SPOILERS!!!!!! Anyone who isn't up to Chapter 425 will more or less run into a spoiler or changing of stats through upgrades, so keep that in mind before looking. Also I may forget to update this with every change but ill do my best to keep it relatively up to date. Lastly, we can use this chapter as a means of discussion in terms of abilities, skills or powers you want to see in the future-- or even how the next stages of already unlocked skills will look. Any ideas will be looked at could possibly inspire me to add something sick!
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STATS:
Name: Claude Grey (Obv....)
Class: Beast Tamer ((Lunar) Druidic Warrior's Apprentice)
Race: Lupine of Romulus
Title: Walker of the Wolf, (The HellSlayer), (The Second Progenitor of Romulus), (Horde Vanquisher)
Level: 44 (2500/4500)
Stat Points: 11
HP: 935
MP: 850/850
Stamina: 66
Strength: 50
Will Power: 24
Intelligence: 14
Accuracy: 15
Agility/Speed: 74
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SKILLS:
Beastial Assistance LV2 : The staple ability of Beast Tamers, giving them the ability to request help from the powerful creatures of the wild. Creatures that come to help are determined by both Predator/Prey alignment and species Affinity. The stronger a Beast Tamer becomes, the more animals that hear and respond to their otherworldly call.
Beastial Boost LV3 : Another staple ability of Beast Tamers that works in tandem with (Beastial Assistance), allowing the user to borrow the traits and abilities of whatever animals they're fighting beside. The ability takes the strongest and trademarked abilities of each animal, for example; Wolves give the user an enhanced sense of smell, allowing them to follow and track enemies within and without the Tangents. Along with the sensory development, the user experiences an increase in physical stamina followed by sharpened canine claws, fangs and varying levels of body hair-- so far, Claude has had the most exaggerated physical form of Beast Trait which may be connected to his inhuman race. Beast Trait also varies in its benefits for the types of animals/creatures its used on. Animals from Orcish Tangents, like PitWolves, seem to also give the user a heightened lust for combat. Something that can be drawn back to the violent and barbaric lives of Orcs.
*Skill Merge/Secondary Evolution Addition: With every thirty Levels the System's Leveling Process enters a new stage. Stage one is Acquiring. The acquiring of skills, easily gained stats etc. Stage two is Merging. After gaining so many skills, the System begins integrating skills at random to make it's user a more mana efficient and effective fighter. Claude's skill Wild Boost and Beast Trait merged, causing him to buff any animals he borrows the traits from. Combined with the secondary evolution gained from getting the skill to level 3, Claude can now mix the traits of multiple creatures, as he did in chapter 425 when falling into the Tendread Sea and borrowing the traits of a Shark and Bladed Octopus to make him a hybridized underwater threat. The extent of his trait borrowing is unknown and may be different due to his inhuman race.
(Redundant but important lol) Beast Boost/Trait Levels : With every level or more, Beast Trait gains a new benefit. So far we've learned that once Beast Trait LV2 is reached, the user can borrow more traits, making their change to animal more fierce and powerful. For example, in Chapter 62 Claude faced one of his classmates in Training named Drake-- another Beast Tamer that seems to connect with reptiles. When Drake borrowed the Traits of his Companion, he gained the constricting strength of the creature in his arms, causing them to beef up and grow in power. Other than that and slitted eyes to represent their connection in mind and body, he didn't gain any other traits. On the other hand, when Claude took the traits of the reptile, he gained the arm strength, slitted eyes and long white venomous fangs.
Canine Affinity LV44 : A Skill specifically tailored to Claude due to his connection and innate understanding of the Canine species. With this skill, all members of the canine or canid species that are at or below Claude's level will see him as friendly, or the position of Alpha. This skill is available to all Beast Tamer's who have a certain connection with any type of animal and not just canines-- may be connected to whatever animal they've spent the most time with before being Reborn.
Unbound LVW: The first skill given to Claude by the God that chosen to back him, Fenrir. Upon activation Unbound at his current level; Disciple, he has a 20% chance of negating/breaking out of binding skills and debuffs. Mana cost: 100. Cooldown: 3 Minutes. To clear any confusion, the level isn't numbered because it corresponds with his "Title" that also functions as a Rank with Fenrir. Skill also hints that maybe all abilities and skills given will be tied to Fenrir's origin and abrupt demise....
Aura : The defensive/Offensive Skill granted to all who are Reborn and learn to utilize it. Functioning as a sort of fortified physical form of your own inner Mana, Aura is used to shroud yourself and weapons to bolster defenses and increase offense. This allows all weapons to be viable if you have the ability of Aura....even a stick. Aura can also be lined with a users element. This second step of Aura is called; Elemental Shroud. Prof. Raizen has used it to cover his body with Lightning, giving him an immense speed boost. Ursula uses a crude form of it to cover her arms and parts of her face with Ice to create ice cold armor. Knights, Berserkers, Tanks, Paladins and other heavy defense classes make use of Aura the best-- including all their Rare Class counterparts.
