Although this year's competition had 120 teams, each team had only about a dozen members including players, substitutes, team leaders, and logistics.
The Network Information Security Technology Competition was just a niche event. Although it carried significant prestige, far fewer people followed it compared to electronic sports; it was only hot within a relatively small circle.
The schedule was sent to each participating team via email a few days ago.
World championship rules were less chaotic than domestic events in Huaxia, with 128 teams randomly divided into four groups—A, B, C, and D. Each group engaged in pairwise battles, leaving the top four teams for the finals to determine the champion and runner-up.
Winners advanced, losers were eliminated. There was no judgment on fairness; sometimes luck was part of skill. Meeting a strong team means accepting bad luck—that was just the nature of the competition.