"What are you talking about!? The Wizard is worth 15 points alone and if he is with the Scorpion his points will double!"
"What the fuck! you just made up this rule!"
Two of the four guards were arguing with the cards on the table. Meanwhile, the other two guards looked bored and sleepy at their excited colleagues. It was past midnight and their shift was just beginning.
"Get going soon, boys. The rules of 'Luck or Fight' with the Kaloru Deck are flexible..."
"That's it... stop complaining, Jefferson."
In the card version of 'Luck or Fight', an imaginary war camp is formed and each card in the deck has a specific value and effect on the battlefield. Each of the participants receives four cards per turn and can choose to hold them in his hand for the next turn or discard them.