2

With your first competition out of the way, it's time for the main event: Sir Kelton's joust. You hurry over to the cart and find Sir Kelton already there, sitting with his eyes closed.

"Sir, are you ready?" you ask.

"Yes," he says without opening his eyes. "I'm just getting my mind ready for the event. There will be a qualifying round before the final, so pay attention to the competition for me. And make sure Roja is saddled up properly."

You see to Roja, then you and Fizza get Kelton into his armor. Finally, you get Kelton onto his horse and into position. You return to the sidelines as Fizza explains the rules to you.

"They'll take three runs. They go when the flag lowers. See?" She points at the flag, which lowers out of the way and the horses charge.

Kelton's lance hits the other knight squarely in the chest and breaks with a crash and a clatter.

"That's twenty points!" says Fizza. "The lance must break though."

The knights bring their horses around and get ready to charge from the other direction. The flag goes down. The knights charge. Kelton's lance hits the other knight right in the face mask, and he's barely able to stay on his horse as splinters fly.

"Yes! Thirty points for the head!" Fizza says, "Now Sir Kelton's almost guaranteed to win. Even if the other knight lands the final blow, Sir Kelton will still have enough points. Unless the other knight dismounts him."

"How many points for a dismount?" you ask.

"Sixty, but that's just for the event totals. If you knock the other rider off, you win the bout regardless."

Kelton brings Roja around again. You can almost feel how confident and relaxed he is, even through all that armor. The flag raises in preparation for the final round, and Roja looks ready to pounce.