Infodump Dos

The next hero in this list would most definitely be 'Meepo'...

Meepo actually had the potential to be incredibly broken, but also carried the most risks... He had the ability to split himself into different permanent forms... Four different Meepo's without external assistance(Aghanims Scepter). This was good, but there were a few problems... The main one being that each Meepo was an independent individual who could think and act for themselves... They were Shadowclones but worse... As if any single Meepo died, the rest would all follow.

This combined with the fact that the clone Meepo's were generally weaker than the main one, made Michael very, very sceptical about picking it... Not to mention how it wouldn't be useful in his current situation... If Louise saw two of himself sitting on her floor, he imagined she'd kill one of 'him' to save her the trouble.

His other abilities weren't too great either, pretty useless unless you had many Meepo's using them at once... Yeah, this hero would wait on the sidelines until Michael was sure it wouldn't kill him.

Next hero was Ogremagi, which could be summed up as thus; Only useful if you had the body of an Ogre... His abilities were awful, and the only reason he was good in-game was because he was so physically strong that it didn't matter... With crappy flame spells, one good buff spell, and an ultimate that may or may not endanger everyone around him... Michael easily crossed this one out.

Last hero in this list was Pangolier, who had the same problem as Bristleback, a humanoid with a hard shell on his back that, while being a good swordsman, also utilised his shell in his abilities...

Which leads to the last category... Heroes that Michael thought were actually useful...

Beastmaster, a caveman-looking guy who has control over, you guessed it, beasts. His first ability is called 'Flying Axes', which allows him to throw them and somewhat dictate their direction as they move. They're like boomerangs as they eventually return back to him, useful.

His second ability is a two in one called Call of the Wild Boar, and Bird. Allowing him to summon helpfully creatures that'd allow him to scout areas or fight directly. Michael wasn't sure how this would actually work, but knew it might be like taming or something.

Third is his arsenal is a passive ability called Inner Beast that boosts his and his allies attack speed... Very useful when you consider that Beastmaster usually has a small army of animals accompanying him.

Last but certainly not least, his Primal Roar, a shout that causes a shockwave that stuns everyone caught in it... Michael almost wanted to pick Beastmaster for this ability alone, as being able to shout someone apart like the Dragonborn didn't seem all that bad...

Next is Bounty Hunter... This hero is kind of similar to the first category, as they need Shurikens to function, but their abilities more than makeup for it. First ability is obviously Shuriken toss, dealing massive damage to those it hits, second is Jinada, a critical melee attack that deals a good amount of bonus damage, Shadowwalk, which makes Bounty Hunter invisible for a while, and finally Track... Track in the game allows you to 'Track' an enemy, making you aware of their presence at all times, while also granting bonus gold when you kill them.

Again, Michael isn't sure how the bonus gold really functions outside of the game, but having incredible tracking capabilities, plus invisibility and damage will never be bad.

Next up is Dark Willow, a Fay-fairy thing that has relatively powerful magic... Her first ability allows her to summon a maze of magical brambles that damage and root anyone it catches... Second, is called Shadowrealm, that allows Dark Willow to hide in the shadows while also charging up a magical bolt that gets stronger the longer she is hidden. Her third ability is called Cursed Crown, it's essentially just a delayed Area-Of-Effect stun that locked onto its target, making it incredibly hard to avoid through conventional means.

Last is her ultimate, which is split into two abilities, both requiring the presence of her pet Wisp called Jex... Bedlam which frees the Wisp and allows it to do massive damage to foes around Dark Willow, and Terrorize, which throws the Wisp at an area as it fears everyone nearby, causing them to run in terror for a while. Michael isn't sure how the abilities using Wisp would actually function, but the other abilities are good enough for him to consider picking Dark Willow.

Hoodwink is next, but her abilities are all a bit crappy aside from one... She needs a Crossbow to function, but that isn't really hard to acquire if Michael really wanted to... Her first ability is shooting an Acord that bounces off of things and does damage... Kinda weird. Her second is a thrown Bola that stuns anyone caught in it if they're near a tree... Third is her only 'good' ability in Michael's opinion... Scurry, granting Hoodwink great agility while in nearby trees, giving her bonus movement speed and evasion against attacks... Aside from that, her ultimate ability is SharpShooter, allowing her to snipe a target in the distance, dealing massive damage... Again, this one's on the sidelines.

The next Hero on the list makes Hoodwink look like a joke though, Riki... For anyone whose played the game, they are all too aware of how annoyingly powerful this guy is. With abilities that are as aggravating and rage-inducing as they are strong...

His first ability is called Smokescreen, covering an area in smoke that both blinds, silences, and slows... Anyone caught inside is basically dead if Riki wills it, though, Michael is unsure if smokescreen is as a result of magic, or a smokebomb...

His second ability is called Blink Strike, allowing Riki to teleport behind someone and attack at his leisure. Obviously, any teleportation is going to be overpowered, especially in a world where Mages aren't all that physically strong. Next, his third ability is called 'Tricks of the Trade', which literally allows him to fade from existence and attack everyone in an area for a couple of seconds.

Lastly, his ultimate is called Cloak and Dagger, allowing Riki to be invisible 100% of the time, only coming out if he's attacking someone. That's not all though, it also grants him massive damage whenever he attacks someone from behind... Michael can't help but salivate at all of this, but manages to hold himself back from instantly picking it when he realises that such abilities wouldn't help him right now...