Essence Meta CYOA Part 1-Section 2(Lack of Space)

Essence of Hentai World Defense Powers

You become an unassailable bulwark against the plots, tropes, and horrors offered by hentai worlds and hentai plots. Your body is changed to be healthy and physically fit if it was not before and you now can make use of porn physics if you desire so. You have complete control of your virility/fertility and will only impregnate or be impregnated as you desire. You are immune to sexually transmitted diseases and disease in general.

You have a Hentai Nullifier field making you immune to hentai plots like getting drugged and raped by fat old bald men or getting blackmailed to do sexual favours behind the back of your spouse with a CEO. These plots will fail spectacularly in the face of the wouldbe plotter either ending with them suitably punished, ruined, or worse. Body warping drugs and mind affecting abilities are less than worthless against you and you will know exactly who or what attempted to use them against you. Tentacle monsters will lose their grip on you, aliens will target someone else, or they will conveniently be killed by a passing super hero or environmental damage. You can project this as a field to extend its protections to others or just specific people like your loved ones or friends.

You have Hentai Vision which lets you see the kinks, sexual history, desires, intent, diseases, and damn near any other bit of information that might be relevant to a person. It will unfailingly let you detect suitable partners, people you want to avoid, or disguised hentai monsters.

You have Hentai Clairvoyance which lets you chart a perfect path to getting laid using only what you have available and if the person could have a sustainable relationship with you or two others if you want to play matchmaker/marriage councilor. The power makes you a monster in bed able to unfailingly please any partner you might happen to have.

Essence of Logistics

The fundamental framework of a setting, i.e. metaphysics, physics, sciences, magic, location specific powers or items will now always function correctly as if they were at the very minimum were in that original setting or location. Achieving godhood in a dream land would transfer to reality or hell dimension guns that only work in hell will still function for example.

All of these functions will be seamlessly imported and merged in any world you go to if you wish. You can choose which worlds apply just in case you don't want to accidentally empower some psycho. You cannot turn of the existing framework of the world it originated from but you can modify it via importing other setting frameworks.

Essence of Humanity Fuck Yeah

Gain an evolved human body superior to the peak of normal humans. Your natural lifespan measures in centuries instead of decades. If you are not human you are now at least half human and can assume a human form at will if you lacked one.

Extremely charismatic on the level of whipping up strangers into a frenzy with a few choice words and easily gaining die hard loyal supporters with little effort. Humans especially will see you as a symbol of the species and rally to you should you take up a cause.

You learn extremely quickly, taking in weeks of experience in days, months of experience in weeks and years if not decades of experience in months. Your skills will never degrade even if you let them sit for a decade or two.

Can survive and thrive in desperate situations and adapt accordingly even if logically you would most likely die an ignoble death. Getting killed by a stray bullet or falling rock isn't in the cards for you. If they want to kill you they will have to do it the hard way.

Can learn and understand anything with enough study, even reverse engineer and reproduce strange alien devices or magical artifacts with human sciences.

Can breed with anything and still somehow result in a viable half human hybrid that takes more after their human side then alien. You are incredibly charming to non-humans and those with non-human ancestry. Not to say you aren't charming to humans, humans fucking love you.

Essence of the Infinitely Fragmented Jumper

You shed your mortal shell and your spirit has become irrevocably connected to its very own "chain" or a Jumpchain and are able to add more conventional CYOAs to your chain if desired. You are in a sense your own benefactor using unrealized fragments of possibility and impossibility to construct your jumper from the ground up. You may decide to weaken, remove, or alter the theme of perks like changing the nature of such a thing like making an ability given by demon magic a natural ability. You have a functionally infinite amount of fragments or points, choices, whatever the CYOA presents as options to work with including things like scenarios even if it might not make perfect sense. You may choose to combine settings giving access to multiple jumps or CYOA's at once with all elements of each melded into the same framework. You may also grab abilities from other jumps before going to them if at all. You do not have to take mandatory perks or drawbacks being able to expunge such weaknesses or rigidity from yourself. Successfully completing an end jump will complete your chain and reward you with an oldwalker spark as normal.

Essence of the Many Faced Jumper

You shed your mortal shell and your spirit has become irrevocably connected to its very own "chain" or a Jumpchain and are able to add more conventional CYOAs to your chain if desired. You are in a sense your own benefactor using unrealized fragments of possibility and impossibility to construct your jumper from the ground up. You may decide to weaken, remove, or alter the theme of perks like changing the nature of such a thing like making an ability given by demon magic a natural ability to your incarnation. You have a functionally infinite amount of fragments or points, choices, whatever the CYOA presents as options to work with. You may choose to combine settings giving access to multiple jumps or CYOA's at once with all elements of each melded into the same framework. Successfully completing an end jump will complete your chain and reward you with an oldwalker spark as normal.

Each jump you take represents a new incarnation of your spirit, perhaps similar to the previous or different. Each incarnation will have some sort of distinction between the other from having lived a life before coming back in contact with your being. These quirks and personality colorations persist in every incarnation. You may let each of these incarnations act as autonomous vessels of your will or take control of them yourself at any time. They are you and you are they and cannot resist or try to rebel, such thoughts are beyond them. Your spirit resides in a realm beyond all realms connected to the outside through your various incarnations. This realm is beyond all manipulation, alteration, or destruction by anyone even yourself and your true essence cannot leave until your chain is completed. Incarnations are brought back to this place when a jump is over or they die. Items, properties, companions, followers etc, everything one of your incarnations acquires comes to reside in this realm inactive until placed outside. You have no limit of how many of these things you may activate though so many at once may crowd the worlds you find yourself brought to.

Upon completing a jump this incarnation is added to your collection of every other incarnation you have had. You can manifest an incarnation in a world at any time but if it is destroyed it will only become available the next jump unless it has some other way to recover. Incarnations are limited to the perks, abilities, and items that they had from the jumps they were created in though you can allow them to have things from other jumps when creating them. Incarnations can be modified in between jumps to give them things you have purchased for another incarnation except items. Upon completing a jump anything your incarnation owns is taken with them and stored in an in between state each having a 'warehouse' to retrieve or place their items. You can also simply settle for manifesting in your entirety giving you access to everything at once.

Your nature means that you cannot fail a chain or have your powers gained from the chain diminished, stripped, or usurped by another. An incarnation failing or being destroyed before a jump is completed simply voids that incarnation and forces you to create another and start all over fresh in that jump effectively resetting that timeline. You may allow your incarnations to exist within a jump longer then the decade minimum and even let them age and die. As long as they survive the minimum amount of time the jump is counted as successfully completed. An incarnation is restored to its prime upon death regardless of what killed it previously.

Essence of the Transcendent Self

You gain a body that is the peak of your species mentally, physically, and spiritually sculpted to your tastes. You are immortal and undying, and will not succumb to the ravages of age and can continue to live in perpetuity not requiring any form of sustenance to live. Your body will never degrade, decay, or weaken even if you sit alone in a void for eons. This also makes you immune to all poison, disease, mundane or supernatural as well as any form of corruption or curse. You have limitless amounts of stamina and life force. Any supernatural energies you can manipulate or tap into are internalized allowing you to generate those energies independently of the original source. Any supernatural energies you possess are incredibly pure and always filled to capacity allowing you theoretically limitless endurance with any powers or techniques using those energies. Any energies that come with negative side effects of their use or existence are blunted so you won't be accelerating entropy of the universe by harnessing the cosmic abyss or twelve you might have crammed into your body unless you want to. You are also self-cleaning, and dirt and grime roll right off of your body, you will never smell bad either, at worst being odor neutral. You can alter your appearance at will and can shift between male, female, both or neither or even alter your apparent age near instantaneously.

Your memory is perfect with infinite storage and indexing with potentially limitless trains of thought and multitasking ability as needed. You are immune to all types of mental and spiritual attacks, control, or manipulation. Your mind and spirit will never degrade, decay, or weaken even if you sit alone in a void for eons. You are unique and there is and can never be another version of yourself unless you allow it. You cannot be erased from reality, killed through time travel, or retconned from existing. Your singular existence renders things such as luck, fate, prophesy, narrative force, plot armor and similar things as weak as tissue paper. These things can still function if you allow them too, only surviving within your proximity at your leisure. Your body, mind, and soul is shielded from hostile or detrimental form changing, body control, or modification from any source including transformations as the result of one of your own powers. You regenerate within seconds from the damage you take and cannot completely die, at worst taking some days to reconstitute from your soul if destroyed completely. You will find that you will always manage to get free of any prison eventually whether it be dropped to the bottom of the ocean chained to a stone or cast into a void between realities, they can't stop you, only slow you down.

The transcendence of your form means your body and its fluids are extremely valuable in several regards. They act as universally potent reagents and foci for supernatural abilities, your blood could easily substitute for the sacrifice of virgins or the use of one-of-a-kind artifacts to cast a spell or perform a ritual. They are also universally useful in the creation or modification of items, able to enhance the essential qualities of anything they are used with bringing it closer to an ideal perfected form as well as repairing and purging any corruption or weakness from its form. Finally, it acts as a universal panacea and can supply all the nutrients that an individual needs to survive. It will re-energize them, filling their stores of energy, stamina, and heal any injuries, correcting flaws, weaknesses, or impurities to their mind, body or soul. It will even repair the damage of age and restore a person to their prime and purge any corruption or curses from their system. This can even be used to revive the dead regardless of how long they have passed on even those who have been reduced to ashes or fragments. You can also use this to share lesser versions of your transcendence to others, improving them across the board. Others can only benefit from these properties that you allow, cutting you to pieces or collecting samples from you will render only impotent material with a much weaker effect. Any material from yourself that hasn't been refined or used in some manner such as working it into an artifact, potion, or healing someone will quickly and harmlessly dissipate into the aether as long as you wish it to. Nothing of your body will ever rot or decay otherwise.

