Character Creation

(Announcers Voice)

For a unique experience there are six base races, fifteen sub-races, and a rare possibility of fourteen elite racial ascension. They are as follows;

1) The Alfar. The Elves of lore have five sub-races; -1) Ljosalfar (Light Elves aka sun elves), -2) Nottalfar (Night Elves aka moon elves), -3) Villralfar (Wild Elves aka forest elves), -4) Dokkalfar (Dark Elves aka forest elves), -5) Svartalfar (Black Elves). Dancing and singing and living their lives in tune with nature and the forests new Villralfar and Dokkalfar players have a rare chance to ascend their character to a +1) Fa'rhyn, the famed winged fairies; or, one of the rumored +2) Ash'drya or +3) Elm'drya, the mysterious Dryads. More metropolitan than their woodland cousins, for Ljosalfar and Nottalfar players the only thing that rivals their love of academia is their love of the sky and sea, because of that they have a rare chance to ascend to a +4) Loptalfar (Sky Elf) or +5) Lagualfar (Ocean Elf). Or, choose the darker path as a Svartalfar. Worshippers of the goddess Arachne, they allowed themselves to be experimented on and influenced until rumors and gossip purported that the entire race was half-fallen and absolutely evil. Whether true or false, because of the experiments conducted on them, new Svartalfar players have a rare chance to descend to a +6) Svyn'dahl or a +7) Svartormr.

2) The Exiles. The last of the ancient humans, they have three sub-races: -6) Barbarians, -7) Aesir, and -8) Vanir. These valiant Barbarian warriors with their incredible strength and durability are the last of High-humans, as such they have no chance to ascend to a high race. However, due to their quickly witted and creative nature they have a rare chance to upgrade their class and profession.

3) Dvergr. This short and robust race are the pragmatic Dwarves. Almost all Dvergr are -9) Fjalldvergr (Mountain Dwarves) and the -10) Jarndvergr (Iron Dwarves). Whether Fjall or Jarn all Dvargr are natural geniuses when dealing with anything needing to be engineered or fabricated. These rough and tumble characters have a rare chance to upgrade to a +8) Nurm, an even smaller race that look like human children but have an uncanny affinity with the earth and something called teknology.

4) Jotun. Giants standing from nine to eighteen feet tall, they come in many varieties; -11) Hlerjotunn (Sea Giants), -12) Logijotun (Fire Giants), -13) Karijotun (Wind Giants), -14) Fjalljotun (Mountain Giants), -15) Hrimjotun (Frost Giants). Among players choosing the Jotun race have a rare chance to ascend to +9) Naga or +10) Salamander.

5) Dragons. A remnant of an Age long before Mankind. These creatures have learned to shift their appearance to look more like mankind however they are extremely long lived, grow in wisdom and power ,but there is no chance for them to ascend beyond what they are…Dragons.

6) Nymph. Also known as Nephillum (male) and Nymphilli (female). Hybrid children of Fallen with humans. While still human physically they are supernaturally beautiful and tend to lean towards perverse, perverted, and scandalous. These players a rare chance to ascend to +11) Incubus or +12) Succubus, and a slim to bill chance of ascending +13) Balor or +14) Merelith.