Another info-dump x3

The hero after Marci is Naga Siren, or 'Fish-Thot' as he sometimes called her. She looked as if a mermaid fucked one of those Avatar Naavi things. Her abilities were based around tangible illusions who'd fight for her. Mirror Image, which creates multiple illusion copies of her who could tank a bit of damage and deal some back. Ensnare, which was a magical net of some sort that she could throw. Rip Tide, a passive ability that gave her and her illusion's attacks the chance to cause an explosion of water which damages and reduces enemy armour in an AOE. And her ult was called Song Of The Siren, which when used caused all enemies in a massive radius to fall asleep as long as she kept singing. Very powerful, and a hero he could see himself picking depending on the circumstances... Honestly, the illusions reminded him of Shadow Clones from Naruto, something to keep in mind.

Nyx Assassin, a giant bug assassin thing whose abilities didn't really mesh in Michael's honest opinion. It was like a mishmash of things from other heroes combined. Impale, a thin, hard to aim earth attack. Mana Burn, burns an enemy's mana and deals damage based on how much is burned. Spiked Carapace, when activated negates damage taken while reflecting it back at the enemy. And his ult, Vendetta, which turns him invisible, boosts his speed, and grants bonus damage upon a sneak attack... Kinda worthless for Michael due to his abilities from Riki, but whatever...

OmniKnight, basically just a paladin. His abilities are Purification, a heal that deals damage around the target. Heavenly Grace, a dispelling buff that grants health regen, temporary bonus strength, and status resistance. His passive, Degen Aura, which slows all enemies around him in a short radius. And his ult, Guardian Angel, which makes him and all his allies immune to physical damage for some time. A good choice if Michael needed to market himself as a healer or something.

Next is Phantom Assassin, who only has two useful abilities if Michael were honest. Her Stifling Dagger, a single target ability that deals low damage and slows for a bit. Phantom Strike, basically Riki's Blink Strike but has the benefit of giving bonus attack speed when used... Still kinda useless. And then her two useful abilities are Blur, which gives her passive dodge change and makes it hard for distant enemies to detect her. And her ult, which is also a passive, called Coup De Grace, which gives her a chance to deal massive damage with each attack, easily her best ability by far. Good, but too many useless skills to consider.

Skywrath Mage, a bird-guy with strong single target damage. Arcane Bolt, slow, single target, tracking spell. Concussive Shot, single target fast, slowing spell. Ancient Seal, single target silencing and magic resistance reducing spell. And his ult, Mystic Flare, which unleashes a barrage of magic from the sky that deals ridiculous damage to any caught inside it... The magic is good, but Michael was more interested in the guy's knowledge. How different would those Bird-guy's magic be compared to Brimir? Or Shadow Shaman? Very, he suspected.

Next is Slarder, who Michael easily dismisses... He has a sprint ability, a stomp, a bash, and a tracking ability that reduces armour... Aside from the bash, none of these things really appealed to him, as well as the fact that Slardar wouldn't be able to teach him anything, the guy was a meathead in his opinion.

Treant Protector, an ancient tree dude with abilities manipulate plant life. Nature's Grasp, creates vines that slow and damage enemies who traverse them. Leech Seed, a single target ability that drains health from an enemy, and grants health to nearby allies. Living Armour, a single target ability that covers the target in armour that heals and provides protection. A bonus fourth ability, Nature's Guise, which passively grants Treant movement speed and enhanced healing when amongst trees. And his ultimate, Overgrowth, which summons vines in a large radius to ensure any nearby enemies.

Undying, a powerful zombie who can steal strength, use enemies souls to both heal and harm, summons the undead, and transform into an undead giant... While the hero was strong, Michael wasn't sure he wanted to start throwing around Necromancy, ruining any goodwill he may have left. Along with the fact that he doubted Undying would be able to teach him anything... That, and he didn't want to even risk transforming into an undead giant...

Ursa, a bear... Yeah. His abilities are EarthShock, which allows him to jump and slam the earth, causing a shockwave that slows and damages enemies. OverPower, which when activated makes Ursa attack incredibly fast for a short duration. His passive, Fury Swipes, which makes each subsequent attack deal more and more damage, this effect and stack infinitely, though, Michael hoped he never came across someone who could take multiple attacks fro someone and not be dead or close to it. Ursa's ultimate is Enrage, dispelling any effects on him when activated, granting damage resistance and status resistance.

Viper, a snake dragon-thing... Its skills are, Poison Attack, which allows Viper to spit venom that does what you think it would. Nether Toxin, that covers an area in, guess what, more venom. Corrosive Skin, which afflicts anyone who attacks him with venom... You seeing the pattern yet? Viper's ultimate is called, Viper Strike, a single target spell that fires a shit ton of venom at someone... Yep.

Wind Runner, a half spirit archer, 'the cavalries here' kinda girl, whose abilities are, ShackleShot, which throws out a bola that binds a target or two if you aim it well. PowerShot, an enhanced arrow that blasts through trees, people, and whatever else is in the way of it. WindRun, which imbues her with the wind itself and prevents any physical attacks from harming her, all while massively boosting her movement speed. And her ultimate, Focus Fire, allows her to focus on a single target and fire arrows extremely quickly at them. A good hero if combined with other archers.

Winter Wyvern, a bookworm, wyvern, ice mage, who Michael suspects would be a good magic teacher should he pick her. Her abilities are Artic Burn, which allows her to fly up high with enhanced sight and night vision and begin blasting nearby enemies with frost fire. Splinter Blast, a single target spell that does no damage to its initial target, but blasts everyone nearby with ice shrapnel. Cold Embrace, allowing her to encase someone in ice that heals and protects from harm. And her ultimate, Winter's Curse, encasing an enemy in ice and causing all of their allies to attack them until the effect ends.

Last on the list is Witch Doctor, an old rhasta-sound man whose abilities are rather bad compared to the others on this list. Paralyzing Cask, a single target spell that bounces between enemies, stunning each when hit. Voodoo Restoration, an AOE heal around Witch Doctor that can be toggled on or off. Maledict, his best ability in Michael's opinion, which curses enemies in an area to take progressively more damage depending on how much damage they take during its effect. Put it on someone and hit them a couple times, and boom, they're dead. His ultimate is called Death Ward, which summons an invincible ward that fires magic at any nearby enemies. This spell has to be channelled throughout its duration however, making him an easy target.