You have infinite and unbreakable willpower, and you are able to forcibly mute or shut down feelings of fear, guilt, anger, and other emotions so you can keep going even if it should be gut-wrenching to a normal person. You can keep going even if your body is falling apart and breaking at the seams. Getting your head cut off or destroyed is merely an inconvenience as your body could keep fighting until you were damaged to the point of immobility. You retain absolute control over your body under all circumstances as long as that piece is still attached even if it's mangled. You do not feel pain but you still register where you have been damaged.

You have the ability to learn and train in anything you have the capacity for at a blistering rate. You could go from an untrained novice to a master of a profession or set of skills in a few weeks, effectively growing in leaps and bounds to achieve the same sort of prowess it would take others a whole lifetime or more.

This speed increases if you have a teacher or some form of instruction cutting it down to under half but you can get by just with experimentation on your own and figure it out. Your self-experimentation is self-correcting and you won't have to worry about accidentally giving yourself lasting injuries, suffering catastrophic failures, or introducing an unnoticed flaw in whatever you develop. You can also bend or even break established rules with things like magic or other supernatural powers with enough improvement.

You can also train others quickly, though they will learn at a much slower rate depending on their aptitude for what you are teaching and possibly teach them any exploits you know.

You are able to bring mind shattering levels of pleasure to any of your partners just by natural talent. Hentai orcs, tentacle monsters, and faceless fat old bastards have nothing on you. You have all the benefits of porn physics on your side when you desire, letting you perform inhuman feats of lewdness.

When it comes to your preferred sex it is not so much a question if you can but if you want to court them. There is no being holy, unholy, eldritch or abstract that you couldn't eventually get into a relationship with. With the same absolute destruction your presence brings to fate, narratives, and prophesy the red strings that bind lovers together no matter how strong are vulnerable to yourself. You could successfully woo someone that has only ever had eyes for one person, effectively usurping the position of their old partner or even go so far as to drag both into your bed.

You have complete control over your fertility/virility. Neither you or those you have children with will suffer negative effects of pregnancy including delivering offspring. You can set the parameters of what your children will inherit from you and the mother including any particular abilities, physical characteristics, and even skills or genetic memories. None of your descendants will ever suffer from any genetic flaws or complications related to their makeup. They will instead have idealized genetics, inheriting all of the best traits while outright expunging the worse ones leaving them very impressive specimens regardless of their heritage. Your offspring have a strong genetic loyalty to you, it would take heavy and pointless abuse to see them turn on you.

Essence of the Akashic Grimoire

You come into possession of a book of supernatural origin that can shapeshift to any kind of "book" format you want, whether it be a tablet or big fat metal tome with bronze plates for pages and seemingly infinite pages or storage capacity. This book is filled with knowledge and secrets large and small. It can give you ways to strengthen yourself through rituals, studying, and summoning.

The book is soulbound to you and can't be stolen since it will always find its way back to you. It is also completely invulnerable to damage and self cleaning. You can summon and dismiss the book at will. Others who attempt to read it without your consent will not be able to understand the contents of it regardless of whatever special abilities, wisdom, knowledge, or other strange abilities of comprehension they might possess.

Anything you have acquired with the help of the book will function as intended even divorced from its home reality that it may or may not depend on to work.

The book can at a great cost of any kind of supernatural energy send you to different worlds and if drawing from your own reserves at a low level of enhancement would leave you near empty of whatever energy you used. Once you have been to a world the energy cost to travel to it is half as much. The method of travel defaults to a portal that lasts long enough for you and any others you want to travel with you to step through it though you may decide to use something different like teleportation. If you wish to transport yourself while in a vehicle, even something as large as a spaceship you may take the entire vehicle with you including any passengers onboard. You can choose the specific world you go to, even going to alternate timelines, "fanfic" versions of that world, or let the book fling you to a random world. The book will transport you to a relatively safe and out of the way location so you don't have to worry about getting jumped when you come out the other side. Once you have been to a world you can decide where you will appear when you visit said world again.

The book is preloaded with enough 'generic' supernatural energy specifically to send you to another world once and get back home before requiring you to provide more energy from there on. Built in safeties prevent you from using this store of generic supernatural energy for any other purpose. Should you use it all and strand yourself on a world that lacks any sort of supernatural energy and have not undergone any enhancement to let you generate your own supernatural energy the book will still generate a small trickle of the same generic supernatural energy. Enough that you could after waiting a two weeks to a month travel to a previous world or a new world respectively.

When you travel to a new world the book will attune you to that world and its metaphysics. So you can function without suffering whatever horrible consequences you might otherwise have from being a being from a foreign dimension. None of these attunements will clash with the other or weaken you, even if they might otherwise. You can extend this attunement to any that travel with you or that you summon. You can, with the same energy cost to transport yourself to a new world link two worlds you have been to and seamlessly blend their metaphysics. You may link more than two worlds like this at once and in the future but the energy cost increases for each new world. Once this is done, it cannot be undone. This allows you to create permanent bridges between worlds, meaning anyone with the ability can then transit between those worlds that are linked without use of the book.

These rituals vary from ways to enhance your mind, body, and soul to granting you supernatural abilities, magical powers, and more. They are unique to the book and give you a way of breaking through your limits in ways that might not be possible in some worlds. These rituals are designed with you in mind, as the holder of the book, and thus cannot be used to strengthen others though through time and effort you may devise your own rituals to strengthen others with the aid of the book's knowledge. The first few rituals to enhance your attributes are rather simple and usually only require a modest donation of supernatural energy and blood to perform. The enhancements available depend on what worlds you have been to. Traveling to the Nasuverse and using an enhancement to gain magic would grant you a few high quality magic circuits that could be improved upon further in quality and quantity for example. The book includes rituals to collect supernatural energy from a given environment to power enhancements and summoning should you lack the ability to generate your own, but it is slow compared to what you might otherwise have if you were naturally generating your own energy with a modest amount requiring a few days to collect unless you happen to have a large source of supernatural energy to tap into.

The more you enhance yourself the greater the costs become for more powerful enhancements requiring more supernatural energy and more exotic components usually related to the kind of enhancement. Note that lower level enhancements do not become more expensive, only that as you grow stronger you unlock more powerful and more expensive enhancements. No enhancement will lock you out of other enhancements, even if some power or ability would be mutually exclusive normally.

The book can store supernatural energy and you can donate your own supernatural energies or those energies you have access to and have it act as a battery from you to draw from in times of need. The book can also filter different kinds of supernatural energy and transform it from one kind to another as long as it has come in contact with said types of supernatural energy.

The book can provide the specific knowledge you might need to make use of these enhancements such as teaching you a sword style or how to cast a certain kind of spell. It can also provide detailed information on different things like supernatural beings, individuals, artifacts, lost magics, and anything else you might want to know.

This information is limited to whatever universe you are currently in though travelling to a new universe will unlock the secrets of that one as well. Depending on what you are trying to learn it can take more or less time for the book to "find". Getting a well known and practiced style of martial arts would be simple for the book and take little to no time but finding rarer or more obscured things takes longer. Gaining access to a branch of magic that has been extinct for thousands of years or learning the one true weakness of a cosmic entity might take a long time. The book can search multiple things at once but the more you task it and the rarer it is the slower the process becomes. Once the book finds something it can access it at any time then on letting you reference back to anything you have looked for previously.

Navigating the book is as simple as it has an ever evolving index that will guide you to any information it has collected that you seek. You can have the book either imprint the knowledge into your mind and the requisite skill for basic proficiency in something and train to grow from there or read and train it the hard way from the beginning. The book can also automatically record your experiences, whether they be in a journal, log, illustrations, or multiple forms of media in a format you would find most useful to review or find entertaining.

It is also capable of giving you the means to summon things to yourself. The strength of these things depends on your overall strength, as an unenhanced human you might be able to summon a handful of very minor supernatural creatures at once or summon a slightly magical blade, lump of gold, or useful resource for crafting as an example. Things you summon require no upkeep as you have simply moved them from one place to another, things that require an external supernatural energy source to persist probably require some upkeep however. You can be as specific or as vague as you want with what you want to summon as long as it is possible for the book to find it in whatever universe and or any alternate or future timelines, even if those timelines have been destroyed. All you have to provide is the cost of supernatural energy to call it to your side. Note some materials might be hazardous if you have not taken the necessary precautions to keep yourself and others safe. The book will not summon hazardous material to you unless you intentionally want to summon said material.

The stronger you get the more powerful the things you could summon to yourself seemingly with no upper limit as you get more supernatural energy. If you can supply more power then you can generate like with an artifact or ritual sacrifice you could summon things beyond what you would normally be capable of. These summons come from across time and space and normally cannot be traced back to you. You can choose to have the book summon directly from your current world and though they cannot be tracked, someone may end up looking for whatever you "borrowed."

