Slight System Re-work

Okay so I wanted to kinda re-assess how the system works before Shawn gets anymore levels and make the changes more complicated. I could just re-write what I have already done but I really don't want to go back and then make some consistency errors so this should be easier. This changes will go into effect starting at the next chapter.

[Old Status]

[Status]

Name: Shawn

Title: War God

Level: 6 (2100/3200)

Class: Gun Slinger

Age: 18

Species: Dark elf

Current state: meh

Passive: Stealth, Futile struggle

Points: 0

--Physical*

*mana 3500000

*speed 350

*vitality 350

*agility 350

*strength 350

*stamina 350

--Shooting*

*slash lvl 1

*critical lvl 1

*impact lvl 1

*puncture lvl 1

*accuracy lvl 3

--Skills

Mana Supression

Mana Pulse

--Crafting*

*forging lvl 4 {making weapons}

*building lvl 3 {making everything else}

*luck lvl 2

*transmuting

--Weapons

Cro-Van. {skill : throwing the blade will cause the weapon to move 2x the speed and will return to your cloak after 3mins if you have not yet retrieved it}

Jack and Jill. {skill(9/10): Red dot: After emptying both clips, your next shot from each gun is a guaranteed hit and will deal one of each shooting status effect. ie: critical/slash/impact/puncture}

Razor. {chance to shoot 2 bullets instead of 1}

Razor Bullets. (118)

Alloy bullets. (54)

Grenades. (3)

First thing is that I am dropping forging and building down to lvl 2 and I am refunding all the points spent on the crafting category (9points). This will not have any impact on the weapons I have already made. From now on the crafting will increase incrementally every 10 levels until level 50 where it will go up 1 level every 25 levels. So for example when Shawn is at level 30 (if he lives that long) all the crafting levels will be at level 5.

The shooting category will get changes as well, the critical, slash, puncture and impact function will be erased and will only take effect based on the type of bullet used. For example, how the Razor bullets all have a 100% chance to cause slash to take effect. Beside each bullet it will show the main type of damage that will be inflicted. Agility and speed seem to serve the same function right now (both being speed based. initially I wanted agility to be like reaction speed and gun draw speed. but speed can just map over both of those) so agility will be erased.

Accuracy will stay but will now go up as Shawn uses his weapons more and landing shots, including throwing Cro-Van and can also be upgraded using points. I have added a new shooting category called range which will increase as Shawn shoots at things outside of his green light area and can also be upgraded with points.

Points will now be able to be used to upgrade physical stats, which go up in increments of 50 per level up and will go up 25 per point used. This will be the case until Shawn ranks up or evolves, then the values will increase by a larger margin. Points will increase the value by 50% of what leveling up will.

Now to distribute the left over points: 9

+2 range

+2 speed

+2 strength

+1 stamina

+2 vitality

And then finally a recap of all the God blessings that Shawn received:

-System + negative stat immunity

-Book of Knowledge

-Pocket dimension cloak

-High teir fire and ice immunity

-Dark elf + boosted mana reserves + recovery

[New Status]

[Status]

Name: Shawn

Title: War God

Level: 6 (2100/3200)

Class: Gun Slinger

Age: 18

Species: Dark elf

Current state: meh

Passive: Stealth, Futile struggle

Points: 0

--Physical*

*mana 3500000

*speed 400

*vitality 400

*strength 400

*stamina 375

--Shooting*

*range lvl 3

*accuracy lvl 3

--Skills

Mana Supression

Mana Pulse

--Crafting*

*forging lvl 2 {making weapons}

*building lvl 2 {making everything else}

*luck lvl 2

*transmuting

--Weapons

Cro-Van. {skill : throwing the blade will cause the weapon to move 2x the speed and will return to your cloak after 2mins if you have not yet retrieved it}

Jack and Jill. {skill(9/10): Red dot: After emptying both clips, your next shot from each gun is a guaranteed hit and will deal one more damage}

Razor. {chance to shoot 2 bullets instead of 1}

Razor Bullets. (118) {slash}

Alloy bullets. (54) {puncture}

Grenades. (3) {impact, heat}