Note: This section will be updated at a later date.
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BASE STATS
Strength: increase a character's physical damage. 1 ATK and 0,5 max weight capacity will be added for every point invested.
Agility: increase a character's evasion or flee attack speed and movement speed. 1 Flee, 0.05 ASPD and 0.5 movement speed will be added for every point invested.
Intelligence: increase a character's magic attack, max MP (mana points), and magic defense. 1 MATK, 5 MP, and 1 MDEF will be added for every point invested.
Vitality: increase a character's max HP, physical defense, and magical defense.10 HP, 2 DEF and 1 MDEF will be added for every point invested.
Dexterity: increase a character's accuracy (hit), critical chance, critical damage, and reduce cast time. 1 HIT, 0.2% critical chance, 0.5% critical damage, and 0.5 cast time reduction will be added for every point invested. Every two points increase attack by 1.
Constitution: increase a character's max HP, stamina, defense, magical defense, and weight capacity. 3 HP, 2 STA, 1 DEF, 0.5 MDEF, and 0.5 weight capacity will be added for every point invested.
Resistance: increase a character's resistance. 1% resistance will be added for every point invested.
Faith: increase a character's magical attack, magical defense, evasion, accuracy, and miracles, and hexes damage. 0.5 MATK, 1 MDEF, 0..5 FLEE, 0.5 HIT, and 0.5% miracles and hexes damage will be added for every point invested.
Attunement: increase a character's slots for skills, spells, miracles, or hexes. 1 slot will be added for every point invested (max 30), 1 slot will be added for every 3 points invested (max 50), and 1 slot will be added for every 5 points invested.
Lucky: increase a character's critical chance, critical damage, and drop rate. Can influence quests. 1% critical chance, 2% critical damage, and 20% drop rate will be added for every point.
Charisma: influence your relationship with NPCs and quests.
Note: The character's load impacts the movement speed. Between 25% to 50% of max weight capacity, decreases movement speed by 10%. Between 51% to 75% of max weight capacity, decreases movement speed by 25%. Between 76% to 100% of max weight capacity, decreases movement speed by 50%. Players can't run or battle with a weight above 100%.
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BASIC CLASSES
Fighter:
Archer:
Mage:
Doctor:
Thief:
Swordsman:
Merchant:
?
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EQUIPMENT SLOTS
[Helm]
[Body Armor]
[Pants]
Footgear]
[Paldrons]
[Bracers]
[Gloves]
[Belt]
[Ring] x 2
[Amulet]
[Artfact]
[Main hand weapon]
[Off-hand/ Shield]
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TIERS (Level of apprenticeship)
Tier 0: Apprentice (Assistant, Learner, Novice, Beginner, Neophyte, Greenhorn)
Tier 1: Journeyman (Associate, Peer)
Tier 2: Advanced
Tier 3: Master
Tier 4: Grandmaster
Tier 5: Hero/Legendary
Tier 6 Immortal/ Demigod
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SKILL PROFICIENCY
Level 1: Novice
Level 2: Intermediate
Level 3: Advanced
Level 4: Peak/ Expert
Level 5: Master
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ITEMS (RANK)
[Trash], [Wood], [Bonze], [Iron], [Silver],[Gold], [Dark Gold], [Platinum], [Adamantium], [Epic], [Legendary], and [Divine].
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EXPERIENCE CHART
Level EXP to next Level
0 ..... 300
1 ..... 660
2 ..... 1,080
3 ..... 2,640
4 ..... 3,840
5 ..... 4,560
6 ..... 5,040
7 ..... 5,460
8 ..... 6,000
9 ..... 6,800
10 ..... 7,500