Anything with a level of intelligence from simple animals or basic magical constructs to sapient artifacts or people is unable to harm you intentionally or unintentionally by lack of control or instability instead simply becoming inert or subdued enough until you are safely beyond the range of effect. They cannot disobey or subvert any commands you give them, you may also layer commands or set triggers for certain commands to take effect. Any items you summon that require a certain set of characteristics or user to be "worthy" will work for you even if you wouldn't otherwise fit the requirements or criteria. You can choose to have your summon be resurrected if they were deceased beforehand or summon just the corpse or spirit if you only need what is left of them.

Once you have summoned something you can call it to your side instantly whether that be an object or person. You can also store it away in an otherwise unreachable pocket dimension in the book where summons will be kept in perfect stasis with seemingly no upper limit on storage space. You can also store non-summoned things in this pocket dimension. The book will provide you an accurate manifest of all things inside including the condition and any notable traits or history of these things. You can store yourself inside as well, and set triggers for when to release you from the book, if you set no triggers the book will release you automatically once the immediate area is survivable and there are no clear and present threats. You can determine exactly how things exit the pocket dimension, whether that be via portal, it simply appearing in your hand or nearby depending on its size. Things inside an object like passengers on a ship or items in a chest will be brought with the object, this includes for summoning an item to you side, storing it, or retrieving it from the pocket dimension.

Setting essences

Essence of the Shinobi

You are imbued with the powers of the shinobi from Naruto

Gain the opportunity to rebuild your body the way you want, regardless you will have stats that are peak human no matter what build you choose.

Given the skills and knowledge of a veteran Shinobi and could stand on equal level with a Jounin the likes of Kakashi at the beginning of the series

You will find yourself being a prodigy at any shinobi related skill.

Gain a library with all the techniques ever created in the Elemental Nations.

You may choose one or more bloodlines even create your own to receive as well as the knowledge and skill to use them. Any drawbacks from techniques such as blindness or permanent loss are instead just long lasting for you. If a technique requires you to sacrifice an eye that eye will regain functionality about a month later.

Essence of the Heroic Spirit

You have a multiversal throne of heroes and may call forth the power of heroic spirits. This encompases all legendary beings, those present in myth or composed of myth, and any entity that has as qualified as a servant. By default you can only call upon those present in the Nasuverse. Traveling to new universes will add those legends to your multiversal throne of heroes. None of the heroic spirits in your throne can be touched by powers other then yourself.

Your body is altered and becomes a perfect vessel for any heroic spirit weak or strong. You can summon any heroic spirit into yourself and channel their power no problem. You can also opt to fuse totally with a heroic spirit and in essence become them with all that it entails. Their memories, biases, and any potential curse will only affect you if you wish it to. Note that they will still exist recorded in your throne.

You can opt to summon a Heroic Spirit in the flesh as a proper servant or fuse them with another into a demi-servant. Heroic Spirits require no upkeep and generate their own magic as they are functionally alive again.

Your charisma is massive, you could become an incredibly influential figure if you put that talent to use in the public sphere. Your compatibility with getting along with others is off the charts. Even the most egotistical or human hating Heroic Spirits recorded will work with you at the very least. If you put effort into actually interacting with someone you will notice they will rapidly bond with you.

Heroic spirits you summon are bound by your command seals which you have three that regenerate after a day. You cannot lose these command seals.

You may alter the parameters of any heroic spirit you have in your throne and have them manifest in said spirit. Something like making an alter or genderswapped heroic spirit for example would be child's play. You can also take two or more heroic spirits and cram them into the same container creating an amalgam of those spirits. You could have this create a new dominant personality, a split personality, or some sort of fusion of all the personalities. These altered heroic spirits are saved separately from the original so none of the original is ever lost.

Heroic spirits are not restricted to class containers such as the classic seven of the Holy Grail War. They are able to make use of the abilities and items they had while living. You may choose to apply any effects that legends might have had on a Heroic Spirit like Vlad III gaining vampire like qualities.

Essence of the Exalted

This essence contains that of an exaltation. You may choose any available type such as Dragonblooded, Solar, Lunar, Alchemical, etc. By default your strength is that of a newly exalted individual of whatever exaltation you chose. You may use the first age variants of Sidereal and Lunar Exaltations the former which lacks the Arcane Fate and the Latter not suffering from the effects of centuries of Wyld exposure.

Your exaltation is fused to you permanently and cannot leave upon death.

Those who choose Dragonblooded can breed more dragonblooded into existence which will exalt sometime in their youth. Your lines breeding will remain pure for all time, even after many generations of interbreeding with mortals.

Sidereals are not restricted in the creation of new charms.

Any negative side effect of a particular exaltation such as the great curse, torment, resonance, or clarity may be nullified at will.

Solaroid or lunar exaltations may meet their bond mate for free, at the very least they won't attack you outright…

Any past lives that an exaltation might have had may be remembered should you wish.

You are capable of finding materials like Orichalcum or stranger things required to construct artifacts even if you aren't in creation. Should you wish things like lesser gods, leylines, demenses, elementals, the Wyld, other Exalts and other elements of Exalted can be found in any world you travel to.

Alchemicals can forge charms from essence as they lack the normal requisite infrastructure and may banish or call upon different charms to and from elsewhere that will take the normal amount of time to install as if they were being worked on.

Essence of the Godbound

You receive the spark of a Godbound, shreds of divine power that emerged well after the collapse of the old Empires and their assault on Heaven. You have the strength of a newly created godbound with vitality beyond most mortals and three words and several gifts bound to you. By going on adventures and expending your divine power (Dominion) you will grow as a godbound and reach the heights of true divinity should you strive to do so.

Optionally you can import Godbound metaphysics into whatever worlds you may find yourself into introducing them for good or ill. This means you are able to delve into shards of heaven for lost lore, hunt for celestial engines to repair or loot, or find rare and strange items of great value. It also means there is now a threat of the uncreated, angels, made gods and remnants of fallen empires though without open night roads this is not much of an issue. You can open night roads to get to other worlds and settings however. Should you not want this you can still obtain critical resources like celestial shards by expending dominion even if you do decide to import the metaphysics.

Optionally you can recieve a tome that details your strength as a godbound as well as any contacts, allies, factions, quests, important information you have uncovered, etc. It reflects it accurately and in real time. Additionally the tome has infinite pages and can optionally hold many spells of theurgy of the Gate, Way, and Throne to make use of if you are sorcery inclined.

Optionally the usual restrictions on a godbounds ability to truly benefit from mortal magical items, restrictions on amounts on summoned creatures, etc, is waived for you and any you ally you care to extend it to as it pertains to Godbound mechanics or metaphysics.

Essence of the Dragonborn

You become the Last Dragonborn with all the weight and power that entails.

You begin having fully mastered the Thu'um and all known dragon shouts displayed and fully able to be used by yourself. Killing dragons and eating their souls can let you create a new shout based on that dragon if it is strong enough or unique enough. Otherwise you can use dragon souls to improve any new shouts you develop through training.

You have the will of a warrior and could face down an entire bandit lair using sub-par equipment without letting fear or pain affect you. You are still able to tell when something is dangerous though.

You learn incredibly quickly and can pick up disciplines at a lightning pace to equal masters of an art in months if not weeks. Once you hit mastery this growth seems to plateau out.

You are what could be considered an 'end game' Dragonborn and inherit a massive amount of experience in a variety of disciplines. Perhaps you are a shout wielding battlemage or sneaky sort who lead the Thieves Guild or Dark Brotherhood. This can either translate just in pure skills and knowledge or can give you the memories of your Dragonborn fully taking possession of their existence. Alternatively you could simply let yourself start fresh and work for all that on your own.

You have a house of your own design that is fully outfitted and loaded down with treasures from past adventures if you take on the form of your Dragonborn. Crafting materials, plants, and other consumables seem to refill after sometime left alone. You could even have a proper palace as long as it could be built in Tamriel. Hell you might even need a palace for all the loot you might have.

Gain your pick of any non-unique equipment set you could get your hands on in Skyrim enchanted or not.

Gain an amulet of Mara that if worn openly will let you marry anyone available and be considered legitimate for whatever legal or metaphysical systems you encounter. Optionally the amulet is modified to let you wed multiple partners with the same benefits. Anyone who sees the amulet will innately know what it means.

Optionally gain your own loyal band of Dragonguard and a temple to serve as their base of operations. They are yet small in number but you may decide their composition, general character, and other things. They are all loyal and will follow you to the bitter end. You seem to get a small trickly of new promising recruits either made up of either the people of Tamriel or the locals wherever you are.

Optionally you may be transported to Skyrim and-

"Hey you, you are finally awake, you were trying to cross the border right?"

Essence of the Strategy Game

Choose a faction either from real life at any point in history, fiction, or if you are up to it a faction of your own design. You may even be as specific as a sub faction such as the United States Army or a Warhammer 40000 Spaces Marine Chapter.

Upon choosing you are given the ability to call that faction forth to do your bidding in the style of a strategy game. The exact type of strategy game is also up to you whether you desire forces able to fight on a city level, country level, and even intergalactic should you build up your industry enough. This choice determines the breadth and depth of your pool of units to draw from.

Whether the 'gameplay mechanics' function as they would in an actual game or behaves in a more realistic way is up to you.

At minimum you will have the necessary basic skills, knowledge, and abilities required to lead your chosen faction.

Essence of Die Ewigkeit

A relic of your choice is bound to you. It could be the Spear of Destiny, a famous object or something more mundane. With this relic you are able to grow stronger by killing beings and consuming their souls for strength or just grab free floating ones if they are available. The more souls you have the stronger you get.

You are able to advance through all stages starting with Assiah where you begin all the way to Atziluth the greatest expression of this power.

