but Makeda is here with me"

Makeda:" I'm glad to be here"

Fenrir then put's the card back into Alcaeus's hand as he is set, since Alcaeus can check it anytime he wants, he can look at it later, and since it's from him, only he can see it, it uses a special form of Mana that is adjusted to the person's eye's specifically, meaning unless you're like Aspalis with cursed eye's that can see someone's Dunamis status just by looking at them, you won't be able to read a person's Dunamis card, as they talk, they head to the guild to confirm Alaceus's Dunamis, and as they walk, a certain someone looking from the top of a tree to peep into a woman's bathhouse catches sight of someone he didn't think he'd see and then falls off and lands on his head, bending his neck in a shape that he can't get his head to go straight now with loud pop's trying to as well, if he were mortal, he'd have died, but being a god gives you more leeway to mortal wounds, for better, or worse.

Zeus:" OWOWOWOWOWOW, damn... was that-"

Woman:" HE'S HERE AGAIN, GET HIM"

Zeus:" oh no, why did my neck have to bend now, it's tricky to run"

upon the women catching and beating the perverted god, Zeus, with his mangled body lying in the middle of the street as passerby's only look with a face that says "not again" as this is a common sight for them, Zeus couldn't help but remember the child he saw earlier to look a lot like his grandson, the one who was supposed to be in hiding, and then he saw the woman beside him, he remembered of his marriage to 5 princesses as well.

Zeus's thought's:" so my grandson has finally arrived here, I am honestly surprised he's here, I heard of his adventure's from Artemis after she fires a few hundred arrow's to try and skewer me, but for the most part, I have hardly seen him often, but I can still recognize him... I also know about his marriage to 5 hot as hell princesses, each I think will grow with good "Asset's" to them, I can never be more proud... I wonder if he's at least willing to let me watch... no, being raised by Artemis, he'd kill me just for asking"

Zeus:" well... another 23 hour's before my body is better, so what to do"

after his familiar member's found him, they just tied a rope to him and dragged him back to their Familia's home, a mansion on the north side and on the wall, namely to be as far away from Hera's Familia as possible, namely out of fear of her, while in the mortal realm, their marriage is to be null and void, Hera still, for the most part, was angered by Zeus going after women, then again, about every member of the Zeus Familia, or about 99.9% anyway just gave up on Zeus being decent or respectful and do there best to make sure Zeus behaves and stay's out of trouble to the best of there abilities.

as Alcaeus and Makeda are in the guild, they confirm their Dunamis and are able to go to the dungeon, however, there is one issue, housing, before the 2 of them can go into the dungeon, they need a few things, firstly, they need a Magic Slate, a special magical item that is essential for adventurers to traverse the dungeon's, as well as it being an everyday item that even normal people use as well, though due to how the Artemis Familia is like, they don't use them due to the fact they don't typically make many deep connection's with anyone for long and don't go to the dungeon either, it also has other conveniences as well, though with Alcaeus's magic, he doesn't need a Rucksack or Backpack to carry his item's he get's from the Dungeon and Magic Holster to carry his weapon's in a separate dimension since he already has something like that but far better and more useful than that.

while they didn't need much with other things that can be obtained over time with rising difficulty since they will be starting out slow, they needed to address their biggest issue, they needed to get a home, while Alcaeus can camp out, he was taught that doing that in the city is a bad look and it's preferable to just stay in an Inn, though Artemis did tell Alcaeus if he was to join a Familia without a home, he needs to get a home, not an Inn, so now they needed to go house shopping, but then he found something in the middle of the town just a few block's away from the guild on the east side and the main road to where people pass by to get to some important areas.

what he found was a two-story building made of stone and wood that has the depth of a neat inn but actually had the making's of being a business, and has a separate wooden building that has a large inner garden, while it was somewhat aged, it was usable with a little bit of fixing up, namely using his magic to fix the little area, and since it was by itself without building's next to it for at least a few blocks it was spaced as well to make any noise not get any complaints from people, so if he was to get a home, he could also get other's who are his maid and butler's to be in disguise to work for him as well as a side business as well to get back up money as well when he can't go to the dungeon or something, so he would be discrete about it and get it, his first steps are underway to becoming stronger, and this is only the beginning.