Biological units
hive-minded entities
[hell ants they are very large ants with very large numbers these ants nests can come up to the sizes of a large volcano they do not require food or water they feed off sunlight the queen is usually hidden. underground with a tube of sorts linking to under a tree this tree mutates at a visible rate to intake much more solar energy than the other tree and is often larger than the rest this race reproduces extremely fast and focus primarily on combat to keep themselves alive this race is heavily dependent on the sun and they store solar energy in their nest in case of rain or any form of instants that cover the sun they can also eat in an emergency.
[zerg to explain it its a lesser version of the Tyranid they are not quite at the scale of Tyranid but devour everything in their path until there is nothing left they evolve and adapt at an extremely high rate much faster than most hive minds.
[ishlanvious a very unique hive-minded race they are similar to the flood in how they spread but act much more like a parasite they feed off of and mutated anything they infect they can become carriers or combat units they terraform the landscape into their terrain any enemies that walk into this terrain will be rebuffed and eventually devour if staying in for too long.
[acid ants being a hive-minded race they are linked to their queen the queen is linked to you this race can devour entire planets similar to the Tyranid except they don't store biomass they only look for edible factors and have a way to transform continents into a nest before it collapses in on its self and into the sea which at the point of time their acid pods will leak transforming the sea into their nest they will devour everything until they inevitable parish due to starvation
[Tyranid ["warning high mental strength required"[ do I have to explain them no never mind I'll explain the connection instead you are connected to a newborn hivemind due to this it is loyal to you under every circumstance.
undead hordes [warning possible infection if bitten or scratch by accident [
[single unit mind
[Human do I honestly have to explain this because I don't wanna these are base humans as in the basic humans they reflect are history aside from how prominent they are in every world they are not even adept at anything they are an ace in the hole because of the long time frame it takes to construct skill in their nature.]
[Teno an advanced race of humanoids they are adept at any form of combat considering their wide array of tools being as advanced as they are they would usually fit into biomechanical but due to the human nature of their suits.]
[demihumans]
[Elfs do I have to explain Elfs.... fine Elfs are very adept at magic and are not known for their physical strength specializing in range they can make large spells such as level9 through 20 their born naturally caster and are cable of level 4 magic at extremely young ages primarily. A race focus on nature their specialization is archery magic druidism and assassination though that usually preserved for their dark Elf counter theirs.
[wolfmen consist of wolf coyote's dog's wild dogs this race has unique skill transformation they can transform select part of their body or at a certain level they can transform their entire body but it take a while. but is worth the wait as a fully transformed member of this race is capable of matching even low gods in power physically they are extremely strong. Usually, the transformation reflects the person desires as it can be a transformation for strength and lethality or a longer-ranged or short but powerful range some specialize in magic and most can use base-level magic 1 to 3
[kitsune usually perceived as beautiful women or men with 9 tails they are extremely cunning and are extremely good at magic the males primarily focus on strength and agility preferring booster type magics. To the much more magic-sensitive women of their race who are usually very powerful at range and are very. Adept at charm and seduction spells due to the cunning yet violent nature of kitsunes they have 3 forms the demihuman the hybrid and the full form males primarily use the hybrid form. As it boosts the physical strength agility and vitality of the men full forms are usually used in an emergency this race is not known for high reproduction to the point there are very few born within 1000 years.]
[sub species orcs relatives to goblins orc are more of a mix of multiple green skin race including goblins negs Norbs and any form of Scaleless green skin the main force of the orcs is their high numbers count the orcs are the brute force frontline of the entire of the orc race Norb's focus on technology and from of prosthetics they are not very advanced primarily a weapon attracted to flesh and Nergs are sappers of the sort they sabotage enemies due to their small size their not know for physical strength but have effective counters to it Norb's are more intelligent then orcs but are lower on the hierarchy due to orcs obsessiveness with power.]
[dwarf master smiths are effective at creating weapons and any form of sub mechanical units such as personal main mechs and machine guns they physically look weak but are stronger than the average human they are low on mobility but make up for it in techniques is cable of being armed with any semi type range weapon or sub mechanical. melee can use automatic and semi-automatic.]
vampire blood-sucking entities that feed off the blood of other races to create more and survive are fairly prideful have high physical strength and agility have a base ability for blood manipulation and transformation. That sacrifices the use of magic for more strength are possible to be equipped with tools of any kind.]
[sub species werewolf a variant of wolfmen these creatures come from the werewolf virus originally proposed to create mindless servants who are loyal to their wolfmen counterparts however the virus evolved into its race. That specifically specializes in melee combat and CQC they are not very adept at any form of range aside from Throwing giant boulders at enemy defence. ]
Current mechanical.
Sentinels { no man's sky} Reimagined A race of planetary guardians have the potential to place a shield around entire planets to stop the change in ecosystems Any native tools do not count as. Changing the environment because they come from the environment They eradicate anything that poses a threat to the balance of the planet as such will slaughter easily if order. this includes human settlement meant as they are changing the environment with just their sorrow alone. Customizable no evolutionary paths have technology advancements instead.]
[Travelers {destiny universe} There is little information however it did assist in the technological advances meant of mankind and Utopian society. inturn it is a benevolent race The only know item belonging to the Travelers is a sphere since so little information knows this race is entirely Randomized but should be around the same or higher level of technology of the imperium. utility possibility infinite Destructive potential infinite. Technology Level 1 to 10 (this isn't a wiki page go look at the wiki for any history though it doesn't determine anything aside from personality in my world.)