The various abilities that come with your advancement through the stages are up to you as long as it fits within the confines of how each power at a stage manifests.

Any souls you consume wont be used up as fuel like normal instead being temporarily unavailable while the soul regenerates.

You know the basics of creating relics to give to other people.

Essence of the Monster Master

You have the ability to summon and control monsters you encounter. These monster will be loyal to you unto death and beyond. Consequently monster girls fall under this as well.

Non summoned monsters and animals in general will leave you alone or even help you if they like you enough.

It is possible to domesticate monsters that would normally be impossible to control.

You can create chimera and hybrids from the monsters you are able to summon.

If you wish you can transform in part or wholly into a monster you have encountered and back again.

Essence of the Titan Shifter

You have the Power of the Titans from Attack on Titan. You may manifest your own titan form at will all the way up to the size of a Colossus Titan at first that being 60 meters tall. You may summon this form without self-injury and have a strong regenerative factor regardless.

Like the Founding Titan you have the ability to create and control other titans. You can create pure titans through sheer force of will without using live humans. These titans are animalistic and may or may not try to eat humans they find. Humans you do turn to titans you have the option to make them fellow titan shifters like yourself, these can possess a special ability or be along the lines of a normal titan in capability if you prefer.

You do not have the special abilities of the other Titans like the armored Titan, Colossus Titan, etc. What you do have is the capability to control and develop the creation of abilities of titans like these Titans and ones never seen before. You are also able to control the exact forms Titans take and even improve on their base attributes with time, effort, and experience.

The drawbacks of being a titan shifter such as reduced lifespan and chance of absorption are not present for you and may be removed from other titan shifters you create.

Essence of the Dragon Lord

Gain the blood of the Dragon Lords of old from the Valyrian Freehold. You may optionally change to look Valyrian yourself.

You have extensive knowledge on valyrian lore, history, magic, and the creation of items such as Dragon Horns or Valyrian Steel.

are an master at valyrian magic itself, whether it be blood magic, commanding flame itself, and other disciplines. you can teach others if desired.

You may choose to receive a Valyrian Steel Weapon, Valyrian Steel armor, a dragon horn (that won't kill you when blown), a spare clutch of dragon eggs and other items suitable to your station.

A capable slaver and slave master, you can break-in practically anyone you capture into being obedient and loyal servants a lot quicker then though possible.

riding mounts is second nature to you but it especially shines when you ride dragons.

You have a dragon that may either start out as a hatchling or rival Balerion the Black Dread itself in both size and power. This dragon is bonded to you, extremely loyal, and will not die of old age. It is fertile enough that it can produce plenty of eggs for any future riders.

Essence of the Planeswalker

You have a planeswalker spark ignited by drinking this essence. This spark is like those before the mending and independent of said event. The Oldwalker Spark as it were.

You are immortal and nearly invincible as long as your mind is intact and functional, you are also capable of shapeshifting

Possess incredible amounts of magical power, can use all colors of magic and possess an affinity for one or several colors in particular. Regardless you can learn and understand magic incredibly quickly and bolster your reserves further by bonding with various lands that hold the different types of mana.

Are capable of traveling to all planes in the multiverse and bring individuals with you safely. Similarly any planeshifting tech you create will function correctly letting you build machines like the Weatherlight in its prime.

Can create objects, creatures, people, and even entire planes though your magical power. You are able to create copies of any objects, creatures, or people you encounter who are completely loyal and summon them to your side. You can also bind the originals to you through a geas and summon them to your side.

You can use your own spark to create and ignite post mending level sparks in others without a spark but the process is exhausting and you can only do it every so often.

Optionally you can begin on one of the various planes of Magic the Gathering before or after the Mending.

Essence of the Campione

You've become a Campione, a mortal who has done the impossible and slayed a god in combat.

Your body is now that of a Campione, all complications and previous injuries sustained have been healed. You are in your physical prime and will live at minimum for centuries. You heal at an incredible rate and can learn any language fairly quickly just by being around its speakers.

Any magic less then that of a gods or other divinity is utterly useless against you unless it manages to get inside of your body. Even then magical effects will quickly find themselves being unraveled.

The amount of magical energy you possess outstrips any mortal mage by several magnitudes.

For slaying a god you have usurped one of their authorities, an expression of their divine power. An Authority is based on a given gods mythology such as the Thunderbolts wielded by Zeus or the nearly invulnerable skin of Siegfried.

You are able to gain more authorities the more gods you successfully slay, even ones not native to the Campione setting.

You may choose to allow Heretic Gods to exist and descend from myth in other settings if you visit them. These gods may be separate existences from their counterparts being forged from their myth instead of outright copies of the original god allowing for divergences in powers. Heretic Gods that form through this way will still have power in the realm of any gods in that setting. Settings without actual gods will default to Campione! level Heretic Gods.

Essence of the Pathfinder

You gain access to the setting of pathfinder and may choose to become any one race or monster in the setting with templates optional. In addition you may decide to be dropped into pathfinder with a preexisting history or just drop in setting in whatever location and year you prefer which defaults to Sandpoint, 4707.

You may choose to become any class you qualify for or go for a gestalt type setup. In either case you decide what level to start at from 1 all the way to 20 and optionally to become mythic with all that it entails.

Can begin with a selection of high quality items both mundane and magical and even a few artifacts. Any drawbacks of the items such as alignment restriction or loss upon use is void. Either way you will have at minimum a modest dwelling wherever you start.

Any classes that have specific requirements like clerics or paladins will not lose their powers if they fall out of favor with their patron deity.

Essence of Breidablik

You gain an artifact similar to Breidablik a handgun like device which can be used to summon heroes from the Fire Emblem multiverse. You also get enough orbs a day to do at least one summoning. Unlike the original Breidablik this one can summon groups of generic soldiers, mages, manaketes, and other rank and file you could find in Fire Emblem. Additionally you can be specific when summoning by focusing on the particular individual you want even if they were not originally summonable as long as they are of the Fire Emblem setting.

Gain a massive castle that has enough space for all of the heroes you may summon though it is a bit run down. The castle can sit in the Outrealms or be dropped onto the physical plane wherever you require it by summoning it with the Breidablik. It takes at least a day to relocate or store it away after it is used.

Can find gates that let you travel to different worlds in the Fire Emblem multiverse and have explicit control over whether they remain active or shut down from either side.

Optionally can be transported to the start of any one Fire Emblem game in a position to insert yourself within the ranks of the protagonists without too many questions.

Complimentary hooded robes in a color of your choice, defaults to white and gold.

Essence of DxD

You may select a race from Highschool DxD and become a member of it, or even be a hybrid such as a fallen angel/devil or dragon/devil. Whatever race you choose you may now turn others into more of your own kind with a process similar to the devil Evil Piece system. If you are a hybrid you can use either or both races.

Optionally may choose to be descended from a particular lineage in a race gaining any bloodline they possess, extinct bloodlines are valid choices, you mat create your own if necessary.

Can select one Sacred Gear to receive or design your own, it can be anything from the humble Twice Critical to the Longinus Sacred Gears themselves. This sacred gear can be the original or a copy but it is impossible to forcibly remove from yourself.

Optionally take one holy or demonic sword such as Durandal, Ascalon, Gram, or a fully intact Excalibur. This may be the original or a copy but it will find its way to you again if lost or destroyed.

By acting on your most burning desires you can grow much faster in any field you set to tackling and even fight harder and longer against enemies that by all rights should crush you.

If desired you may take a one way trip into the Highschool DxD setting or a variation, whether you want to appear in canon or travel to an alternate universe strangely suited to yourself is completely possible. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Essence of Chaldea

You gain the ability to summon servants, legendary heroes of the past, villians, or sometimes just some weirdo obsessed with swords. All class containers save Beast and Saver are all viable summoning candidates. You may choose to use a catalyst to summon someone specific or leave it random and let the whims of fate decide your new servant. Gain three command seals which regenerate one day after being used.

Obtain Chaldea or something in its likeness that is all automated and otherwise unmanned save for one bewildered white haired woman named Olga who fell out of the CHALDEAS system. She was the director of the original Chaldea and has absolutely no idea of what just happened beyond her murder by a former subordinate. Somehow she now has exceptional compatibility to be a master where she did not before. Chaldea is crammed full of advanced technology and otherwise functions as the original and across all worlds it may find itself in. Any servants you summon will be supported by Chaldea unless you have the reserves and desire to take on the burden. You can summon Chaldea to any suitable location.

This Chaldea has the details of a perfected Demi-Servant creation and give the vessel all the power without being at risk of the Servant negatively affecting them as Galahad was able to do. This Chaldea can also automatically produce high quality Homunculi on par with those of the Einzbern. Said Homunculi are loyal and unwavering in their service to you.

Receive forty high quality magic circuits, basic training in the fundamentals of being a magus, and are relatively fit. Olga has the qualifications to teach you more or simply summon a recent enough Caster to mentor you in magecraft.

Optionally you can get Mash either pre or post-fusion with Galahad, you can replace the servant she is fused with if you wish.

Optionally you can also get Romani either pre or post sacrifice if you want. Optionally he will be fully restored with his power as Solomon albeit keeping his developed humanity.

Essence of God of War

Become a Demigod of an Olympian or Titan from God of War, you will inherit some of their ability and are roughly as strong as Kratos was just before he killed Zeus. You can resculpt your body into a more desirable form if you wish.