Nature/Forest Element: The element thats called to Claude, giving him the ability to manipulate all aspects of nature such as, trees, grass, roots, wood and even revival of dead spots of Nature. His skill with the ability is honed and effective due to his trainings with the Druidic Warrior Rollan Ligneore. He is now a level above the average Nature User in understanding and martial skill. Along with this, he's gained a number of skills or abilities tied to this element. Natural Vision, which allows him to see through his element, and a healing pulse that allows him to take in nature(life) energy and store it in his druidic markings before sending it back into the earth in a condensed healing wave.
Combat Meditation LV1: One of the many Acquired Skills a Reborn individual can unlock through harsh training and the use of continued specific movements or actions. This Acquired Skill in particular is unlocked by spending hours trying to focus the users Mana while in a fatigued state. Combat Meditation at level one grants the user +35 Mana upon activation with a one hour cool-down.
Sensory Focus LV2: Another Acquired Skill unlocked by the user focusing his/her senses and following them for a certain amount of time. The skill has the possibility of being high in rarity due to the fact that humans wouldn't be spending time trying to focus on their sense of smell or hearing unless it was absolutely necessary or fit their own conditions of work. The Skill grants the user heightened senses in one area, giving the user powerful tracking and recon capabilities. Due to Claude's already high senses, when activated, he's able to almost physically see scent trails and hear minute details from incredible distances. Skill growth increases sensory boost strength, but realistically will also increase sensory sensitivity.
Beast Companion : The Beast Tamer's trademark Skill that allows them to forge an unbreakable bond with any of the beasts that the untamed wild-lands of earth have to offer-- as long as the Tamer's strength and Will Power are strong, all beasts are fair game. The bond is beneficial to both Beast and Tamer since the two grow in mind and body. The first and most important asset that comes with forming a bond such as this is; The Mental Link. This allows Beast and Tamer to communicate without speech and instead; thoughts and feelings, making them more effective in combat and more understanding of each other. Its also loosely stated that it links them physically in the sense that they can feel and deeply understand one another's presence. Severing of the Link through death mentally damages the the Tamer and usually leaves them broken. The Beast becomes feral and usually ends up being killed at the hands of Heroes.
Eyes of the Wild LV1: Another Skill belonging to Beast Tamer's that allows them to see through the eyes of the animals of the wild. Works well with Companions since you can become connected through thought and sight. The recon potential is very high with this skill. The range of this skill grows with each level.
Shadow Cast: Another Skill granted by Fenrir, giving Claude an odd inky black tattoo on his left palm that allows him to spawn The Phantom Wolves into the physical world. This skill can only be activated when his hand is aimed at shadows or places of darkness. Tattoo on his left hand seems to be more than a tattoo since shadows spill from it and the Wolves inside stir on their own whenever Claude is in danger.
Death's Ambience: A Skill gifted to him by a Banshee-- now known as Ma, that he saved inside a Tangent. With this, he can hear the song of death and danger-- possibly just as Banshee's do. This allows him to sense danger before it reaches him, almost as if he'd become clairvoyant to danger.
Druidic Arts Combat Stance (Wood-Weaving): A fighting style that involves the seamless and deadly integration of the nature element. This combat style involves wide sweeping movements and intense flowing actions. The combat style is very unlike Claude's natural way of fighting, but he's made it a bit more wild in nature with the use of his Malevolence Tether. Maybe in the future he'll be able to fine tune it to himself in other ways....
Strength of the Jotunn (Awakened): Claude's most recent skill granted by Fenrir. With this skill, Claude can call upon monstrous levels of strength, heavily boosting both his magic and physical output. Depending on his actions he can evolve the skill further.
Sonic Howl LV1: Acquired Skill gained after Claude called upon all the animals for miles to aid him in overturning a fight with a group of demons. Not only can it pierce the ears of his foes, but it seems like a buffed version of Beastial Assistance.
Vigor Boost (Imperfect): Every Element has a Elemental Shroud, which is the combination of a Users Element and Aura that gives them varying levels of buffs and increased accessibility to their element. With his Nature Element, Claude can boost his stamina, regeneration, mental clarity, spritual connection and the speed at which the nature grows around him. When combined with fire, a sort of growth boost added to this skill may be possible.
(SPELLS)
Second Frenzy LV1: His attacks are given a double strike making one hit two and two four. When combined with Strength of the Jotunn, this makes his attacks explosive in nature.
{HellSlayer Powerset}
The HellSlayer: By slaying a number of the HellBreeder's offspring and the HellBreeder itself, Claude has become the antithesis of Demon-Kind and gained the Title of a HellSlayer. When this Title is equipped, Claude gains a 20% boost to all physical stats against high-ranking Demons and an extra 1% for every lesser Demon he faces along with an EXP boost.
Hell Sense LV3: Claude's days spent being stalked by Demons has allowed him to hone his ability to sense true malice, giving him the ability to sense PureBlood Demons in a way only HellSlayer's can.