[MMRnmHrm pronunciation MER-nem-herm {home universe unknown} its purpose widely variates from peaceful to violent very customizable race to the point that all functions can be changed combat technology level 3 utility level 10 recon and intel 10 this race specialize in exploration and is very capable in combat against medieval to Renaissance level planets anything higher and they are useless. in combat recommend doing recon]
[Necrons {Warhammer 40K} a humanoid race of robotic skeletal warriors they rare controlled by you through sapient AI control manipulating their monarchy so you are at the top they are unable to attack you in any way unless specifically order to. Combat specifics considering it is the 40K universe their technology should be around 10,000 to 600,000 million years old has much room for improvement. utility varies by form a very customizable race.]
[nanites capability grand they can armor their master or form a giant mech for the use they are similar to nanomechanics and specialize in healing recommend add them to the Vulzoh mothership so you have an infinite supply they are produced by the manipulation of atoms so they require no source to produce.]
[Avalonian {universe system-generated race} this race is specialized in everything combat utility potential they have the infinite evolutionary capability they are highly customizable as their technology is max out but can be branched out require a source generator. to power and operate absolutely loyal to the god-king.]
[Petronius: A race of mechanical ship vessel capable of large scale tactical communication through the tactical network having been reconnect through the super battle ships to Thurlein giving them access to even more advanced technology's. This naval superiority fleet has been reclassified and taught how to use Spaceships and deploy more of themselves now have the blueprints for union cores they often deploy in massive vessels made of their nanitematerial with a large storage for nanitematerial superior ships like supreme vessel are equipped with a nanitematerial creation device giving them near infinite possibility.]
[Biomechanical]
[Volzoh Origin {City skylines movie.} information pertaining to race: they see and treat humans like crops for harvest This race created the human race a long time ago they are extremely violent they have. Variants and are. Very adaptable They have a blue light which acts like hypnosis they're a hive mind type race they have many variants that are available to the host they link to the host from a new hivemind. Their eye will glow the colour of your choice's highly customizable race.]
[mimic: universe edge of tomorrow information: a highly agile race that is a mix of biological tendrils and a large number of mechanical formats they seem are a type of invasive nanomachine that actively seek. Out new life extremely host race superior. Customizability.]
[Reapers: universe mass effect information: A highly advanced race of machines that use bio-organisms as a source for variants they infect and change anything they touch. They have no need for fuel and tend. To be extremely destructive they have a natural shield that can nullify the impact of most things though energy base weapon seems to bypass it to a certain degree very efficient race though rather stupid for basing themselves outside of the galactic system as just shut down the mass relay can nullify any attempt to get in and they have the ability to influence any organic mind. Outside of the host]
Combined Races
[Nasgale tyranid+zerg + acid ants= Nasgale]
[the absolute devourer nothing will escape them their hunger for a gene is endless technology is no match for a race that devours your very soul for information this race is so adaptable they evolve mid-battle at an even faster rate than any other they will evolve to any given situation even the most difficult combat their weapons will change based on what you attack with their is no limit as long as it within its gene record the Hive mind is unique in it has sentience but is as loyal to the God kin Christopher as the Avalonian his native race]
[Aberrant kendaar {teno + human + Wolfmen]
[this is a race of aberrations they possess the physical prowess of the wolfmen the special transformation traits as well as the teno mentality well they have the human brain using 50% of its power well they are only limited by their own morals. this race is based on human instincts as such they act in such ways as humans adapt and evolve the technology. Magic and much more possess very different cultures and are summoned at random can be either technological magic-using culture or a technology magic culture difference being technological Magic cultures use magic as a primary energy source well technology magic uses energy like electricity as a power source and are more prone to kinetic weapons as well as magic to attack you. and can be used on the defensive as well. So not much a difference they also use their bestial transformation in a more cultural form and use it mainly as a last resort in combat.]
[Mythic races]
[Demons A combination of the gate it possesses all types of demons in existence and can release any at random there are 8 gates 1st pride 2 wrath 3rd gluttony 4th envy 5th sloth 6th greed 7th lust 8th despair. There is no cumulative knowledge of what type will be coming out of the gates that are opened.]
[Angels are almost the same as demons only difference being they come from the angel's court of the 5 virtues Kindness justice truth wisdom and Hope. angels only have 5 because 5 much less than the 8 demon gods is not because of lack of virtue more of Because each of the 5 virtues can handle around 3 of the 8 at once exception being Gluttony Despair and sloth they are far more powerful than the rest. There is no telling if 1 will come out usually they send lesser angels because 1 of them falling in combat or temptation is a big hit to the battle prowess however it is difficult to even kill one of them as for temptation only 1 case ever occurred in the 5 times existence has been reformed and it was the archangel of wisdom. because he figure out the root of evil was humans as they can pick either side. AS such he attempts to kill them all to erase desire he failed because of a Nephilim anyhow his fail pressured Heaven to change their ruling order.]
(Seraphim's specializations)
[Universal construct: A massive format of super advanced ship that's technology bar has bypass even max this broken craft is a mechanical Adept Sentient learning A.I having to imprint on a host for use their is currently only 3 known universal construct. Being Thurlein having imprinted on Christopher and is absolutely loyal to said man their weapon system can change and adapt on a whim to enemy's technological hulls equipped with a magnetic reroute shield a as well as a void shield around it's body it possess a capital shield as well primary used for counting planet debris]