Gain the items, weapons, and other objects Kratos has collected through his journey. Medusas head, The Blades of Chaos, The Blade of Olympus, the Soul of Hades and so on. Any weapons like the blades of Chaos or Exile you can simply detach without worrying about the chains sticking into your flesh. Any that are destroyed will return to you after a day. Interestingly Pandoras Box is absent.

At will you can go into a rage that will empower you and your attacks several fold while making you very difficult to really hurt. It doesn't last all that long but while in it you could lay a god flat on their ass if your weapon is strong enough.

You are very good at slaying and laying things, as good as Kratos was and share his affinity for maximum brutality. Anyone is likely to be screaming for release by the time you are finished with them.

If you really must you can be inserted into the God of War at any point between Kratos beginning his rise to the far future in the land of the Norse.

Essence of Bleach

You gain the form of a Shinigami, Hollow, or Quincy and may choose to become a hybrid of all three if desired. How this manifests is up to you if you decide on more then one race whether it being a Visored or creature such as Ichigo.

Have great skill in all the disciplines that come with being that specific race whether it be Zanjutsu for the Shinigami or Blut for the Quincy. You also have the signature tools of your race such as the Zanpakuto or the numerous tools at the disposal of the Quincy. In the case of these you know how to produce more.

You have a moderate amount of spiritual energy and can grow it further through training or other methods.

Have a special ability or abilities related to your race and can choose to create your own or use a set from canon. This includes things like a Shinigami's Zanpakuto, a hollows innate powers, or a power like that of the Sternritter for the Quincy.

By expending a large amount of spiritual energy you can convert others into more of your race who will have the basic abilities of said race.

Essence of the Shinigami

Gain the physiology of a Shinigami, your powers can never be sealed by striking the vulnerable areas on a Shinigami. Your spiritual power is equal to or greater than a captain level Shinigami.

Have a mastery of Zanjutsu, Hoho, Hakuda and Kido. You can teach any other Shinigami fairly easily.

By expending spiritual energy you can convert other mortals and ghosts into Shinigami who will have all the basic abilities that it entails. Expending a massive amount of power can let you jump them up to the level of a Shinigami Captain.

Receive a zanpakuto either one of your own design or an existing one with the Bankai unlocked and mastered, it will regenerate after a day if it is ever sealed or destroyed.

You know how to create more Assuchi and other tools Shinigami make use of.

Optionally you have your own personal dimension that defaults to a copy of the soul society. It has no spirits amongst it to begin with but can begin receiving any newly deceased no issue.

Essence of the Hollow Arrancar

Gain the physiology of a Hollow, souls overcome with madness and despair. You are immune to losing your power by the weaknesses that Hollows or Arrancars possess. Your spiritual energy is equal to or greater than any individual of the top five Espada.

Have mastered all the innate abilities that come with being a Hollow and Arrancar including Hierro, Sonido, and Cero. You might have some minor abilities that relate to yourself as a Hollow such as an elemental ability or gimmick.

Have a Resurreccion of your own design or an existing one.

By expending spiritual energy you can convert other mortals and ghosts to Hollows who will have the basic abilities and impulses of said creatures. Expending a massive amount of power can let you jump them up to the level of a Arrancar.

Optionally you have your own personal dimension that defaults to a copy of Hueco Mundo. It has no spirits amongst it to begin with but can begin receiving any newly lost spirits no issue.

Essence of the Waifu Box

Can summon to your person a catalog of the waifus (or husbandos) of the multiverse, it has seemingly infinite pages and can sort itself as you require narrowing any search down by whatever specific needs or desires. It cannot be stolen as it will simply disappear and reappear on your person.

Have a device or app that allows you to change the settings on your orders, which its most basic function being locating, summoning, and commanding anyone you decide to order.

You can fill out the forms included for which individual you might want then any changes, extras or accessories to the base order and then mail them to the address indicated, which does not seemingly exist. This mail cannot be incercepted and will be swiftly delivered and processed and your package delivered in twenty four hours afterwards safe and secure at your home.

Every box contains the individual ordered along with whatever equipment that might have been listed with their catalog entry, some assembly required. There is a lifetime warranty so if they are destroyed or ruined you can simply send the old one back and get a fresh one that maintains whatever experiences the previous did, unless you want a complete start over for whatever reason. Similarly if you are dissatisfied you can simply ship them back no questions asked. Every box comes with an individual manual of use just in case you get confused about something that came with the order.

These individuals are modified to be immortal and unaging past their prime. By default they are hardwired to obey you and having a fondness that will smooth over most of the problems they might take with being property. There are also several default modification options to their personality such as Tsundere, Deredere, Yandere, Kuudere, and further still. You can specify in the forms any special mental modifications that you may want them to have along with everything else.

Alternatively if you wish to be more hands on you will instead receive a Waifu Box Kit which lets you make your own waifus, manual included. You will no longer be able to order or ship back waifus through the mail but the Waifu Box Kit will be able to produce any waifu you need manual included. The Waifu Box Kit manifests however you wish such as a bubbling cauldron a waifu springs forth, an advanced machine that spits out a waifu like a vending machine or stranger still. If your Waifu Box Kit is damaged or destroyed it will be restored the next day regardless of what happened to it. Waifus are automatically backed up real time and can simply be recreated if they are killed or you decide to 'retire' them.

Essence of Yhwach

Gain the body, mind, and soul of Yhwach the progenitor of the quincy as they were without absorbing the Soul King. Every memory, skill, bit of knowledge, and ability that Yhwach had access to up until that point is yours to do with as you please. Optionally you may resculpt your body to anything within the possibility of the human form, not restricted to to your existing form or that of Yhwach.

Every schrift that Yhwach had handed out to other Quincy have found their way to you as they did for Yhwach. Any schrift that was possessed by a Quincy is now available to you though most pale in comparison to the Almighty.

Have access to the schrift Almighty granting you the ability to see all futures, you can know everything that you see to the point that any powers become useless against you as you become immune to them. You may change the aesthetics of how Almighty manifests just in case you don't want that style of eyes.

Unlike the original you may simply expend spiritual energy to turn someone into a quincy, though the original method Yhwach had is still available. At any time you may decide to go through with Auswahlen and forcibly absorb the powers and energy of any Quincy you had a hand in creating, including the Quincy descendents of those you made a Quincy. In the same manner you can grant a schrift to other Quincy as Yhwach was able to. You are not vulnerable to Still Silver like Yhwach was.

Essence of the Rogue Trader

Become a Rogue Trader, humans who venture out beyond the borders of the Imperium in search of riches and opportunities.

Have all the training, knowledge, and skills required to make for a decent and successful Rogue Trader. You may redesign your body once to anything within the human range of possibility.

You have a Warrant of Trade that seems to be valid in any setting with whatever faction you are allied with or a part of. It cannot be revoked though enough abuse will see any allies disregarding any special status it gives you.

Have a retinue of loyal subordinates that can take up critical roles at your side such as a Arch-Militant, Explorator, and Navigator for example.

Gain a single ship from the Imperium of Man, this might be a small frigate, lumbering transport, all the way up to a venerable grand cruiser.

Optionally you may be dropped into the Warhammer 40k setting anywhere between the peak of the Great Crusade all the way to the dark present.

Essence of the Necromorph

You gain the form of a Necromorph, a biological entity reanimated or converted into a horrifying monster by a Marker. Unlike other Necromorphs you maintain your mind and cannot be controlled or repelled by markers.

Can create a single Black Marker from nothing and show others how to replicate it as Red Markers. These Markers can create new Necromorphs from the dead that will fall under your control and do anything you want them to.

By creating enough Necromorphs you can force a convergence event that would drag all the converted life into the form of a Brethren Moon. You will become the guiding intelligence of this new Brethren Moon but can leave it at any time, though it will remain under your control. You can create as many Brethren Moons as you wish, be careful though, they might wander off to feed if you leave them alone.

Essence of the Archmagos

Gain the form of an Archmagos of the Adeptus Mechanicus. You are on the level of intelligence and experience as Belisarius Cawl the creator of the Primaris Space Marines. Due to that you may have a variety of augmentations and cybernetics that a member of the Mechanicus might have access to.

Have a Forgeworld that is loyal to you in a star system rich in resources for your hungry industry. This Forgeworld can build most common Imperial technologies including a moderate ability to produce spaceships whether it be frigates or lumbering tradeships. It may or may not have records of STC fragments buried in its archives that could make it the second coming of Mars in importance. The Forgeworld is fully manned and built up its forces to fight wherever you desire. It even has reliable cloning technology to rapidly replace losses.

You have a small fleet of Mechanicus warships including a venerable Ark Mechanicus that is not like the Speranza.

Optionally you may be dropped into the Warhammer 40k setting anywhere between the peak of the Great Crusade all the way to the dark present.

Essence of the Reaper

Become a Reaper, techno organic constructs made from countless sapient lifeforms by a rebellious AI in an attempt to 'keep balance.'

You are on par with Harbinger in power and knowledge when it comes to Reaper technology and anything based on Ezzo.

Your body carries in it a whole army of indoctrinated lifeforms whether they be Collectors or the mess of troops from the Reaper War is up to you.

Like all Reapers you can influence the thoughts and actions of others via indoctrination.

You cannot be controlled, synthesized, or destroyed by the Crucible or Citadel unless you allow it. No color ending.

Option to be dropped off into the Mass Effect setting anywhere between the creation of the Star Child to the Reaper War itself.

Essence of the Asari

Gain the form of an Asari, you have the experience and power of a Matriarch with all that it entails. Though you may choose to start at an earlier stage and keep the benefits of a Matriarch if you are not somehow immortal.

