Bending Arts

Chapter 58

Hi guys from now on I will be implementing this.

SPEAKING - " HI!! "

THOUGHTS - ' WHO THE HELL IS THIS IDIOT SPEAKING TO '

SYSTEM - [ PROBABLY YOU HOST AFTERALL YOU ARE THE ONLY PERSON HERE ]

REMINDER.

MINECOINS - MC

MC -100,000,000,069,420

From Now on I will do this

[ ASOIAF ]

[ MINECRAFT ]

[ FORGE ]

to indicate which World I am. When the OC CHARACTER TALKS

Current Age: 17

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[ ASOIAF ]

When Mark finally got to his Ancestral Lands he sees a Huge Fortress facing the ocean.

He goes to every room and managing to find tons of exotic materials like Wyvern and Dragon Hearts perfectly reserved in a small containers. But the most important part is the Library which has the History and Contribution of all of the Azantys in the conquering of Essos. Mark manage to find loots from the Rhoyne, Ghis and Dothraki.

The Dothraki are a race of nomadic horse-mounted warriors in Essos, the continent to the east of Westeros across the Narrow Sea. They inhabit the vast central plains of Essos, known as the Dothraki sea. Their bond with horses is such that Dothraki are said to be born, fight, and die in the saddle.

Now within this scrolls along with my family own improvement for them. The Rhoyne which was famous for there water mage closely resembles the Waterbending from the Avatar as well as Ghis with the Earthbending and very surprisingly the Dothraki with Airbending the time when Valyria was still conquering the Essos this scrolls are filled to the brim with info about this three particular people and kingdoms though the very notion of a Dothraki empire is laughable because of there nomadic ways.

Though compared to the Air Nomads they use this Airbending to make the ride much easier. Which was procured by the Second dragonrider of Azantys

Airbending, one of the four elemental bending arts, is the aerokinetic ability to control and manipulate air. The peaceful Air Nomads utilized this type of bending in their everyday lives. Air is the element of freedom. The Air Nomads detached themselves from worldly problems and concerns; finding peace and freedom was the key to solving their difficulties in life. Airbenders continually sought spiritual enlightenment, and, as a result, all children born into the Air Nomads were benders. The first airbenders learned their art from the flying bison.The key to airbending is flexibility and finding and following the path of least resistance. Airbending is notable for being almost purely defensive, as well as the most dynamic of the four bending arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal; however, due to the pacifist nature of the Air Nomads, such attacks are rarely used. Instead, an airbender strives to use the opponents' energy against them. Due to their aforementioned spirituality, they often adapt to the situation surrounding them and employ negative jing, preferring evasive maneuvers as opposed to direct confrontation.

The Ghis in Particular has manage to master the very earth to there whims. This was procured by Third One of Dragon Rider of Azantys who got the sub category through a blind ghis girl. Which when she defeated the blind girl who she took to be a part of the family.

Earthbending is one of the most diverse of the bending arts, ranging from the rigid and collectively learned earthbending of the Dai Li, which is the most commonly used earthbending style, to the individually taught styles, such as Toph's unique earthbending technique. Earthbenders are generally muscular, tough and direct, and like all benders, their technique reflects on their individual personalities. With the advent of pro-bending, earthbenders have learned to adapt fighting styles that are more suited to a fast-paced pro-bending match. Most earthbenders participating in pro-bending have learned to keep mobile and only root themselves long enough to actually launch and direct the earth discs provided in the arena. Bolin's earthbending is typical of the style used within the arena, although he has exhibited some of the more traditional forms and movements when outside of it. Earthbending differs from the other bending arts in that it maintains a distinct balance between offensive and defensive capabilities, though waterbending involves a more refined version by channeling defense into offense. Earthbending uses a balance of strength and defense to overwhelm opponents.

Along with this they managed to make a sub category called a Metalbending

Metalbending is a specialized sub-skill of earthbending that allows an earthbender to ferrokinetically bend processed metal in a similar fashion to bending regular earth. Long regarded an impossible feat. Metalbenders can also bend liquid metals, such as mercury, though utilize more fluid movements to do so, akin to waterbending. It is also possible to bend liquid metal inside someone's body.

