Basic Stat Based Perks

Strength:

Strong Armed- Gives +3 STR. Costs 1 Talent Point.

Strong Legged- Gives +1 AGI for every 5 Points of STR. Costs 3 Talent Points.

Overpower- Gives the ability to overcharge your next physical attack with +1ATK for every STR exhausted. Exhausting a STR makes it unusable in any combat situations. Till that particular battle is over. Costs 4 Talent Points.

Agility:

Quick Footed- Gives +3 AGI. Costs 1 Talent Point.

Runner's Guilt- Gives a +2 AGI bonus when running away from a conflict. Costs 1 Talent Point.

"Warmed Up"- Gives you 1 ATK for every 5 AGI when used in a Direct Attack. This only works at the start of a battle. Costs 3 Talent Points.

Dexterity:

Dexterous Hands- Gives +3 DEX. Costs 1 Talent Point.

Quick Swap- You change weapons really fast allowing not penalties to be applied when switching between inconvenient weapons in form. Costs 1 Talent Point.

Gone With a Flash- You gain +2 DEX when attempting to pickpocket someone. Costs 1 Talent Point.

Vitality:

In Good Health- Gives +3 VIT. Costs 1 Talent Point.

Sickness Resistance- Lowers damage taken from disease-based skills by 25%. Costs 1 Talent Point.

In Death We Part- Gives +1 Saving Throws per campaign. This thrown will need 1 Teammate to pay the 50 Stamina Cost. It'll also cost you 50 Sp. Costs 3 Talent Points.

Endurance:

Strong Body- Gives +3 END. Costs 1 Talent Point.

Less Exhausted- If you've fallen into a severe Exhausted state. Double your Stamina Regenerated when you eventually regenerate. Costs 1 Talent Point.

Rigorous Exercise- Your End based endurance bar now calculates at END x 20. Costs 2 Talent Points.

Constitution:

Sheek Body- Gain +3 CON. Costs 1 Talent Point.

Constitution Should Be Health!!!- Gain HP equal to CON x 5. Costs 2 Talent Points.

Durable- Gain +2 CON when using a Last Stand Counter. This also makes the enemy lose 5 additional Stamina in the attempt. Costs 2 Talent Points.

Stamina:

Good Stamina- Gives +3 Stamina. Costs 1 Talent Point.

Quick Regen- Every 3 turns regenerate Stamina bar instead of 4. Costs 1 Talent Point.

Daily Exercise- Normal attacks will no longer cost +5 Stamina. Costs 2 Talent Points.

Intelligence:

Big Brain- Gives +3 INT. Costs 1 Talent Point.

Scholar's Blessing- Gives reduced cost of any Talent based knowledge costs by 1. Costs 4 Talent.

IQ Not EQ- Gives +8 INT when CHA is below 5. Costs 2 Talent.

Wisdom:

Great Wisdom- Gain +3 WIS. Costs 1 Talent Point.

Puzzler- Gain +1 Hint to any puzzle per 5 WIS. Costs 2 Talent Points.

Group's Unity- When in a group of 3 or more people. Gain +2 WIS. Costs 1 Talent Point.

Ingeniousness:

Inventive Mind- Gain +3 ING. Costs 1 Talent Point.

Past Experiences- Gain +1 ING for every 5 WIS. Costs 3 Talent Points.

Trap Knowhow- Gain the ability to create a trap, Knowledge type. This trap's damage will be based on DM's suggestion on any given clues to the base idea for a type of trap. The more realistic the trap the more damage it can do. Costs 3 Talent Points.

Perception:

Visual Acuity- Gain +3 PER. Costs 1 Talent Point.

Bullet Time- When being shot by a weapon that shoots beyond the speed of light. Your perception increases allowing you to potentially avoid a bullet ahead of time as long as your quick enough. This perk makes this action possible with PER below 40. You'll naturally have this effect if your PER is above 40. Costs 2 Talent Points.

Paranormal Sight- Gain the ability to observe Hollows, Ghosts, and other spirit-based lifeforms. Notice certain PER scores are needed to see different ghosts, but with this perk even if you don't have a class or race that naturally see them. You can gain this ability. Costs 2 Talent Points.

Instinct:

6th Sense- Gain +3 INS. Costs 1 Talent Point.

Street Smarts- Gain +1 WIS for every 5 points in INS. Costs 3 Talent Points.

Danger Sense- When your ambushed successfully and your life is about to end. Throw a unique lifesaving thrown. Replace WiL with INS. While you won't recover HP with this method. You avoid the attack that would have killed you guaranteed as long as your INS is high enough. This still costs 50 Stamina to use. Costs 4 Talent Points.

Charisma:

Attractive- Gain +3 CHA. Costs 2 Talent Point.

EQ Not IQ- Gives +8 CHA when INT is below 5. Costs 3 Talent Points.

Natural Bard- When attempting to give a performance. Gain +2 CHA. Costs 2 Talent Points.

Luck:

Lucky- Gain +3 LUC. Costs 2 Talent Points.

Lucky Draw- Gain an additional loot drop from a loot table. 3 Talent Points.

Lucky Clues- Gain an additional hint on mission objectives. 2 Talent Points.

Willpower:

Strong Willed- Gain +3 WiL. Costs 2 Talent Points.

Willful Spirit- Gain +8 WiL when WIS is below 5. Costs 3 Talent Points.

Willful Boost- Gain +1 STR for every 5 points in WiL. Costs 3 Talent Points.