Own an entire world populated by loyal Asari, the world is a mix of industries letting you branch out or simply survive as an independent colony.

Have an understanding of all Asari technology up until the Reaper War and have access to a Prothean Beacon you understand to find even more useful information.

Are guaranteed that any Asari you produce can never become an Ardat-Yakshi.

Have a decent Asari ship to get around in, comes with a loyal crew and high quality equipment.

Option to be dropped off into the mass effect setting anywhere between the founding of the Council to the Reaper War itself.

Essence of Homeworld

Gain a Mothership class vessel from Homeworld, it could be the Pride of Hiigara or its earlier Kushan equivalent for example. Whatever species you pick you will receive its full techbase and can construct every vessel they had access to their own creation. Yes the Progenitors or Beast counts.

Are a solid leader and admiral and could successfully undertake perilous journeys like those of the Kushan or Hiigarans and come out on top in the end mostly intact.

Have a loyal population that will live, fight, and die for you. Any losses can be quickly replaced through some method, maybe you have cloning bays or find new people to hire.

Can optionally be dropped into the setting of Homeworld.

Essence of the UNSC

Gain ownership of a UNSC world similar to Reach in population and geography before it was glassed. This world has the industry and technology to build most human technology of the UNSC save for the most exotic like the UNSC Infinity.

Its population is loyal and will rapidly increase to the point where you can expand into new colonies after a few decades.

You have a solid defense force that would make the UNSC proud whether it be the Army, Marines or Navy. There are even a number of Marathon and refitted Halcyon class like the Autumn was before it was lost.

Interestingly you seem to have your own little SPARTAN program with a handful of Spartan II's, Spartan III's, and the more easily mass produced Spartan IV's

Can optionally be dropped into the setting of Halo

Essence of the Tenno

You become a Tenno, living weapons gifted with strange powers from the Void and victors over the wretched Sentient and Orokin. Unlike a fresh Tenno you have experience using your powers as an Operator and can fight just as well when not connected to a Warframe. You are also proficient at everything that might be required of a Tenno be it hacking, swordsmanship, or stealth.

The void cannot corrupt you and you know how to create more Tenno granting them access to the same strangeness you have and can build Warframes connected to them only instead of yourself.

Gain several Warframes, one that you are currently using and several more secured away in stasis pods aboard the Orbiter. You understand enough about Warframes that you could modify them heavily and develop more in the future without invasive and cruel procedures or condemning anyone to becoming a near mindless puppet infested golem.

Optionally any warframes you have can be much more lively and human like with the outer layer being closer to armor then their 'skin'. Yes that means Warframe waifus and anatomically correct. You can change the gender they appear as.They are still made of their original materials however.

Gain a fully operational Orbiter complete with crafting facilities, smaller landing craft, Cephalon AI, Helminth Infirmary, and others. Interestingly the Orbiter contains a full database of technology and items available to the Tenno and will slowly generate resources needed to construct them.

Optionally recieve your own Lotus as a one time deal if you choose not to go to Warframe. Now Sentient free if you don't want to risk surprise space mom betrayal if her helmet is removed.

Optionally be dropped into Warframe at some point near the beginning of the game.

Essence of the Kanmusu

Gain the ability to call forth Kanmusu warships reborn as women. They range from non combatant vessels to the mightiest battleships to ever sail the seven seas. You have a starter ship with your choice being any of the initial ones you can get in Kantai Collection those being Murakumo, Fubuki, Sazanami, Samidare, or Inazuma.

You have all the skill, knowledge, and charisma to make a legendary admiral and if nothing else can get the most out of your fleet. Consequently your fleet is much more likely to take a liking to you much quicker then you otherwise might expect. Don't be surprised if you wake up one day and need a bigger bed or room.

Any Kanmusu lost can simply be rebuilt or resummoned with all of their memories intact. If you manage to destroy an Abyssal you can attempt to purify them to add them to your fleet.

Optionally gain a Kanmusu form that can equal the great carriers or battleships of the second world war, possibly later. No you don't have to be female.

Any ship you sink or capture can be added to your fleet as a loyal Kanmusu.

Gain a suitable base for your fleet such as a naval district or refurbished military base.The base is always stocked with the materials to repair and resupply your forces.

Optionally you can introduce naturally occuring Abyssals and Kanmusu in a world who will rise to fight each other.

Optionally you may be dropped into the Kantai Collection universe.

Essence of the Abyssal Fleet

Gain the ability to call forth corrupted shipgirls in the form of abyssals.Abyssals range from weak destroyers with little intelligence to the most powerful Princesses and Demons. You start with a single princess or demon level abyssal like Battleship Princess.

You have all the skill, knowledge, and charisma to make a legendary admiral and if nothing else can get the most out of your fleet. Consequently your fleet is much more likely to take a liking to you much quicker then you otherwise might expect. Don't be surprised if you wake up one day and need a bigger bed or room.

Any Abyssals lost can simply be rebuilt or resummoned with all of their memories intact.

Gain limited control of the seas and can create massive tropical storms that interfere with reconnaissance and sensors not your own.

Optionally you gain a powerful abyssal form the equal to any of the Princess or Demon type abyssals. It may either be an installation or a conventional shipgirl form. No you don't have to be female.

Any ships you or your fleet destroy or capture can be corrupted and added to your fleet.

Gain an base that can support your operations such as an old abandoned island or an undersea abyssal base. The base is always stocked with the materials to repair and resupply your forces.

Optionally you can introduce naturally occuring Abyssals and Kanmusu in a world who will rise to fight each other.

Optionally you may be dropped into the Kantai Collection universe.

Essence of the Kansen

You have all the skill, knowledge, and charisma to make a legendary admiral and if nothing else can get the most out of your fleet. You have an obscene level of Wisdom Cube compatibility and can make any technology based on cubetech dance where it would be inert for others. Awakening Kansen is a foregone conclusion with you involved.

You have a starter ship with your choice being any of the initial ones you can get in Azur Lane namely, Laffey, Javelin, Ayanami, or Z23.

Any Kansen lost can simply be rebuilt with all of their memories intact via Wisdom Cube.

Optionally gain a Kansen form that can equal the great carriers or battleships of the second world war, possibly later. No, you don't have to be female.

Any ships you or your fleet destroy or capture can be created for yourself via a wisdom cube. If you somehow manage to take out a Siren or META Kansen are added to your pool.

Gain a base that can support your fleet and is self-sufficient. The base is always stocked with the materials to repair and resupply your forces and is heavily fortified. It has the ability to construct new Kansen or make weaker Mass Production type vessels via wisdom cubes. Unlike normal construction, you can select the specific vessel you want to construct. You are also able to build ships that never were through a lengthy research and development period and without resorting to artifacts like the Sakura Empire or Ironblood.

Optionally you may be dropped into one of the many timeline of the Azur Lane universe.

Essence of Sekirei

Soon after drinking this you will find a derelict alien ship that contains 109 souls aboard in stasis. You somehow have access to the systems of the ship and can awaken those in stasis as you please. The ship itself while full of advanced technology is not what is special so much as its passengers. Each Sekirei is a superhuman entity onto themselves and can be bonded with any ashikabi that proves compatible essentially taking them on as a partner for life.

You can either choose to become an ashikabi and have great compatibility with any Sekirei or become a Sekirei. If you choose to become a Sekirei you have incredible physical abilities and some power such as control over wind or water.

Can somehow turn others to Sekirei with all that entails.

Optionally you may forsake the ship and its occupants in order to be delivered into the Sekirei setting before the Sekirei Plan begins itself to gather them the hard way. Fate will conspire to arrange you to wing any single Sekirei even the pillar or the deceased Yume who will be restored if chosen, mind the fallout.

Essence of Fallout

Gain a well balanced body that has moderate stats in all S.P.E.C.I.A.L. categories at a solid 6 if measured on a Vit-o-matic Vigor Tester. You may exchange this balance for an average body with a 5 but may distribute 7 points between Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck up to a 10.

Have the same potential as any of the Fallout protagonists going from a no name wastelander to a feared and respected legend wherever you may roam. You start with a decent understanding of a few skills and at the very least know basic survival and self defense

Raising your skills in areas such as science, repair, and medicine will slowly reveal the technology of the Pre-War and Post-War world eventually giving you the secrets to even the Big Mountain facility or the Sierra Madre.

Essence of the Terran Hegemony

You become the ruler of the Terran Hegemony of Battletech. Once the glue that held together the Star League before it was destroyed in the 2700s.

You gain all the prerequisite skills needed to run an interstellar power whether it be in war and peace, and bring that state into a golden age of prosperity.

Are a solid battlemech pilot and combatant in general able to operate all common weapons and vehicles. You are also not a slouch in strategy or tactics.

Gain control of all Terran Hegemony worlds as they were before the coup in 2764 and the death of the Cameron bloodline. You may choose to be a Cameron or decide on an alternate house to become the 'canon' ruler of the Terran Hegemony.

Gain a reconstituted Terran Hegemony Armed Forces and Navy drawn from Star League forces, notably the Royal Divisions. Your SDS system is fully functional and ready to fight off any invaders.

Gain a complete Prometheus data core which has all Star League tech stored on it. If you feel like you need more Inner Sphere tech and Clan tech up to 3067 can be included as well. If this extra is included your military will be updated to reflect this with Battlearmor and Omnimech capability.

