Being a Ranker is My Full-time Job
Mechanism:
Equipment, Armors, Weapons have different ranks (Common, rare, Epic, Legendary…)
Monsters are of various types: Monsters, Demons, Void creatures, Evils, Undead, Leeches…
They also have different ranks: Common, Rare, Field, Mutant, Awakened, Demonic, Humanoid, World, Mythic…
i. Common monsters drop only common loots.
ii. Rare monsters drop 80% common and 10% rare. (rem. 10% is for no loots)
iii. Field monsters drop 60% common, 20% rare and 5% epic loots. And so on.
Attributes:
Basic: *Strength (increases attack power)
*Vitality (Increases the recovery rate of HP and MP),
*Agility (Increase the movement speed and attack speed),
*Intelligence (Increases the magic attack power),
*Endurance (Increases HP and stamina)
Hidden: Stamina, Concentration, Luck, Physique
There are no class restrictions. You can become a swordsman or a warrior or a mage. Its limited only to your own imagination.
Points distribution and calculations
Attack power: Base attack+10*Strength
HP: base +10*vitality
Defense: Base Defense
Attack speed: Base attack speed+ 10% of agility
Movement speed: Base speed+ 10% of agility
Types of Dungeon
There were 5 types of dungeons. Red, Orange, Blue, Purple, Black.
Red was for beginners (Level 1 to20), Orange for intermediates (Level 21 to 50), Blue for Upper-intermediates (Level 51-100) and so on.
Each colored dungeon had five difficulties-Novice, Amateur, Professional, Legend and Mythic
But there are no novice and amateur difficulties for Orange-colored and higher levelled dungeons.
Novice and Amateur were only for practice purposes and they didn't provide any exp for levels beyond 5.
Cores
Different types of cores have different purposes. They will be added when MC realizes them.
Brown cores have healing tendencies (revealed in 1st chapter): Has 48% chance of dropping
This percentage means brown cores have 48% chance of dropping among cores. It doesn't count with other loots.
Ranks of monsters:
1. Low intelligence
a. Common (2)- 2 indicates attributes gained per level.
(for example: Level 10 common monster has 20 basic attributes)
b. Rare (3)
c. Elite (4)
2.
a. Special Elite (4)
3.
a. Lord (4)
b. High Lord (4.5)
4.
a. Mutant (5)
b. Mutant Lord (6)
5.
a. Mutant King (6)
Their combat power or attributes both generally follows this trend. But there will always be exceptions. As some Rare monster might have achieved
Level-up Chart
Levels Exp required.
1 100
2 200
3 300
4 400
5 500
6 1,000
7 2,000
8 3,000
9 4,000
10 5,000
11 10,000
12 11K
13 12K
14 13K
15 14K
16 15K
17 16K
18 17K
19 18K
20 50K
21
…
Further information will be added as the story progresses.
HP:2,810/2,810
MP:450/450
Attack Power:101
Attack Speed:10.1
Movement Speed:10.1
Defense:10+(10)+(10)
Attributes:
1. Basic
a. Strength: 32+(11)=43
b. Agility: 41+(20)=61
c. Vitality 14+(7)=21
d. Intelligence 20 +(10)=30
e. Endurance 12+6=18
2. Hidden
a. Luck 2
Free points:12
Weapons:
1. Euntrolf's Bow
Fires 3 arrows out of thin air at the target.
40% chance of ignoring defense.
Reload:10s
2. Bryte's sword
Requirements: 40 Strength 10 Agility
Deals 100% damage.
40% chance to 200% damage.
Skills:
a. Mighty Slash
Throws slashes at air.
Deals 150% damage.
Cooldown: 2 sec
b. Mighty Hurricane
Creates a hurricane of swords attacks for 2sec.
200% damage. Sword unusable for 1 min.
Cooldown 1 hour
3. The Stake
AP +50 Strength +5 Durability 100/100
4. Dark Moon Blade
Requirements: 30 Strength 30 Agility
Deals 120% damage.
5.
Fires 30 bullets in one round. Bullets are coated with special elements which cause further damage. Effective firing range is 350m.
MP:100 Cooldown:30s reload time
Skills:
1. Fireball
Fires a ball of fire and burns everything.
-50MP Cooldown 10 sec
2. Triple Cut
Throws cut three times. Each cut deals 100% damage.
Cooldown 5sec
3. Area of effect
Covers a wide area and lets you attack multiple enemies with one skill.
Causes 100% damage to every enemies
Cooldown:1 min Proficency:0
4. Charge
Description: Close in on enemies and stabs the enemy at its heart.
Requires Blade.
Deals 150% damage.
Cooldown:10 minutes Proficency:0
Equipment:
1. Lucky Necklace
+1 Luck
2. Shiva Armor
Armor covering every part of the body without affecting the user.
Increases 100% defense. Magic resistance 50%
Aerin's ring
+50% Attributes +2 Luck
+100% defense +50% damage dealt.