Status, dungeons, rifts, towers. world change

The type of status that I have included in this story will not be specifically like a system. It will not be sentient. It will not be able to give advice or Quest. When the characters ask for that STATUS on that status tattoo other things will be included in separate pages and/or sections.

*Personal Id : Name, Age, Date of Birth, Sex, Blood status, Rank, Specialties, Job

*Status which will look over physical, mental, spiritual, and magical negative status and how to cure, neutralize, or seal the negative status

It even gives warning when someone is prying inti you mind, body, or soul.

*Family tree exactly what it says shows alive and decease family

*Party

*Skills

*Ability

*Skills tree: certain skills have growth ability

*Bloodline evolution. You can be more than Human

*Familiars bonded animals or creature

*Tamed animals/ pets

*Maps: places explored will be saves on the map and if the area changes it will become blurred zone as in explore but the environment changed

*Mail and Item transfers

*Trading

*Item storage

*Guide

*Store

*Call function can be added later or earned

*Analysis and Identify function can be added.

*Messages and Notifications

DUNGEONS...

Dungeons that spring up in residential area business will be low level and they will have a purpose of getting people actively becoming dungeon runner that will treasure hunt and beast hunt

*Residential and abandoned building basement dungeons level 1 - 100 to 500 easy

*Business, Medical, dungeons level 1 - 500 easy

*City dungeons level 1 - 1000 medium

*State dungeons level 1 - 2500 medium

*Agricultural dungeons level 1- 5000 hard

*World dungeons Level 1- 10000 epic

*Reward will be given for first time clears

*Reward for first to find dungeon

Dungeon treasures range from useless, rare legendary, epic, ancient, mystical, to godly.

(Side Note: If there is no basement it will still make a dungeon area in the most convenient spot. It will make itself visible and known. It still lead below ground and have floors based on the type of dungeon it is.)

RIFTS...

There are 2 types of rifts

War rift are red where army of random beings come out to destroy. They bring supplies, technology, and more. Rewards are given for defeats and efforts issued based on what you have done fairly. Once the war rift is defeated it disappear.

Raid rift blue You are raiding mining some stay some leave mostly for resources

TOWERS...

Towers can spring up where there are abandoned building and over dungeon in abandoned buildings. They can be claimed after being defeated and have same number of floors as the abandoned building, with different looks, and with or without treasure. They are met to test the person or party. You can chose between a non deadly challenge, a deadly challenge, or conquer challenge.

*There will be reward per floor defeat with major reward for a successful challenge

*Non deadly challenge rewards range from useless to rare

*Deadly challenges range from rare to godly.

*Conquering the tower then it becomes your tower. you can make it a home or change it to a defense tower to test people for a price.

*Someone or Party can challenge you for your tower and that challenge can be non deadly to deadly set by the challenger. Challenges can be forfeit you will lose your tower.

WORLD CHANGE...1989

This world event is know around the world when multiple faces of a entity confronts the worlds laziness and the slow evolution route that has been chosen. They get a warning and a clue and then it ends. Dungeons are the first to materialize starting in residential areas first. Wizard and witches of Britain ignore it as a huge prank.

I gets recorded by news around the world. And discussions on what to do are made.