Can be dropped into the Battletech setting from 2764 to 3067 overlapping the original Terran Hegemony territory and replacing whatever was there. If you want a bigger challenge only the Solar System will overlap leaving Terra as your lone bulwark in the Inner Sphere.

Essence of Sukebe

You gain the knowledge and expertise of the infamous Sukebe, creator of the Pokegirls.

Understand and can construct any of the technology that Sukebe made use of before and during the Revenge War and whatever new technology developed by the various leagues.

Have the knowledge to create any breed of pokegirl including legendaries, you know how to program intense loyalty into even the normally most unruly of pokegirls. You know how to make Pokegirls immune to becoming feral or make it take much longer in case you wanted to still have them on a leash.

You can delta bond with any of your pokegirls.

Gain an advanced laboratory that has examples of the majority of the tech Sukebe made use of during his time. It even has a working dimensional portal that you can use to travel. The lab is perfect for tinkering with pokegirl breeds or technology related to them. There is a single pod with any non legendary pokegirl in stasis you can grab as a starter.

If you want something much more substantial the lab optionally has at least one of every pokegirl in stasis to use as you see fit. Legendaries may be the existing ones or successful near blank slate clones. Mind the menace types.

Optionally you may be dropped into pokegirls at any point in the timeline.

Essence of the Global Defense Initiative

You become a commander of the GDI of the Tiberium universe.

Gain a single Mobile Construction Vehicle which can unfold into a construction yard where all other structures can be produced. You have access to the full array of GDI tech from Tiberium Dawn and forward.

Gain a seemingly limitless and stable supply of manpower to make use of the equipment you are able to produce. Where it comes from is up to you, maybe the locals follow you or you or they simply show up. Your troops will be loyal and be relatively disciplined and well trained even for GDI troops.

Gain your own Electronic Video Agent or EVA that acts as an assistant coordinating communications and data between your forces and yourself.

Are able to seed Tiberium wherever you are albeit this Tiberium will only spread as far as you wish making it somewhat safe to introduce unless you don't want it to be.

Have access to the GDI superweapon known as the orbital Ion Cannon. If they are destroyed they will simply restore themselves after a week.

Optionally you may be dropped into the Command & Conquer Tiberium universe.

Essence of the Allied Commander

You become a commander of the Allies of the Red Alert universe.

Gain a single Mobile Construction Vehicle which can unfold into a construction yard where all other structures can be produced. You have access to both timelines of allied technology in the third world war both in the timeline that erased Hitler and the timeline that erased Einstein.

Gain a seemingly limitless and stable supply of manpower to make use of the equipment you are able to produce. Where it comes from is up to you, maybe the locals follow you or you simply make use of cloning technology stolen from Yuri. Your troops will be loyal and be relatively discipled and well trained even for Allied troops.

Gain an attractive and capable assistant that will support your operations and all around make your job easier. You may choose to have Eva Lee, Eva McKenna, or even both as your help if you want. In addition special agents like Tanya are also available at your discretion.

You become immune to death via time shenanigans and will always survive paradoxes, timeline shifts, changes, or any sort of warping of its fabric. This protection extends to any that follow you just so the enemy can't win without you being able to fight back.

Have access to the superweapons of the allies of both timelines including the Weather Control Device and Proton Collider.

Optionally you may be dropped into the Command & Conquer Red Alert universe.

Essence of the Comrade General

You become a commander of the Soviet Union of the Red Alert universe.

Gain a single Mobile Construction Vehicle which can unfold into a construction yard where all other structures can the be produced. You have access to both timelines of Soviet technology in the third world war both in the timeline that erased Hitler and the timeline that erased Einstein. You additionally have the technology used by Yuri during his uprising.

Gain a seemingly limitless and stable supply of manpower to make use of the equipment you are able to produce. Where it comes from is up to you, maybe the locals follow you or you simply make use of cloning technology stolen from Yuri. Your troops will be loyal and be relatively disciplined and well trained even for Soviet troops.

Gain an attractive and capable assistant that will support your operations and all around make your job easier. You may choose to have Zofia, Dasha Fedorovich, or even both as your help if you want. In addition special agents like Natasha Volkova are also available at your discretion.

You become immune to death or alteration via time shenanigans and will always survive paradoxes, timeline shifts, changes, or any sort of warping of its fabric. This protection extends to any that follow you just so the enemy can't win without you being able to fight back.

Have access to the superweapons of the Soviets of both timelines including the Iron Curtain and Vacuum Imploder.

Optionally you may be dropped into the Command & Conquer Red Alert universe.

Essence of the Imperial Supreme Shogun

You become a commander of the Empire of Japan of the Red Alert universe.

Gain a single Mobile Construction Vehicle which can unfold into a construction yard where all other structures can be produced. You have access to the single timeline of Imperial technology in the third world war in the timeline that erased Einstein.

Gain a seemingly limitless and stable supply of manpower to make use of the equipment you are able to produce. Where it comes from is up to you, maybe the locals follow you or you simply make use of cloning technology stolen from Yuri. Your troops will be loyal and be relatively disciplined and well trained even for Imperial troops.

Gain an attractive and capable assistant that will support your operations and all around make your job easier. You may choose to have Suki Toyama as your help if you want. In addition special agents like Yuriko Omega are also available at your discretion.

You become immune to death or alteration via time shenanigans and will always survive paradoxes, timeline shifts, changes, or any sort of warping of its fabric. This protection extends to any that follow you just so the enemy can't win without you being able to fight back.

Have access to the superweapons of the Empire including the Psychic Devastator and Nanoswarm Hive.

Optionally you may be dropped into the Command & Conquer Red Alert universe.

Essence of the Psychic Commander

You become the product of Armacham research as a psychic commander.

Gain the skills and experience of a hardened soldier able to fight on par with on of the most elite special forces the United States has to offer in the form of Delta.

You are a powerful psychic and start out being the equal of Paxton Fettel before his death and have the capacity to grow to equal his mother Alma in power and versatility. Any children you have also have the inborn ability of psionics if you wish.

Have an arsenal of all the equipment used by Delta, Armacham, and Replicant Forces through the F.E.A.R. series in seemingly limitless amounts that replenishes as it is used.

Optionally gained a fully manned and fully equipped battalion of Replica soldiers ready and waiting for your command.

Optionally also gain the companionship of Alma who has seemingly become attached to you for one reason or another. Careful with that one.

Optionally you may be dropped into the F.E.A.R. universe.

Essence of the Doll Commander

You gain the skills, knowledge, and simulated experience of a hardened commander in the post world war three Earth of Girls Frontline.

Gain an fortified military base that comes with all required facilities to build, maintain, and upgrade Dolls no matter if they are IPO based or Sangvis based. The base additionally can produce military grade units and equipment up to armored vehicles if need be. The base is large enough to house a full brigade of troops plus support units and comes with multiple vehicles from trucks to helicopters for transport, A-Dolls that handle maintenance and upkeep of the base, and a network of turrets to beef up the existing security provided by any units you have.

The base has a battalions worth of military units to handle security split up between Cyclops, Aegis, and a few Manticore models sprinkled in.

The base also has a ten or so fully dummy linked individual T-Dolls to start with, the models of said T-Dolls are up to you. Roughly a company's worth of bodies to work with

Any dolls you produce have their Digi-minds automatically backed up in case of destruction, even ones that explicitly were not able to have done so originally. By getting closer with your T-Dolls and raising their affection you can Oath them which boosts their capabilities across the board and enhances their capacity for affection towards you even more. Regardless all of the Dolls are incapable of disobeying your orders thanks to their programming. Yes they can be upgraded to be able to bear offspring.

You have a large enough supply of resources to fuel your base and Dolls for several long operations.

Optionally be dropped into the Girls Frontline setting as the commander of the G&K base where the plot occurs.

Essence of the Adaptive Cruiser

You become the captain of an Adaptive Cruiser of the Hostile Waters: Antaeus Rising setting. You have all the requisite skills, experience, and knowledge that a captain of such a vessel might need and can lead just as well as the captain of the Adaptive Cruiser 00.

The Adaptive Cruiser is a warship of great power, possessing heavy artillery, advanced cold fusion power, Artificial Intelligence, and can circumnavigate the globe in only a few days on its lonesome.

The most valuable part of the cruiser is its Creation Engine which is a device that contains trillions of nanite assemblers which can assemble and disassemble objects the size of military vehicles in seconds. Nearly anything can be made with the nanites provided the requisite material and energy, clothing and food out of trash and dirt, a jet out of a destroyed tank and rubble, and further still.

Paired with the production ability is its ability to make use of Soul Catcher chips or small chips that record the personality and skills of a dead person to give access to a limitless number of the same veteran personnel even if they are killed over and over. You can also make use of Soul Catcher if you are killed but you will be simply reconstituted from the chip with a clone of your original body made around it.

Optionally you can choose to use another naval warship as the hull of the Adaptive Cruiser with the same levels of technology as the cruiser, just in case if you wanted an Adaptive Tillman Battleship or Nimitz Supercarrier.

Essence of the Metro

You are put on a one way trip to the decaying metro system of post nuclear Moscow. No ticket refunds. You may choose where in the metro you arrive, Polis is recommended.

You gain all the skills, knowledge, and experience of the best Polis based Spartan Rangers in the post nuclear war Moscow metro. Furthermore you have the sort of luck that only the protagonist of a first person shooter could have when it comes to surviving fights and not getting killed or permanently injured.

