Introduction

Introduction

The developers created this level to grant some extra perks to whatever team was able to do at least half of the tasks in this portal. The reward of Theola was the locked box placed at the completion of the level. Whoever got this box and use fourteen cards to open it, that particular team could collect the rewards.

In simple words the fourteen cards were the fourteen keys of the reward box. Losing single key meant they would not be able to get the rewards. It was tough because the fourteen cards were thrown in the fourteen dangerous places of the Theola.

Theola happened to be the unrestrained place where the unexpected dangers were hidden.

The team members before setting feet in the field wanted to talk about the possible methods they might go through during this level.

Half of them were oblivious about the Theola. Well it was normal for them. They would explore it eventually.