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Sir Robert is going to fight Thrall, a noble warrior from the far east. Many people are shocked at Thrall's size. He's huge. His hand is bigger than some people's faces, and he also stands around seven feet tall. Your initial reaction when you see him is to feel sorry for his horse. He seems uncomfortable on his mount; for him, the joust is more of a formality. The two knights line up across the arena as the flags and rope are set up to distinguish the sides. You see your father feeding a carrot to Midnight, which seems to make her forget about the crowd and calm her down. Sir Robert Gale is wearing light armor, while Thrall is in heavy plate mail. When the jousting area is fully prepared, Aldric, who has been the tournament announcer for as long as you can remember, takes the stage and raises his arms for the crowd to be silent.

He introduces Sir Robert Gale, who hails from the Northlands, and the crowd cheers. He then introduces Thrall, and the crowd also cheers, but with a little less enthusiasm than before. He reminds the competitors of the rules of the competition, which are very few. The joust will consist of three passes, if it even lasts that long. You receive one point for making contact with your opponent. You receive two points if you hit your opponent and break your lance. Finally, if you knock your opponent off his horse, you'll receive three points. Most knights who are knocked off their horses don't continue the joust and are allowed to withdraw with honor. There's also a rule that if any knight doesn't agree with the ruling of the tournament judge, they can settle the competition with hand-to-hand combat. Aldric examines each of the knights' three lances to make sure they're fully wooden, then waves his hand to signal that the tournament can begin. Each knight stands on either side of the arena, looking at the other and ready to charge at any moment.