16. Potential and Status

[Name: Kaijin Badur (Dark-Gold)

Title: First Storm

Occupation: Elemental Warrior

Identity: Avalon Village

Potential: SS

Strength: 80

Intelligence: 80

Agility: 80

Loyalty: 85

Command: 60

Politics: 30

Element: Locked

God Blessing: Locked

Perks:

Tempering Rain: Morale of troops enhanced b 30% in rain

One with the storm: Troops Fighting spirit and Mobility Enhanced by 30%

Raging Day:(Locked)

Cultivation Method: Raging Storm Swordsmanship (12 Styles)

Equipment: Fierce Black Horse, Steel Breastplate, Dual Swords

Evaluation: A fierce general of the storm element that can even change the tide of the battle if the weather is on his side. With the weather and his twin, nearby together can accomplish miracles. A Superior Warrior, Good Leader, and Poor Management Skills.]

[Name: Raijin Badur (Dark-Gold)

Title: Second Thunder

Occupation: Elemental Warrior

Identity: Avalon Village

Potential: SS

Strength: 80

Intelligence: 80

Agility: 80

Loyalty: 85

Command: 50

Politics: 40

Element: Locked

God Blessing: Locked

Perks:

Lighting Steps: Mobility of troops enhanced b 30% in rain

One with the thunder: Troops Fighting spirit and Morale Enhanced by 30%

Crackling Night: (Locked)

Cultivation Method: Crackling Thunder Swordsmanship (12 Styles)

Equipment: Fierce Black Horse, Steel Breastplate, Dual Swords

Evaluation: A fierce general of the thunder element that can even change the tide of the battle if the weather is on his side. With the weather and his twin, nearby together can accomplish miracles. A Superior Warrior, Good Leader, and Poor Management Skills.]

Noel was astonished looking at the twin's stats, it brought his understanding of the game to a whole new level. From the varying potential that doesn't match with their ratings to the god's blessing and the current element manipulation skill.

It was not as if he has seen in his past life but that was like 2nd year into the game when the magical elements of the world descended at the 2nd major update. And finding 3 people with god's blessing on day one was truly a mystery.

Since he couldn't find any solution to that he switched his sights to the potential. From what he knew if a person was rated A Rating which was equivalent to Dark-Gold then their potential will be S Rating Which is Mythic Rank. But here the twins were both having Epic Potential with just Dark-Gold Level Rating.

In his past life, the highest officer even 5 years into the game that was under him was a Dark-Gold Rank officer with a potential of Mythic Rank. He had thought it was an Ironclad rule that potential is just one above their own rating.

But now with the twins skipping a rank and directing having their potential increase by 2, gave him new thoughts on how potential works. Maybe there was an artificial way to raise people's potential and it was not always fixed. Noel made up his mind to try out some methods when he had the opportunity in the future.

Looking at the notifications column, Noel brought out the things he had missed and carefully read through them. It was one of his habits to keep track of everything that was going on in the village.

[Notification]

[Villager Cana Hunter has discovered the Galey River +5 Reputation]

[Villager Cana Hunter has tamed a herd of sheep]

[Villager Kaijin Badur has discovered the Helian Mountain Caverns +5 Reputaion]

[Villager Kaijin Badur has discovered the Iron Viens]

[Villager Raijin Badur has discovered the Blood Bandit's Hideout +5 Reputaion]

[Villager Jean Light has discovered the Muray Village(Destroyed) +5 Reputation]

[Villager Jean Light has discovered the Gold Viens]

[Today's Logging Output: 100 Wood]

[Wooden Fence Level 1 has been Built Security +5]

(A/N: Due to not making things complex raw resources will be named as units example: 1Unit of Wood = 10 Chopped Wood, 1 Meal of food = 1 Unit of Food. Normal people eat 1 Unit of food to survive, warriors, eat 2 Units of food each day to survive. So when they work the unit of food increases by +1.)

After looking at the notifications, Noel brought out the resource tab to check out the current resources the village has stockpiled.

[Resources]

[Wood: 100

Stone:0

Food: 500

+Clothing Materials

+Metal Ore

-Iron:1

-Gold:1]

Finally, Noel subconsciously brought out the whole village status to look at the end of the day as it was one of his habits to look at it in his past life.

[Name: Avalon Village

Tier: Village Tier 1

Lord: Leon Dragneel (Baron Tier 1)

Population: 22/200

Flow Rate of immigrants: 20/Day

Territory Area: 20 Square Kilometers

Treasury: 90 gold coins

Territorial Army: None

Territory Industry: None

Security Index: 65 (indicates safety within the territory and the safety of the people)

Political index: 5/100 (indicates administrative efficiency and relationship with the people)

Economic index: 5/100 (indicates trade prosperity and ability to pay taxes)

Cultural Index: 5/100 (indicates the degree of educational development and quality of life of residents)

Technology Index: 0/100 (indicates technology level and direction)

Military: 5/100 (indicates military strength and morale)

Existing Buildings: Lord's Manor(Tier 1), Basic Market (Tier 2), Blacksmith Workshop(Tier 2), Wood Logging Camp(Tier 1), Barracks(Tier 1), Residence Camp(Tier 1), Temple(Locked)(Tier 1), Wooden Fence(Tier 1)

List of Basic Construction Buildings:

Quarry(Tier 1): Speeds up the collection of stone resources, the average production is 10 units of stone/person/day. Construction conditions: wood: 20 units, stone: 15 units, quarry blueprint. Construction time: five hours.

Dining Hall(Tier 1): Dining area for residents. Construction conditions: dining hall blueprint, wood: 30 units, stone: 20 units. Construction time: twelve hours.

Bathrooms (Tier 1): Enhances sanitation and health of the village. Construction conditions: bathroom blueprint, wood: 10 units, stone: 10 units. Construction time: six hours.

Small Residential Housing(Tier 1): Provides living space for 20 residents. Construction conditions: Small Residential House blueprint, wood: 50 units, stone: 30 units. Construction time: twelve hours.

Farmland(Tier 1): Grows crops, the average is 600 units of food production per Acre Description: Planting is based on seasons. Do watch out and take care of crops as when the planting time is missed, yield and efficiency are reduced by 30% to 50%.

Grocery Shop(Tier 1): Distributes various types of daily necessities. Construction conditions: grocer, grocery blueprint, wood 30 units, stone 20 units. Construction time: four hours.]

With the Villager Residence camp, the major problem of housing was solved as the village will reach 200 population cap in just 9 more days. Next was the food consumption which was barely manageable for now with the current resources. But building farms and other sources of food were on priority.

Real-time and game time were synchronized at 1:3 with just 6 hours of gameplay at night could ensure people can complete all their tasks in the 18hrs they were given in the game. With a day in the real world being switched to nighttime inside the game world and vice-versa. Whereas the night in the game was 3 times longer to ensure that the players would not spoil their health.

*Author Here: Twins with elements, village status? Comment below guys.

Do comment if I made any mistake in the calculations guys TY.

So Guys the Power Stone Bonus for Chapters are Here so

Reach 2000th Spot in Powerstone Rankings = 1 Bonus Chapter

Reach 1000th Spot in Powerstone Rankings = 1 Bonus Chapter

Reach 750th Spot in Powerstone Rankings = 1 Bonus Chapter*