>Meaningful Repetition induces a visible stat gain. Stat Gains are just to show improvement in physical and mental prowess.
>The Gamer System is here to add flavour and less function that most Fanfictions, so I apologise upfront if you are here to a read power levelling story.
>There is no Health Bar, the staying power of the character is based on his Endurance and Will power. Therefore, highly arbitrary.
>There is no Mana Bar, the staying power of the character is based on his internal magic vessel, endurance and willpower. Therefore, Highly Arbitrary.
>Magic Capacity can be increased through training of Strength and Endurance.
>There is no ID Create and Dungeons, full of Training monsters and magically generated loot. All experience gains are through training and combat, wealth generation is purely through the occupation of mage work.
>Defeating monsters and people provides experience, killing provides even more experience. Murder is still a capital offence in this story so the MC will not kill as he pleases.
> Experience works to fill up a meter or bar and is never given in numerical terms, to be flexible with the story. Enough Experience can gain a level, which can be traded in for Base Stat Increases, increase special magic slots and any such similar functions.