The Rhoynish has mastered the ways of the Water in such a way that they rivaled the Valyrians in there opposite element. This one though was was the first bending technique ever procured by the first ever Dragon Rider of Azantys.

Waterbending, one of the four elemental bending arts, is the hydrokinetic ability to control water in all of its various forms. This type of bending is used by the people of the Water Tribe, who are divided into the Southern, Northern, and lesser-known Foggy Swamp tribes, as well as those of the United Republic, each with their own unique bending style. Waterbending's strength is its great versatility. Rather than supporting a separate set of offensive methods, waterbending employs defensive techniques that can be transformed into attacks and counters, defense into offense. Instead of simply deflecting an attack, waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against them, rather than directly harming the opponent. Water is the element of change. The moon is the source of power in waterbending, and the original waterbenders learned to bend by observing how the moon pushed and pulled the tides. The Water Tribes are the only people who did not learn to bend from an animal, though the Moon and Ocean Spirits took the form of koi fish in the mortal world near the beginning of the Avatar world. The fighting style of waterbending is mostly fluid and graceful, acting in concert with the environment. Foggy Swamp style waterbending, however, is more rigid and straight. Waterbenders deal with the flow of energy; they let their defense become their offense, turning their opponents' own forces against them. Even when waterbenders do take an attack stance, their moves always appear to flow from one to the other.

Along with a sub category for healing.

Healing is a sub-skill of waterbending that allows the bender to heal wounds; by using water as a catalyst, they can redirect energy paths around the body, concentrating more energy into a wounded area and allowing that area to heal at an accelerated rate. While this technique is effective on external, physical wounds, its ability to repair internal injuries and cure illnesses is more limited. The skill level of the healer, as well as the quality of the water used, also plays a role in its effectiveness. On rare occasions, waterbenders may instinctively be able to use this technique without any formal training.

Now the Improvements from the Firebending which was known from all of the world that the valyrians are skilled fire and blood mage. But my family has improved it now. Which was called Lightning Generation and Redirection.

Lightning generation is an advanced sub-skill within firebending that allows the user to produce lightning by separating the positive and negative energies internally, before directing it up through the arm and out the fingertips. The technique is extremely precise and deadly and is referred to by some as the "cold blooded fire". Lightning redirection is a sub-skill of firebending that allows a firebender to absorb lightning into their body as energy and release it in a more desirable direction. The technique was developed by Iroh after he studied master waterbenders, who redirect an opponent's energy rather than oppose it head-on.

Now for the Earthbending of the Ghis my ancestors wanted to use the Lava as a form of attack. Inventing the Lavabending.

Lavabending is a specialized sub-skill of earthbending that allows the user to manipulate molten earth. This rare ability allows the bender to phase-change earth into lava, lava into earth, and otherwise manipulate existing lava with great dexterity.

For the Waterbending knowing the fact that the body is made of water use there knowledge of blood magic to invent the Bloodbending.

Bloodbending is a specialized sub-skill and a rare variant of waterbending that allows an extremely advanced waterbender to take hold of and manipulate fluids within an organism's body, allowing the bender to move the person's muscles. This technique is referred to as the highest level of waterbending, as well as the darkest, most powerful, and most feared of all bending techniques, and it is the only art known to endanger the user's mental state.

For the Airbending of the Dothraki my family wanted the ability to fly with or without the use of dragons. So improving the ability manage to use it as the Flight ability of the wind.

With this my fellow lord's who has the qualities namely Tenzin Manderly and Lin Dustin which while keeping some of the methods like the Flight and the Lavabending saving that for my family members only the remaining ones which I will give them these further adding another group of lord's.

So with that using the Flight Spell and Flight knowing the difference between the two manage to use the Flight from the Airbending as a much more reliable option

So with Mark going upto the most tallest building here jump and fly all the way to the Summer Islands and to other places down south.

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Link

https://avatar.fandom.com/wiki/Earthbending