You are immune to psychic abilities and will not go insane from Dark Ones interacting with you, you can sense anomalies and other supernatural phenomenon and have an instinctual ability to know how to safely avoid them.

Gain a secure and sealed bunker that can house a small group for years without going outside. The bunker has an armory filled with military grade ammunition and guns both from before the war and after that were made in the metro itself. Add in all the gas masks, filters, body armor, and other vital gear for the ruins of Moscow and there isn't much more that you could want for in equipment.

Have an armored train stored away safely and secretly somewhere on a rail line on the surface. It is fueled up and has a similar loadout of equipment as the bunker does just in case you want to leave Moscow.

Optionally you will encounter or begin to build a close knit group of subordinates and associates who are experts in their fields or professions. You could make your own force of rangers if you wanted.

Essence of the S.T.A.L.K.E.R.

You gain the skills, knowledge, and experience of a master STALKER.

You have a powerful 6th sense for anomalies, mutants, radiation, hostile STALKERS or zombies, and blowouts if they are about to occur. You can easily distinguish between each specific type of danger and can tell where it will be coming from. You can navigate the Zone as easily as the legendary stalker named Guide.

You are immune to psychic damage or the degenerative effects of the center of the Zone.

Are a skilled engineer and mechanic, given the correct tools and materials you could perform all the upgrades available to STALKERS in the Zone.

You know how to get to an anomaly that can generate any kind of artifact and very often compared to other anomalies. Getting there is simple as letting the anomaly tug you onto the right path even if it doesn't quite make sense as you can do this anywhere.

Gain your own STALKER hideout that is safe from blowouts and resistant to attacks by other STALKERS and mutants. This hideout has a supply of gear and consumables ranging from mediocre quality gear found on many rookie STALKERS to experimental gear like power armor, SEVA suits, and a few gauss rifles for added measure.

The Wish Granter is a lie.

Essence of the Champion of Cyrodiil

You are the Champion of Cyrodiil. A prisoner released at an opportune time where you would have otherwise been left to rot.

You have the will of a warrior and could face down a Daedric Prince using sub-par equipment without letting fear or pain affect you. You are still able to tell when something is dangerous though.

You learn incredibly quickly and can pick up disciplines at a lightning pace to equal masters of an art in months if not weeks. Once you hit mastery this growth seems to plateau out.

You are what could be considered an 'end game' Champion and inherit a massive amount of experience in a variety of disciplines. This can either translate just in pure skills and knowledge or can give you the memories of your Champion fully taking possession of their existence. Alternatively you could simply let yourself start fresh and work for all that on your own.

You have a house of your own design that is fully outfitted and loaded down with treasures from past adventures if you take on the form of your Champion. Crafting materials, plants, and other consumables seem to refill after sometime left alone. You could even have a proper palace as long as it could be built in Tamriel. Hell you might even need a palace for all the loot you might have.

Gain your pick of any non-unique equipment set you could get your hands on in Oblivion enchanted or not.

You receive the relics of the Divine Crusader Pelinal Whitestrake, unlike the originals you cannot lose access if you turn your back on the divines or commit offenses to them. You can at will summon this Star Made Knight to fight by your side. Try not to summon him around elves, though he won't attack you or your allies if you happen to be an elf, probably.

Optionally be dropped in Oblivion at the start of the plot where you wake up in your cell where the emperor Uriel will pass through.

Essence of the Nerevarine

You are the Nerevarine, the possible reincarnation of the long dead Chimer hero of the Dunmer Indoril Nerevar with all that entails. Whether you are is up to you.

You have the will of a warrior and could face down the Tribunal or Dagoth Ur using sub-par equipment without letting fear or pain affect you. You are still able to tell when something is dangerous though.

You learn incredibly quickly and can pick up disciplines at a lightning pace to equal masters of an art in months if not weeks. Once you hit mastery this growth seems to plateau out.

You are what could be considered an 'end game' Nerevarine and inherit a massive amount of experience in a variety of disciplines. Perhaps you are a spell slinging battlemage or sneaky sort who knives tricky N'wah in the back. This can either translate just in pure skills and knowledge or can give you the memories of your Nerevarine fully taking possession of their existence. Alternatively you could simply let yourself start fresh and work for all that on your own.

You have a house of your own design that is fully outfitted and loaded down with treasures from past adventures if you take on the form of your Nerevarine. Crafting materials, plants, and other consumables seem to refill after sometime left alone. You could even have a proper palace as long as it could be built in Tamriel. Hell you might even need a palace for all the loot you might have.

Gain your pick of any non-unique equipment set you could get your hands on in Morrowind enchanted or not.

You receive Trueflame and Hopesfire powerful companion magic swords, and Moon-and-Star the ring of the Nerevar. No Almalexia or Azura required, you can have the former as a gift if you want since she was Nerevar's wife. …but why would you? She is strangely loyal and rather sane now though.

You have contracted Corpus a divine disease which renders you immortal, immune to disease, and increases your strength plus endurance without any of the negative side effects. You can choose to discard this if you really want to.

Optionally be dropped in Morrowind at the start of the plot where you wake up about to be let off the ship in Seyda Neen.

Essence of the Doom Slayer

You gain a body fit for waging war against the denizens of hell, you are superhuman, able to tear demons apart with your bare hands alone. Your body is unaging and will still be going strong even after ages have passed with nary a worry of you losing any functionality. Your mind is just as sharp and wouldn't suffer being trapped for eons only fighting demons one bit.

Your will is such that you could spend forever killing the legions of hell and not break. There is very little that can even put a dent in your will. In fact all that would do is make you angrier. This anger only makes you stronger making your more powerful the angrier you become. You are immune to corruption and can in fact use items that would tear anyone else asunder into a jibbering husk or worse.

Are a one man genocide against Hell or anyone unfortunate enough to gain your wrath. Zombies, possessed, demons, angels, it doesn't matter you are a brutal grandmaster of combat able to kill them all with your two hands and judicious use of a BFG. Killing enemies with 'glory kills' not only heals you but it also refills your ammo making you a practically unceasing engine of slaughter. Anything you kill with a glory kill will stay dead. You also know the Runes of hell and can make use of those as you see fit, perhaps even discover more in the future.

Gain your own Fortress of Doom space station as a base. It come fully operational with any backdoors to its systems like the original closed. It has all the equipment you could ever want including a Praetor suit, large selection of weapons like the BFG9000, Chainsaw, and Super Shotgun to name a few. Anything lost or destroyed will be replaced after a day. It even has a loyal copy of VEGA installed to the fortress to keep it running.

Optionally you may be dropped into any Doom and replace Doom Marine/Doom Slayer.

Essence of the Tomb King

You are one of the ancient rulers of Nehekara awoken from the slumber of death. Unlike your fellow kings your body was preserved perfectly and in such a way that only seems to enhance your majesty. You have supernatural strength and are incredibly tough compared to a normal human. If anything ever managed to destroy you in body or soul you will simply regenerate in your sarcophagus no worse for wear.

As a tomb king you are a warrior without peer, be it the spear, sword, bow, or on horseback or on chariot you are a dominant force on the battlefield whenever you step onto it. Only the greatest of fighters from the other factions could pose a real challenge on the battlefield.

You are the equal of the greatest Nehekharan rulers in all spheres of kingship whether it be war, diplomacy, or statecraft. Your will and stubbornness is equal if not greater than that of the greatest Nehekaran king Settra.

You may also have insight onto the Lores of magic used by the Mortuary Cult and make use of them.

You have a tomb, a great pyramid that you were interred in with all of your worldly treasures, greatest servants, and warriors. This pyramid is closer to that of Nagash's in size and has the same ability to channel and amplify any of your magics in addition to being able to rise into the sky and fly but is not made out of warpstone. It is incredibly tough and there is not much in the eld world that would be able to seriously damage it. Your Liche Priests are able to summon this pyramid with a magical ritual.

Your servants are seemingly limitless in number, you are able to call upon large armies of loyal Nehekaran warriors returned to their corporeal forms as skeletons. Your warriors will simply be restored a month later if destroyed and be ready to carry out your will. This includes numerous Liche Priests, Necrotects, a Tomb Herald, and the many animated constructs made by Nehekara in its glory days among others. Given time you could restore Nehekara's territory and even expand it beyond that.

Your Liche Priests know the ritual that left you with a perfectly preserved body and can with a bit of prodding regenerate other Nehekarans or even themselves if you wanted.

Optionally you can be dropped into Warhammer Fantasy, the End Times will not have much a chance of occurring if you do.

Essence of Kuroinu

You become an expert mercenary or warrior with fighting skills to match the best in the Kuroinu or Princess Knights. Alternatively you could be a formidable spellcaster in the same manner. Either way you are working on porn physics. Curiously you can wear stripper armor and still be as well protected as if you were wearing full plate, something about enchantments in the set of armor or so. It does nothing to keep you safe from rape though.

You gain your own fortress of your own design that could be constructed in the setting of Kuroinu, it has a loyal population of whatever races you prefer. I wouldn't recommend rape monsters if you dont plan on feeding them any women. They at the very least wont sell you out or betray you unless you abuse them to a hilarious degree. This fortress includes a small military force to defend and police it, these are absolutely loyal.

Optionally you can be transported to Kuroinu right around the time the Black Dogs have breached Olga's fortress. If you would rather not you can just have the Black Fortress sans monsters and the seven fortresses of the Princess Knights dumped into your world or just the women. Don't worry about Claudia's husband if you care for that sort of thing, he died. Or maybe not if you are the wholesome sort.