Animus Nature LV3: The inner hatred and animosity Claude feels for Demons is incredibly potent. With this Skill, he can willingly draw on this potency with so much intensity that it drives Demons into a frenzied state, making them predictable and mindless in combat.
Malevolence Tether LV3: Claude's own will and HellSlaying power made tangible. With his Malevolence Tether, he can bind and restrain all manner of Demons, and tame the Hound of the HellSlayer. His inner hate and anger towards all Demons ignites the tether, bringing it to a level of heat that rivals HellFire and gives his subjects two options. Submit or die. In raising his Malevolence Tether to Level 3 with the destruction of Demonic Armaments, Claude can now shape his tether with the force of his will, allowing him to make chained blades, hooks or whatever else he needs. He's also gained a gauntlet that can be used defensively. (Tether power scales off Strength and Willpower Stats.)
HellSlayer's Hound (EVO2): A Beast born from Claude's inner ferocity and wild hatred for Demon's. HellSlaying Hounds are the wildcard of all HellSlayer powers and often take on many different forms and skills depending on the user they're born from. For Claude, his HellSlaying Hound is a beast with traits relating to many and skills centered around being fast and vicious with a level of endurance like no other. It's safe to assume it's chimera-esque appearance can be directed back to Claude's abilities as a Beast Tamer, but it's ability to spit flaming javelins relates more to his aspired style of combat. Currently, it's full set of skills are unknown, but it's safe to assume it'll be similar to Claude in way's maybe nobody currently understands.....
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RACIAL SKILLS:
Enhanced Physical Capabilities : As a Lupine, Claude's physical strength, speed and reflexes are brought to an animalistic level of intensity. When using these capabilities to their fullest extent, Arne has stated that it becomes easier for suspicious parties to question Claude's humanity.
Enhanced Recovery : The Lupine Race also has a boosted rate of recovery-- something needed for the initial rough endeavor of their first transformation. Although, this recovery rate is relatively low when compared to others like Vampires and WereWolves. Still, its enough to shock experienced Healers-- as Claude did, when Brenda attempted to heal him after he was blasted out of existence by an Undead Giant.
Prey Drive : The Lupine's of Romulus are predators. Thus giving them the urge to pursue prey. This is less of a Skill and more of a hindrance since Claude is forced to commit himself to most fights due to the fact that the sight of an opponent running changes the dynamics of a fight to a hunt. In these scenarios-- if he's caught off guard, he blacks out and succumbs to the predatory part of his mind that wants nothing more than to give into the chase.
Body Language Understanding : A skill that hints at his wolven connection, giving him the ability to read and further understand peoples body language and its meaning-- the same goes for animals. This skill hasn't been showcased much (due to my own lack of writing skill and bl knowledge..) because it would fit better in scenarios including scouting or interrogations. But, Claude has used it to understand his friends true feelings over certain events.
Territory Marking : An important Skill of the Lupine's that allows them to mark territories with their urine-- much like Wolves. Its dynamics are relatively undiscovered due to Arne's tight-lipped nature about the Lupines, but on Chapter 140, its shown to be used as a sort of defensive measure by Lupines to secure them a place to sleep. Its safe to assume other predators wont wander within a sleeping Lupine's territory..
Bite : An unknown and unused Skill. But its safe to assume its how the Lupines of Romulus create more of themselves. If its anything like the Lupines of Remus, all it takes is one bite. Unlike the WereWolves who need to be mauled by other WereWolves or the Silver Cursed to be changed. Even Vampires require repeated transfers of blood followed by death before a change. This hints at the potency and transferring power held within the Lupines.
Compass Sense: Claude has an innate understanding of the terrain he's in that allows him to rarely every truly be lost. He also knows everywhere he's traveled.
Lunar Empowerment/Madness: The Moon has a magical component that feeds on the wild minds of predators, sending them into a frenzy and leaving all that aren't like them to cower in fear of their overwhelming madness. Lupines are no exception to the maddening affects of Lunar Magic and succumb to its power once a month. But, if the title of the racial ability and Lupines of Romulus having better control means anything, then Claude may one day be able to wield its power.
More Racial Skills come as Claude's familiarity with himself and his race grows....
Racial Skills are empowered after every full moon due to Lunar Evolution.
(Lupine Alpha Powerset)
Shift Inspiration: As an Alpha Lupine, Claude can inspire those like him to transform, even if they don't have the ability to do so on their own just yet.
Commander's Howl: As a leader, it is Claude's responsibility to empower his pack. With this ability he can buff the power and speed of his pack mates transformation.
Pack-Bond: A pack is a sacred and otherworldly connection. More than a team, more than a squad. As a pack, each member is acutely aware of one another. They are connected in mind and body. As Claude's pack bond grows stronger he finds that he can see into his packmates minds and feel what they feel which is slowly making them inhumanely synchronized in combat.
https://discord.gg/G5AengERXQ