I sidestep the weak swing of the cane and just punch the skeleton mage. Its skull cracks under my punch and I quickly leave the shrubbery as the fire is about to claim it completely.
As I return to the stairs of the next floor I find no further barrier obstructing my passage. A quick look at the skulls reveals that each of them has been destroyed in the same manner as I killed the corresponding skeleton mages. Since I cracked nearly all of their skulls it's hard to differentiate for others but I can tell the difference.
Ready or not I'll try to clear the boss rooms until I fail to I'll begin to remedy them in reality.
My vision blurs and I arrive on the fifteenth floor before the boss room. No fancy tricks this time just a whole bunch of skeletons wielding swords.
Aren't mages usually classed higher than swords users though?
So what floor am I going to encounter a whole squad of skeleton mages on?
Then why didn't he redo these floors?
Sort of but it should already be done!
Quarreling with Navi over what Hades should or shouldn't have done is pointless so I return my focus to the boss room. After thinking for a few more moments I charge in head-first.
To clear a stage like this I don't even need any planning. The skeleton swordsmen are individually weak and they don't know the first thing about cooperation.
I dodge between them and slash all around like a mad man. Whenever I get a clear shot I fire a rock needle to finish off an already damaged skeleton. These guys really need helmets since their skulls are their biggest weakness.
I take about an hour to eradicate every skeleton swordsman in the room. Lots of scattered bones and swords fill the floor and in the end, the biggest obstacle in the fight became not tripping over any of those things.
Stamina skills? I only have enhanced stamina on level three.
Status Guy Lv.31 Goblin instructor
Mp 10+50+46
Strength 5+50+13
Constitution 5+50+16
Speed 5+50+9
Magic ability 0+50+6
Skills:
universal humanoid language, universal monster language, dungeon map
throwing lv. 6; enhanced stamina lv. 4; breathing technique lv. 4; stealth lv.3; soul vision lv.2; enhanced stomach capacity lv.1;
instructing lv.3; instructor's assessment lv.2;
dagger use lv. 4; backstab lv.2; energy dagger lv.1;
trap making lv. 5; camp construction lv.2; make-shift crafting lv.1;
dismantling lv. 5; cleaning lv. 1; field surgery lv.1
Earth magic lv.2;
Mental resistance lv.1; physical damage resistance lv.1
Looking at my status those two skills have indeed both hit level four. And now that I think about it, I have never felt exhausted while fighting these skeleton swordsmen. My stamina must really be a cut above the rest then.
Honestly, this boss room is so simple that there isn't much to criticize. Short of remodeling the entire room I can only think of strengthening all skeleton swordsmen. Teaching them teamwork and some precise attack skills should raise the boss room's difficulty by at least two folds. But redesigning the entire thing could definitely do more than that.
Sigh, time constraints while working on a job. This may be an extraordinary company at some times but at others, it's the same as every normal company.
Sure, mind giving me the rundown of what I am about to go into?
So you told me about leaving the last boss room without a full redesign to prepare for this one. Not very smooth.
You think this is as far as I can go?
Seems like a pain. But I also heard a challenge there so let's see if I can beat that skeleton swordmaster on my first try.