Ch 13

Zerg Mana – 2,956,795/1,000,000,000

Zerg Supply – 19/13,220

Wow that's nuts. I got that much even though not all of them had a full 24 hours to collect mana? I should probably have an income of about 4 million with a full day now. Especially since I can start immediately making more drones rather than waiting. Unfortunately, I've hit a problem. With my Overlords exploring full time now, I've finally discovered the Ocean, and I appear to have found myself on a peninsula with my only connection to land continueing south. Even if I were to spread my creep into the ocean, a 1000 more Drones would easily fill up every bit of land left on this peninsula and then I'd have to expand southward. The real problem is the fact that I can't just keep continuing the creep into the Ocean. I mean, I could after all, but once I hit a certain depth, I wouldn't be able to absorb any sunlight with the Creep anymore. It'd be like only getting light from the moon during the day, then practically nothing at night. It doesn't seem very cost effective. I'd try and make the creep float on top of the water, but that would cut out sunlight for any marine animals and plant life, killing a good chunk of the ecosystem, which would screw this planet's inhabitants over, and I don't want to do that.

As a sidenote, my Overlords have discovered seven other villages besides the one I'm defending and thirteen ruins of them. With my previous expansion, my protected village is surrounded by creep and I have to wonder what their reaction is to it. I need to go visit the villages tommorrow. At the very least my protected village doesn't need the walls, or Zerglings hovering overhead anymore, what with my Lairs peppering anything that could threaten them to death. I'll have to go talk to them about that later. They probably won't even need the torches anymore now. I wonder if the villagers would find the creep edible? That would make acceptance of it far easier.

Still, back to the problem of the Ocean. What would really solve this problem is if I could absorb glowstone into the creep and then infuse the creep with it. Then it wouldn't even matter if it's day or night, and wherever the creep is, no monster would be able to spawn there. It'd also double my income of mana, which is always welcome. Of course, I need to be careful, since infusing Creep with glowstone and making it glow will be a problem for stealth. Can't exactly hide a building disguised as a mountain if it's the only mountain surrounded by glowing grass.

Then again, what if I just infuse the underside of the creep with glowstone? No, then monsters would be able to spawn everywhere in my territory. In that case, if I could turn that glow of the creep off and on when necessary, that would be extremely useful. I don't know if I could pull that off without a cerebrate though. Only one way to find out. Querying the ZGA tells me that yes, I can pull off such a thing. But first I have to get glowstone. Time to expand into the Nether. But before I can do that, I need to evolve first.

Ordering the ZGA to infuse Zerg hide with Adamantium and giving every Zerg the ability to shapeshift is the next order of business. I also want the ability to sleep back, dang it! I'm also getting rid of my armor since I won't need it anymore. I spoke up to the Queens telling them what I'm about to do so they'd be prepared to make any changes they want. Unfortunately without a Cerebrate, I can't make shapeshift change our physical properties, just our appearance. That means my Queens will have to have bulkier armor to accomadate shapeshifting their lower halves into a more humanoid form. At least, that's what they thought until I mentioned I'm getting rid of my armor, and if they did as well, then they could shapeshift their spider bodies into their nonexistant armor. There was much hugging for this.

I'm going to need some kind of covering, but hopefully I should be able to shape shift some clothing.

Activating the evolution, I fell unconcious for the next 24 hours.

-END CHAPTER-

Overmind mana – 374/500

Zerg Mana – 2,456,795/1,000,000,000

Zerg Supply –19/13220

Units:

1 Overmind

1079 Overlords

1 Drone

11 Speedlings

6 Queens

Structures:

1551 Lairs

1 Spawning Pool

1 Evolution Chamber

1 Baneling Nest

1 Roach Warren

1 Hydralisk Den